Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By the way, if you have just hit level 50 for the first time, there is still a long path before you, because you will need to get to 160 Champion Points to stop outlevelling your gear every now and then. You may also need to get much more than CP 160 and to train certain skills to be able to be competitive in veteran content.
you will now start getting into having good gear, that is if you are tanking, dps or healing.
in terms of pve, vet trials, vet dungeons, they not easy.
pvp another story, too complicated.
you only start getting into eso as of now, whole life ahead of u.
1. You need to get to CP160 ASAP; this is when gear quits scaling. Until you get to this point, don't worry about doing a whole lot gear-wise.. because if you spend a lot of time getting a decent set, by the time you're CP160 you're going to have to do it again.
What I WOULD try to do before CP160 is Undaunted Pledges. These are daily dungeons that, when completed, award you with a Transmutation Crystal geode (blue quality for normal and veteran completions), and an Undaunted Chest key. (1 for normal or veteran completion)
Since you're not CP160 yet, I doubt you will be doing any hardmode completions in veteran mode. If you do, though, the rewards for the pledges are a little greater: you get a purple quality geode that most often contains 2 Crystals, but can have up to 10, and you get 2 Undaunted keys instead of 1.
The keys are important because next to the Undaunted NPCs are three chests. Inside these chests are the shoulder pieces for your "Monster set".. monster sets consisting of two pieces, head and shoulder slots, with a unique set bonus.
The bad news here is that it's completely random which piece you get, and all three chests have different loot tables. So depending on what piece you want, you're only going to need to open one chest until you get that piece.
However.. as if RNG wasn't bad enough, they've piled more RNG on top of it. The pieces coming out can be any armor type (heavy/medium/light) and have any trait except Nirnhoned. This is why Transmutation Crystals are important. They allow you to change the Trait on your items, but cost 50 Crystals to do so.
So! Until you're CP160, I would try to complete those Pledges on any difficulty every day, and SAVE the keys and Crystals (there's a cap of 200 on the Crystals) until you're CP160. By then, you will know what Monster set you want to use, and which chest to use all those keys on.
My adivce? Open that one chest until you get the piece you want in the armor type you need.. then just transmute the trait to Divines and be done. At this point, you can use your other Crystals for other items (like weapons and jewelry), and maybe use those keys on another set that you might use for, say, PvP.. or if you decide you don't like your build, and want to try Stamina or Magicka, you can use the keys on another chest to get whatever Monster set piece is good for that build also.
Also: there will be three pledges every day. 2 for non-DLC dungeons, and 1 for a random DLC dungeon. DLC dungeons are typically harder for whatever reason.
2. Arenas. There are various arenas in the game which have some pretty good rewards, but they aren't exactly game-breaking.. but can be very good.
* Maelstrom Arena (Orsinium DLC) - Maelstrom Arena (mostly referred to as vMA) is a solo arena challenge, consisting of 9 stages with multiple rounds each stage. Each stage has its own unique environment, with its own hazards, and a boss at the end. On Veteran difficulty, Maelstrom Arena will challenge you to no end. You will die, you will die a lot, and if you don't have a lot of gold you'll go broke repairing your gear, haha.
Depending on your build, you might want one or more items from here. The bad part about this is, again, the RNG. You don't control what item you get (Maelstrom Weapons, in this case), or what trait they come with. Before we could change traits on items, there were cases of people clearing vMA once a week (it has a week lockout on completion) and never getting the item they wanted, or never seeing the trait they needed on said item.
I would advise against attempting vMA until you know your class VERY well, and can sustain at least 30-35k DPS in Veteran Dungeons or on dummy parses. This is because, at that level, you should know how to sustain your resources fairly well.. and that's one of the more important parts of vMA. If you run out of resources and can't perform any action for a bit, chances are you will die in that timeframe because mobs hit HARD.
The bad part about vMA is that there are some classes and builds which have an inherantly easier time here than others. For the most part, Stamina builds have a hard time in here because everything you do defense-wise (dodge roll, block, attack) costs Stamina, so sustaining can be incredibly hard until you learn the arena very well.
Magicka classes get a little room to bend here, and have anywhere from a slightly easier time, to a MUCH easier time. Magicka Sorcerers, Nightblades, and Templars I believe have the easiest time in here.
* Dragonstar Arena (Craglorn) - This place is similar to Maelstrom Arena, but is party-based, and has 10 rounds. This place will challenge your group coordination more than anything, as there are certain targets that appear during some boss fights that absolutely MUST be killed quickly.. as well as ground hazards to avoid and such, just like vMA. The rewards from here are the "Master's" weapons.
* Blackrose Arena (Murkmire DLC) - I don't really know anything about Blackrose. To my knowledge, vMA is still the go-to arena because the weapons from it are just that strong, with Master's weapons being very closely behind them for certain weapons.
3. Housing - Housing is actually pretty neat in ESO. You buy a house, either with gold or crowns, and it's yours. You don't pay rent.. you just pay gold to possibly craft or buy furnishings for it. Furnishings can consist of things like giant statues for your yard, lights of various kinds, plants, trees, and even crafting stations (which can be attuned to craft certain sets also, IIRC).
You can also put test dummies in and around your house so you can practice your build's rotation, which I highly recommend doing.
