Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
@DargonBlak
The real reason to choose Stam for Weapon based is that Heavy Attacks with Weapons will regenrate your stamina pool, and Heavy attacks with Staves will regen your Magicka pool
"Sustaining" is very important in longer fights, therefore being able to regen you pool becomes important
Do not lose faith - have fun - and dont trust the "recommended" morph :))
They don't.
First let's get some facts. All basic class abilities are magicka based (this is why all stamina build only use 2 or 3 class skills in builds, and pick weapon and guild skills). They are all spells, for every class (classes in eso are really just regular TES magic school restrictions, they don't define you character more than that, it's just 3 skill lines from 20).
A stamina char can't use that for damage for 2 reasons. Weapon damage only enhance physical damage, and max stamina give bonus damage to stamina skills only.
So it's not about what it looks like, It's about numbers. If you want to do damage with dual wield skills you need to max stamina and weapon damage, 2 stats that don't work with spells.
This is why class skills have a stamina conversion morph, so that you can use them with a stamina char. Otherwise you'll do no damage with them. If you want to use assination skills in a stamina build with daggers, you need to convert them (and all of the assassin theme skills do, for that purpose).
At one point, you could do stuff like using 2 swords (and only swords) to get the damage bonus from dual wielding with a magicka build but as of summerset, destruction staff passives outclass it. So wielding a staff is always better for magicka builds, even if it looks like you char is popping magic daggers from thin air, numbers are numbers.
Arming Dual wield Weapons is necessary for some of the NB Class skills, but dual wield Weapons do Stamina-based damage, so, as you level up - if you Split between Magicka and Stamina abilities, you will have to increase Both Magicka and Stamina Pools (jack of all trades). And Heavy attacks with Weapons only restores Stamina - so in a long fight, you will find yourself low on Magicka often with no way to recover. (potions have a very long reset time - 45 sec)
Damage per Second (DPS) is very much a numbers game, but Fortunately for us there are folks on line like AlcastHQ and DeltiasGaming that run all these numbers for us and provide recommended peak builds - but these are guidelines since individual play varies
But I think that I can sense my error by now. Maybe I SHOULD choose one of the weapon categories, and not just use my class skills. I just thought that they were as good as any, and that I could build up the damage dealt by them by increasing my mag. I also thought that I HAD to wield two wespons to use the assasination skills, lol. ^^''
Class skills are not weapon dependant. Only weapon skills are weapon dependant.
Then, yeah now I understand, you were using all skills of one single line.
Then no, that not a good tactic. Class is important, but the line of your main weapon needs to be there. If you're a spellcaster, you need the destruction line, it's half the damage.
Even if you were using dual wield swords with magicka abilities you would need to use the passivesto get more damage. The weapon line does that much.
You also need to up you guild skills, everything is important.
another thing that Sajah justy alluded to is that you should be making "Light Attacks" (LA) with your chosen Weapon or Staff *in between* each skill use; this will dramatically improve your damage output.
So, instead of:
Skill 1 - Skill 2 - Skill 3 - Skill 1,
your "rotation" should be more like:
Skill 1 - LA - Skill 2 - LA - Skill 3 - LA - Skill 1
The "Skills" take time to "fire", but Most of that time is Animation - you can cancel the animation by using a Light Attack in between your Skills (you dont have to wait for the Animation to stop)