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Bir çeviri sorunu bildirin
2) You wrote all that explaining mechanics to the community that already knows.
3) It's an MMO, idk why people would expect real stealth. I for one am happy that they even went as far as they did catering to stealth, with pickpocketing, lockpicking and assassinations unlike other MMOs.
Sneaking is broken. For example, if you sneak behind a npc, that is talking to another npc, and have a 100% chance for pickpocketing, you are still detected by the other npc.
So, we have two solutions here: or the game dont show a 100% chance for pickpocketing, or you pickpocket just fine, because in real life, someone can pickpocket during a conversation and not be detected. Now, in the game, the other npc seems to have some psychic power, to detect a player that is even cloaked. This should be addressed.
Well, there are two indicators of success --> 100% refers to pickpocket change, not to detection.
If the eye symbol remains open, you'll be detected, if it's closed, you won't.
For example, my Nightblade can use Surprise Attack, from Sneak, for 37k damage. That one-shots most mobs, but a lot of them get left with such little health that I can use my execute, kill them instantly, and heal any damage I may have took from the other mob(s) standing in the group.
Other classes may or may not have the same experience with that; Nightblades get passives and such for Critical Damage, and with Surprise Attack always being a critical from Sneak.. well, there you have it.
Other stats that would definitely come in to play for this, regardless of class:
* Critical
* Critical Damage
* Weapon Damage
* Physical Penetration
I'll agree, though; Sneak is fairly imbalanced in the favor of NPCs in the beginning. Once you're a little higher level, or have the right ability/equipment, it's definitely more in your favor.
The only thing about Sneak that's broken is "lol I crouch so you can't see me now".. since real life was brought up, who the hell couldn't see someone crouched down coming towards you or your group of people, even in mid-conversation, trying to pick your pockets?
I'll also agree, though, that it's always felt kind of weird that at least Nightblades didn't have some kind of Illusionary invisibility spell, though.. since they're like the "thief" archetype in ESO.
Yeah, but it is closed. I've even got detected while cloaked.
I have a level 27 Khajit with Legerdmain at 19 and I can enter any enemy camp and not get caught. And even if I do, my stamina and the Steed stone are enough to get me out of the situation. Also, the shadow ability will net you 2,7-3 seconds of invisibility, pretty usefull on those situations where the enmies are choking a narrow space.
I do have to agree though that there´s a lot of potential lost. The disguise system, the hidding spots for the thieves guild(I don´t think they exist outside that DLC, but I haven´t get myself into the Dark brotherhood yet)... those are great ideas. But the whole "one hit killer" that most of us would expect in an RPG with stealth builds SHOULD be present. Even with the sneak bonuses, the critical output of classes, bow passives and racial for Khajhit, you´re still making less damage that expected. ANd initially I though it was for balance pourposes for PvP, but apparently PvP already works quite different than PvE for a lot of skills, so I don´t get why there can´t be the same difference with critical with bows.
All of that said, I also understand the people that says that, being an MMO, there are some limitations to steatlh. There´s def room for improvement though.
Some places in vardenfell (morrowind dlc) and the gold coast (dark brotherhood dlc) also have hiding (s)pots.
As for the 1-hit-kill:
The dark brotherhood dlc adds the blade of woe ability/skill which allows you to sneak close (but not too close) to a weak/generic npc and press a button (default: x) to kill that npc. The blade odf woe would warrant its own topic - it's overpowered when it works, but sometimes it doesn't, especially when the npc in question is close to some object/wall. And some of the animations take quite long, so there's no "wait for the other enemy to look away, kill their partner and dissappear again" - by the time you're done stabbing the target like some backalley brute, the other npc will have turned around again.
It all comes back to: if more enemies could be avoided, e.g. by slipping through the opening between two patrols, there would be less of a need to kill them in one hit.
If attacking an npc started a short timer before they trigger the alarm (which would e.g. make their friends sitting in a corner playing dice/cards come over and attack), killing them within that timeframe would suffice.
It's not so much about killing enemies instantly - it's more about killing them silently.
Yeah, I do own the Dark brotherhood DLC, but it still mostly for NPCs rather than mobs as far as I´ve experienced, it can work with humanoids but you get far less xp (I haven´t deal with the quest line yet, so my oppinion on the topic is very bias, maybe it gets more useful and I´m talking out of my anus). Regardless I was mostly talking about PvE bow, maybe not a "one hit" skill perse, but having several passives spend on stealth and bow I think the damage output should be higher, specially your first hit if you´re hidden/cloaked from a very long distance and you charge the shot.
I´m still quiet satisfy with the stealth system myself none the less, I´ve play quite the few MMOs over the years and very few I can remember had any sense of stealth mechanics beyond passives for a smaller detection radius or archers having enough shooting distance that the first hit was always "a sneak hit".
Let's just that for a "backstab things and don't get seen" type of questline, the boss fights are too "drunk nord barbarian running in axes swinging" style. *sigh*
Too much noise caused by the toxic PvP community leads to useless nerfs. Instead of fixing AI code (like these stealth issues, for example), devs are losing their time with so-called "balance".
Dump Cheatodiil to the ground, and focus in fixing AI code. With better npcs, serious players will not need to PvP against the cheating cancer. Without PvP, there is no need to "balance" classes.
I just imagine how many players have left after the devs butchered the sorcerer class. Players that would mostly play PvE and would spend their money in the game.
Fix stealth, shows the correct percentage, or then dont let the other npc sees it. In real life, its possible to pickpocket people which are talking, in crowded areas. The devs cant put too much npcs in the cities (it would impact performance), but we assume they are crowded, and thats why we have the "hidden" status.
The bounty declines over time. If you return to this character two days later, it will not be there anymore.
just running through it was a lot easier and I just waited out the boutny