4. Trials - Trials are the "raiding" in ESO. I wouldn't even bother with these until you're at least CP300, as I don't know many groups would take someone below that level. There are apparently slight differences in gear that drops from Normal and Veteran Trials, examples being:
* Cloudrest (Normal) - Arms of Relequen set
* Cloudrest (Veteran) - Perfect Arms of Relequen set
The differences being that the Veteran versions are slightly stronger. Fairly standard procedure for MMO gearing when talking multiple difficulties.
5. PvP - There's two kinds of PvP in ESO (outside of dueling): Cyrodiil, and Battlegrounds.
Battlegrounds are what most people are used to in MMORPGs. You queue up, you're placed in a group, and you compete against another group to win whatever the objectives are. Apparently BGs can be a pretty good place to do certain things if you can win.
Now.. Cyrodiil.. there's a bit about Cyrodiil that makes it important, and I'll go over this first.
Cyrodiil is just a massive (I mean huge) zone, hosted on its own server, that is open-world PvP. Once you leave the confines of your faction's hub, you're fair game for anyone to gank. However, there is a skill line granted to you when you enter Cyrodiil, the "Alliance War" skill line. It has skills in an "Assault" and "Support" tree, which have a few very important skills that are almost mandatory for everyone to obtain.
Assault: Caltrops and Vigor - these two skills are mandatory for Stamina DPS. Caltrops can be morphed in to Razor Caltrops, which make a great DoT that most, if not all, Stamina buids use. Vigor is one of the only global Stamina-based heals in the game, and it's very powerful. Typically gets morphed to Resolving Vigor.
There's another skill, Retreating Maneuvers (this is the morph name), but I forget if it's from the Assault or Support tree. It uses Stamina and increases your movement speed dramatically, and can be used while mounted. This skill is basically mandatory for going anywhere in Cyrodiil.. because the place is huge.
Now! The bad news about Cyrodiil. Remember how I said it's hosted on its own server? Well, that server is apparently very poor, or in need of upgrades, because the lag in Cyrodiil is very, very real, and even affects how PvP works to a large extent.
At some point, you're going to be ganked. It may happen in the matter of 1 to 2 seconds, but you're gonna suddenly be dead. The recap is going to show you what happened, and who did it, but because of the way some skills work in the game, and the fact that you can potentially be walking around with 300ms or greater latency, by the time your client updates all of those actions are going to seemingly take place all at once.
So if, outside of Cyrodiil, your latency is a little on the higher side (150ms or greater), inside of Cyrodiil you can probably expcet even higher latency.. which means you will likely have a very bad time and will die a lot.
Example: my latency when just sitting around doing nothing is around 80ms on good days, sometimes up to 100ms. If I jump in to Cyrodiil for whatever reason, though.. even in my faction's hub my latency instantly skyrockets up to and sometimes exceeding 200ms.
However, I still like Cyrodiil.. it's fun. Join a group and follow the zerg around. I HIGHLY recommend getting those skills from here I talked about earlier. If you're a Magicka build, there may be other skills you want from here, too. If you've already gotten them, then yay!
Anyway, that's basically all I've got for the time being, hope this helps!
I would read all this if I were you op
this guy is doing you a big favor
good lad, have a good new year
Comparing Lv.50 to ESO Endgame is like comparing a 20 year old VW Gold to a new Ferrari.
I guess the closest thing to it would be the Craglorn story line, but even it ends and leaves you standing there.
Also worth noting, OP, which I failed to mention in that wall of text above: there are enough skill points literally lying around waiting to be picked up (Skyshards, zone story quests, dungeon quests, random Cyrodiil surprise skill points, etc.) that you can max out basically whatever skill line you want and still have points left over for more stuff.
My Nightblade has a ridiculous amount of points invested in to a lot of skill lines, and I'm still sitting here with a dozen I haven't used.. and I've only collected a little over half of the available Skyshards.. and I'm not done with the Ebonheart faction story quests, so there's those as well.
And probably some public dungeon events.
So don't worry about running out of skill points; I'd say there's enough flying around for you to max out every skill line you can get and still have some left over (but I am unsure if that's the case, or if there is actually a finite amount of them.)
yes, what most people call the content once you reach max level.
THANK YOU!
But level 50 is not the max level. it's just the point where you don't get anymore attribute points and skill points at level up. cp 160 is max level for equipment, cp 300 is the cap for passive stat raise at level up and cp 800+ would be considered max levelish (every dlc they add +30 cp to the max level).
level 50 just the beginning of the game, it's nowhere near the max level of the character, as champion passive points add a lot to the character's power.
Lv. 50 is just the point were you stop gaining attribut points as Sajah said.
To put it into a better view:
Lv. 1 - Lv. 50 takes about 2,8 Million XP and can be done in a day depending on what you're doing. Can be way faster, can be way slower.
Getting to CP 780 takes you about 188 Million XP if i'm correct and will literally take you months.
(I guess about 8 to 9 months with a normal playstyle)
The next Step would be getting to CP160 to reach the Gear max Level. But well, reaching the real max Level of CP810.... will probably take you 9+ months.
Not trying to be an a**, just saying that Lv. 50 is still really really really far away from actual endgame/high level content.