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If you want to have fun, choose what you like the most, even if purely visually.
For me having fun is waaay more important than min-maxing. You see, I didn't buy ESO to get a second job.
ESO is directed towards role play moreso than it is build, synergy, and capping out stats. when people talk about "this is better than this" they mean "yeah your other weapon you have there still does the same thing, but this one does a little bit more"
the weapon you pick typically determines the playstyle you perform. sword and shiled for tanks and frontlines, bows and staves for ranged dps. etc.
so my suggestion is pick whatever style suits you the most and you dont die.
(but statistically its a staff)
Sword n Shield - Good (if not essential) for tanking
Dual Wield - Melee Damage Dealer
Two handed - Melee Damage Dealer
Bow - Ranged Damage through AoE and DoT attacks
Destruction Staff - Ranged Damage through AoE
Restoration Staff - You heal with it, no damage skills, not good for damage.
Frost Staff - The Ranged Equivalent of the Sword and Shield for tanks who want magic
so you're saying the game is unwinnable without those end game items?
no, you just so happen to deal "3k~5k more dps" on top of 20k+, hence negligable.
mechanics and awareness are the heart of the game. everything else is just icing.
also OP asked for BEST WEAPONS and not for the second choice, come back when u pulled the stick out of ur behind :)
can you stop pretending you have any sort of accomplishment in this game? ESO coddles players, stop pretending you're doing something note worthy.
there is no content in this game that is locked behind a gearscore or an item level. anything you are describing, is the nichest of 1% irrelevant difference that you are overvaluing.
OP should pick a weapon he likes and tell the elitiests who live breath and eat ESO to go fudge themselves for trying to pawn off their minutias as relevant, when they're not.
you've forgotten difficulty in your time spent on ESO. wiping in ESO is an accomplishment.
And there is no best here, the type of weapon is defined by the build, like someone pointed earlier.
melee weapons & bow = boosted by weapon damage & max stamina
all staves = boosted by spell damage & max magicka
p.s. 2h melee is great for pvp
2h and dw is great mainhand stamina dps weapon, dw is a little bit better
bow is the best offhand stamina dps weapon
Destruction staff is the best ( and only) magicka dps weapon, double bar it
Restoration staff obviously for healer , healer can use Destruction ( lightning) staff for off hand
Since summerset and the change to magicka bonus to damage to heavy and light attacks, there is no reason to use a 2H or DW for magicka when the destro staff does everything better in every point (starting with that stupid heavy lightning attack...).
I did the test (I have a 2h pvp magblade), and I'm a little sad to admit, the weapon power and +5% damage passive from the weapon line is now behind the fire+lightning destro staff (it was about the same before, provided you mixmaxed the build as hard as you could). Yeah you can argue that you can still use the follow up passive to get a spike, but that only works on direct damage.
The only reason I would use 2H (DW is dead for mages, no utility besides the passive damage) is in pvp for mementum in the backbar (while still having the passive weapon damage). But let's face it, just get a 1h&shield, between the block bonus and absorb magic it's going to be way more useful if you need a defencive backup.
What I would actually do now is the opposite, making a full weapon power char (because stacking weapon power is way easier than spell power) and use pelinal to get significant spell power with a decent amount of magicka and molag kena. That would give me real power with the weapon and weapon skills, while having spells doing a fair amount of damage. Picking a dunmer would also help since you get magicka and stamina bonus.
2h - normal dps, attack with cc ability.
DW - normal dps, attack that regen health.
Bow - attack from a distance, less attack power, as 1h sword, but still with somewhat decent dps active skills.
Destro Staff - more damage than 1h, less than 2h weapons. Bonus to elemental magic and proc of elemental effects. Ice staff can taunt for mana tanks.
Resto Staff - more damage than 1h, less than 2h weapons. Bonus to mana recovery and healing magic.
Staffs are good to recover mana with strong attacks, so use them if your character use more mana. Other weapons recover stamina with strong attacks. But every weapon is good, they have the same attack power, or when they don't it's because they have a long range or give some defense. What differs is the skills they open for you to use. That said, I really like the Restoration Staff, because it's easy to use and it gives you more mana. And I like Dual Wield, because the health recovery from spamming the first skill make us able to solo many public dungeons and other things outside auto-group dungeons while having an easier time. The 2h has a good CC skill, but it doesn't work in any boss.