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That said, around half of your abilities are going to be based on your class.. the others, though, are from the DW/Bow tree, and are as follows:
Rending Slashes (Twin Slashes morph)
Steel Tornado (Whirlwind morph)
Poison Injection* (Poison Arrow morph)
Endless Hail** (Volley morph)
* Poison Injection becomes an Execute at 50% target health. At this point, it becomes a priority to maintain as close to 100% uptime as possible. If you happen to be using the Master's Bow, you need to alter your rotation (whatever it may be) to cater to keeping 100% uptime on Poison Injection so everything else you do benefits from the added weapon damage. (In other words, Poison Injection would likely be the first, or second (animation-canceled Endless Hail probably first, then Injection, then the rest) ability you use on the start of your rotation.)
** Endless Hail will very often be your main source of damage on your typical bossfight or parse. This is only amplified if you happen to have the Maelstrom Bow as well.
While Vigor and Caltrops are generally considered mandatory, they do have a bit of a niche use. In a group with a dedicated healer and other competant members, Vigor is a wasted ability slot on your part. It's typically slotted on the front (DW) bar; you can swap it out for Steel Tornado as needed, though.
In solo play, unless soloing world bosses, it's generally not needed and Steel Tornado is used to just kill things faster.
Caltrops is generally used because it covers a wide area, does decent damage, and, at least for Nightblades, isn't presented with any competitive alternative.
Another mandatory ability is Rearming Trap, which comes from the Fighter's Guild line; morphed from Trap Beast.
The important part about this ability is not only is it a pretty strong DoT, but it provides you with the Minor Force buff, increasing your critical damage. So you want as close to 100% uptime as possible.
Other abilities on your bar will vary largely based on your class. For example, on my Nightblade, on top of the abilities I've listed here, I also use:
Surprise Attack (spammable)
Relentless Focus (self-buff with a damage proc)
Leeching Strikes (sustain self-buff)
As for Ultimates.. these can vary. Flawless Dawnbreaker (Fighter's Guild) is generally accepted as one of the better choices due to the passive weapon damage it grants just for being slotted; 5% from the ability itself, and I think another 2%? from the Fighter's Guild passives.
Ballista, the Bow Ultimate, is really great for burst damage, and pretty powerful over all. I recommend it, but it's about even in terms of use with the Mage's Guild ability Meteor/Comet/whatever it is.
Obviously, if you're a Warden, your Ultimate abilities on both bars will be your bear.
That said, check out Alcast's website if you want some up-to-date Stamina builds.
I will say this, though: things are changing drastically for all types of character builds with update 21, so don't go investing too much in to a new build just yet.. wait for update 21 to drop before you get too terribly involved. By then, if things are terrible for Stamina (again), you haven't wasted a bunch of time, gold, etc. in to building up a Stamina build that might possibly be behind Magicka builds in all respects.
Anyway, you'll going to be crushed in PvP, no matter your build and skills, as PvP in ESO is cheaters galore, the cheaters dream.
I have all skills morphed on Stamina and still have great sustain, once you get a feeling for the rotation. Not a single magicka ability.
Gear:
5x Perfect Relequen [Cloudrest Trial]
5x Advancing Yokeda [Hel Ra Citadel Trial]
2x Velidreth | 2x Selene
Dual wield bar :
●rending slashes or blood craze
●spammable
●execute or steel tornado or deadly cloak
●dot or debuff /buff ability like power of light or venomous claw or relentless focus
●rearming trap
Ultimate : dawn breaker
Bow bar :
●caltrops
●endless hail
●poison injection
●buff like crit surge , molten anarments or leeching strikes
●resolving vigour
Ultimate : ballistia or any class
That's the common stamina build for all classes except sorcs.
So, dual wield and bow it is. Will probably wait until after update 21 though.
edit:
Pondering this some more - what's the fastest way to level the fighers guild skill line?
Sadly, Fighter's Guild is one of those that can take forever to level.
But! If you've done all of their quests, join one of the numerous Dolmen train groups in Auridon or Alikir Desert.. you also gain Fighter's Guild XP from killing Undead & Daedra.