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翻訳の問題を報告
Have you ever heard the saying "you can lead a horse to water, but you can't make it drink"?
Of course they want you to spend more, play more, bring your friends, it's how every business stays in business. They put something on the table and you pick it up. That was your choice. Is your life lessened if you don't pick it up? Only to the extent that you value whatever it was.
If you don't think it is valuable then the daily login doesn't impact you because you don't care if you don't get it.
If you do value it, then you pay the asking price, in this case x number of daily log in. That's it.
You are the horse in that metaphor. You don't have to drink.
Yes ESO is a business and I already gave them lots of money. Being a business does NOT entitle the devs to be infinitely greedy nor does it entitle them to use monthly login bonus trees, "celebrations" like this awful Indrik unlock and other tricks to turn the game that we already paid for into a boring, monotonous job.
Yes, this problem is not unique to ESO. The "turn your game into a job" theory of game development really seems to have taken off in recent years... remember when games were designed to be engaging rather than addictive? Remember when games were supposed to be fun?
Why do you play if you're not having fun? What do you value when gaming if not your personal enjoyment?
Yes, ESO is treating players like beasts of burden to be worked to death and then turned into glue.
Thanks for pointing that out.
Due to that, logging in for me didn't feel like an option. What happened? I got frustrated with the game and quit. Still regret forcing myself to login every day/
What I've learned from it, is that you will never love a game enough to play every single day ever and the reason you have fun now isn't because of the daily login bonus it's because you enjoy yourself while playing.
PLEASE, PLEASE. Look at daily log-ins like a nice to have thing and not like a must have
Well yes, having a daily logn bonus COULD be a nice bonus which is the reason these publishers don't just have a daily login bonus but rather, have long, extended, tedious multi-day login bonuses with the best stuff at the very end thus ensuring that you will NEVER get the best stuff unless you login CONSTANTLY even when you don't want to.
I really wish publishers could see how turning their games into ruinous addictions/jobs will just make people sour on them in the long run.
The only game I actually look forward to turning on now are games which do NOT have login bonuses.
You can let ESO become what you call a job. If you want to become a super immortal player, having finished all the contents, being somewhere at the top of the ranks in pvp, yes, theres a lot hard WORK.
But:
You don't want that? Simply don't do it. It's a free world, the real one as well as ingame. You can still play ESO as an arcade - sporadic, doing only what you want to. YOU are playing the game. YOU want to go grinding for a stupid mount? Do it. You don't want to? Don't do it.
Whats the problem at all? Too much content? Too much free goodies?
Stop whining and bothering!
You can't blame ESO for becoming addicted to the game or for creating such a great game that you can't stop playing or the like. How stupid is that!?
Do what you want. But stop blaming others for your own failures.
This guy just can't come to terms that he has no control over his personal want and greed, and blame the developers for 'forcing' him to collect the free rewards offered which is part and parcel of any MMO to spice up the game and to provide longevity.
He is only thinking about his personal gratification without understanding that when any MMO becomes stale and stops to generate interest in existing players or to attract fresh players, it dies off. And as much as he wants to play the game without the developers 'forcing' him to collect free rewards, there will no longer be a server or game to even play then.
Sad to know that people like this exist out in the world.
I had a proper look at login system now.
It is very generous. By far the most generous I've ever seen
-> No penalties for skipping a day
-> and a free dlc after only 24 of 30 days.
I hence conclude there isn't any reason here for him to complain.
And I agree, ESO is the most generous in handing out freebies in exchange for very little effort to no effort out of every MMO I've played.
Apparently that can still be too much effort for some. They forget though, the whole idea is about rewarding players, be it owning the DLC featured in an event or simply having bought the game and logging in to boost a statistical number. It is not a given nor should be taken for granted, but the self entitlement in this thread is too strong. Claiming to be forced by the developers while being driven by the player's personal greed is too far fetched.
The only person forcing the player is himself.
Altho log-in daily rewards are not something you absolutely have to do.
The rewards themselves as rather symbolic (such as some gold/ap points/consumables/xp scrolls etc) and are meant to reward players who are logging in daily anyway.
So unless they are giving away some big reward such as a house/mount/dlc which requires you to log in and claim the rewards every day for a certain number of days within 1 month (and even then if you dont need/want such a reward, you do not have to log in daily), you DO NOT HAVE TO log in, you can just ignore eso if you do not feel like playing at the moment, and you woun't be missing out much.
But where you are right as far as eso being a second job, is when it comes to various grinding elemets of the game such as:
- horse training to full stats=180 days, character based so each character has to do separate 180 days horse training
- crafting skills leveling and especially trait research = up to a year to research every possible piece of armor/weapons for every one of 9 traits each, also character based
- gear grind by running same dungeons over and over till you get gear you need (thankfully gear can be shared between your characters)
- CP grind (thankfully this is also shared between characters) etc
The only way in which you can play eso and not make it turn into a second job is if you were to play eso as a completely single player game by only doing quests and overland stuff including delves/pub dungeons/dolmens and nothing else (no crafting, no group dungeons, no pvp) and only use gear you get from quests or find in chests in overland zones while destroying/selling to npc merchants what you do not need.
PS: For those that said they have many half-finished characters, here is some freindly advice to make the leveling a bit easier:
Take the character you like playing the most (you like the class and skills etc) and make sure to get at least that one character to level 50 CP 160 (which is gear level cap).
Then when you want to level other characters, you can assign your CP points to other
characters even if they are below level 50 (in other words, as soon as you make a new
char, you can assing the CP points to it) which will make your low level chars stronger
and less of a pain to level up.
You also do not need to finish quests on every single character, once you finish certain
quest lines on 1 character, it is no longer fun or efficient to finish the same quests on other
characters, there is plenty of dlc content to do besides the main game quests, so don't
waste time by doing same quests over and over on every char.