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As a tank, you should probably put most of your attribute points into stamina (I'd say between 35 and 40). This gives you more room to block, break-free from stuns and taunting.
When it comes to skill lines, just try to level up all of your class-related skill lines, 1 handed and shield, destruction staff, heavy armor and undaunted. It's also a good idea to level up the PvP Assault skill line enough to unlock it's Ultimate ability, since it's a nice buff to your team. There might/will be other skill lines that are also good to have leveled up for a tank, but I'd consult a guide for that.
As for the staff, it's common for tanks to use Ice Staves for two reasons: tanks in ESO aren't really damage dealers. Their primary function is to taunt enemies and give them a debuff. The Ice Staff heavy attacks is a natural ranged taunt, making it desirable to have (even if it's just in case). Then you enchant the staff with a debuff, and use the skill called "Elemental Blockade" which puts down an AoE that will apply the debuff to all enemies standing inside.
Yeah like @AlIRay says, DK is also a very good DPS-class, both it's stamina and magicka variant. Classes in ESO aren't exclusive to a single role (although some are better suited for certain roles than others).
So if you have a magicka-based DK DPS, then you'd most likely be using two Destruction Staves rather than a sword.
Interesting - I have been putting points into health ( I am new to this game, but not MMO's) as blocking negates stamina regeneration, and wear gear that adds stamina. Experience from other MMO's as a Tank always focused on a hefty health pool to absorb hits along with anything that can assist with holding aggro in order to ease the strain on the healer. Been looking for a good guide to peruse, but most do not explain the skill progression, or what skill morphs into what - they just give the end skill needed, Currently have a Nord DK at level 16 with 18 points in health.
A question I do have is this - I solo a lot, and so far I win fights through attrition ( I have more health then the mob I m fighting) and group with friends occasionally - is there a balance between being able to solo content and also be a good tank for groups? Or is it you have to commit to either being a group tank, or a solo tank?
And last - May the fleas of a thousand camels find the dev who decided to not have a targeting system in this game.
You could certainly use gear that adds stamina and put attribute points into health, but most sets that adds a reliable amount of stamina belongs to the medium armor category. Usually tanks either use heavy armor sets to either give them a small or large boost in health (depending on specifically what sets/build they are using). More importantly, the more adept tanks usually wear two sets of buffing/debuffing armor to aid the group. Sacrificing one of these for a simple boost to the stamina pool when you can use attribute points instead is a huge waste.
Also, in ESO you don't necessarily need a large health pool to tank. Assuming you got an adept healer, you could probably tank most content with about 22k health. Of course that won't be the case in most situations, so I recommend having a health pool between 25-30k to make life easier for yourself. Anything beyond that is really overkill. When it comes to resources, you'd be using tri-stat food buffs and tri-enchantments to ever so slightly increase each of you three resource pools. Stamina regen should be buffed through either healer's buffs, regained through heavy attacks or synergies sent out by DPS or healer.
As to your question about soloing, if you want a DPS/Tank hybrid for solo purposes you shouldn't expect it to be able to reliably run veteran content. For normal dungeons it'll most likely be fine, but any trials (regardless of difficulty) and veteran dungeons will prove to be more challenging with a hybrid setup - especially when you start doing DLC content.
Some things are a no brainer when it comes to wanting to be a tank, heavy armor line and sword and shield line, though it does boggle my mind that we do not have an AOE taunt for groups of mobs, and have to utilize a staff on the second bar. Couple that with not having a real target system makes things more challenging then they need to be. Well - only been playing 4 days, got a lot to learn and apply - thanks for the information
That's what I did. My tank had all points into health but when I wanted to play him in PvP I had very low damage. So I put all into Stam. I still have good hp while tanking, the only downside is lower magicka pool because if I had points in hp I could just had some magicka enchants. However it's no big of a deal as long as you have high magicka regeneration.
It becomes a matter of changing your equipment/skills for the content, now a whole new character.
Oh and by the way, there is no AoE taunt because you're not supposed to tank everything. You just need to taunt the strongest enemies who can one-hit dds and healers. They're supposed to be able to withstand weaker adds.
You're thinking about Inner Rage, but it's not AoE, it's just ranged.
magicka attribute based class use staff
stamina attribute class use melee weapons like sword , shield , dagger , and bow for range
although nords are commonly used for tank now because of their passive but for leveling you'd try for damage as tank and healer roles are highly team dependent
for guides i'd recommend you xynodegameing in yt