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(2) Assuming #1 is correct, are you interested in crafting? If so, consider adding ESO+ if you can afford it.
(3) If you can't, or don't want to add ESO+, but you want to craft, you will need to be very strategic with your inventory. Start by considering which crafts you want to focus on. You may want to focus on materials for the crafts most important to you. (E.g., iron for blacksmithing.)
(4) As you collect motifs/diagrams/recipes/patterns/etc., learn or sell them as soon as you can, so they won't clutter your inventory.
(4) Be aware that there is a color-coded value system for materials and motifs. If forced to choose, always keep gold>purple>blue>green>white.
(5) If items are white/high value, sell them. If white/low value, deconstruct unless you desperately need the gold. If white/zero value, deconstruct... but if you run out of room in your inventory before you can get to a crafting table, these are the first items you should get rid of. (You can just drag outside of the inventory window, or right click.)
(6) If green, you can deconstruct, learn the trait at a crafting table (if the item has one), sell to any npc for gold, or you can try to sell in a guild store. Or wear them! At early levels, these are often the highest quality items you can obtain to wear for your personal use.
(7) If the item has a gold money bag symbol and says "ornate" in the description, you likely want to sell it.
(8) If the item has a blue symbol and says "intricate" you should usually deconstruct it.
(9) Items blue or better, you probably want to try to use yourself, keep in your bank for later use, or trade/sell.
(10) Upgrade your personal inventory/bag, your bank space, and your riding inventory with in-game gold as soon as you can. (You get one free bag upgrade at, I believe, level 8.)
Thnak you both very much.
Sorry I took a day to reply to your messages. However until I bought ESO, I could not longer take part in the forums. My free to play time had run out.
I'll be honest though, so far I have found ESO frustrating. Also I have found it OK. It somehow, doesn't feel quite as solid as Skyrim. Neither am I really a fan on online games.
I do however think I will enjoy ESO. I have liked much of what I have done so far. Thank you again for your advices.
I think with regard to inventory i might just dump the lot. Then only use weapons and clothing that I find.
Plus follow this idea. ..... I just found the bank.
when my inventory is full from deconstruction I go to the bank and spam e on the materials tab
it can be played in a similar manner to single player games.
Similar to yourself, ZoS is new to the world of MMORPG. They have lifted quite a few mechanics from the established MMO scene and put their own unique spin on them. Quite beginner friendly. There are still some poor design decisions, like flooding people with gear they have no need for. I can probably make use of 1% of gears I drop, and of that 1% .02% will I ever wear.
In order to make any use of the excess gears, go to a crafting station and deconstruct them. The generally accepted best practice is to deconstruct intricates and sell ornates to NPC, then go on a guild trader, filter gears by the trait 'intricate' and buy those when you want to level your craft. Deconstructing things will give you crafting experience and materials you can use to create new items. As you're leveling you should probably craft things with your mats or else you'll be left with materials you've outgrown. Sometimes having a craft buddy of a similar level will be helpful because deconstructing items you've created yields less mats than deconstructing someone else's production. It's possible to boost each-other by creating->deconstructing->creating->deconstructing ad infinitum or until you reach the point where you've run out of material.
solo queue dungeons as a DPS takes forever. having a pt (party) of 2 dps will make the Q pop faster. solo queue as a tank is very fast, and probably the same for healers.
people might try to duel you if they think you look noob, but these people are always going to be bullies and rely on their stupid high dps for a cheap thrill.
learn as much as you can at lower levels because once you're high and mighty perhaps knowledge won't come as freely
pay attention whenever someone says something is "meta" they automatically know what they're talking about
try to console yourself whenever immersion is broken (it's imperfect game)
keep in mind things you'd improve upon and tell me about them (I'm making a list of improvements)
always research stuff in the crafting section because advanced sets that you will craft in endgame will require a minimum number of traits for each part, in order to be created. time spent leveling and researching crafting will make things smoother once you hit lvl 50.
cp 810 is the max number of champion points, and these players are very respectable and have dedicated a lot of time to the game.
level with mixed armors equiped (light heavy medium), so that their respective skill trees will level with you. later in the game you'll unlock a skill that increases your stats by a percentage based on the how many types of armor you have on.
training gear is useful (it gives and exp bonus from kills).
always keep your chest armor and weapon as close to your current level as possible. old gear becomes weaker as you grow out of it. ZoS claims that mobs are scaled to your level but in reality your equipment is scaled as if it were CP 160 (the highest gear in the game) as it matches your level. gears below your level will be less effective. chest is the highest rated armor so try to keep it most current.
always say 'gg' 'tyfp' or 'ty for carry' after you complete an activity. eventually you'll find out your own congratulations on victroy, but for now those are safe basics.
skills that cost magicka scale off your maximum magicka stat and spell damage
skills that cost stamina scale off your maximum stamina stat and weapon damage.
changing race and appearance after character creation costs irl money.
under level 50 battlegrounds can be a good way to familiarize yourself with PvP, but they're occaisonally are people who are very OP and experienced. learn from your deaths and focus objectives. with u50 BG you can expect less harsh judgement when you are baffled by the concept of fighting other players. it plays unlike most other MMOs so your aversion to MMO won't leave you lacking too much. PvP has some elementary quirks that I am having a hard time getting over, but it can give quite a rush and you win some, lose some, that's balance.
notes on pvp: casting on someone as they turn invisble will usually cancel the attack (makes 0 sense), and sometimes your windup will be wasted on people who know how to glitch your ability to hit them. diving behind cover doesn't seem to do anything in terms of avoiding an arrow that's already intent on hitting you. at times you'll be sprinting and suddenly come to a complete stop on a random rock or debris that would easily be stepped over.
+ gives a craft bag with 500 slots and access to most DLC.