The Elder Scrolls Online

The Elder Scrolls Online

Syd Oct 6, 2018 @ 6:07am
Why is Cyrodiil so empty lately?
See title.
Last edited by Syd; Oct 6, 2018 @ 6:07am
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Darth Morena Oct 6, 2018 @ 7:18am 
The amount of players in Cyrodiil depends on your company
Yeah totally ! But i did notice its a lot full at evenings
Syd Oct 6, 2018 @ 9:54am 
Originally posted by Ealdaawe:
The amount of players in Cyrodiil depends on your company
Depends on my company?



Originally posted by Pogo:
Yeah totally ! But i did notice its a lot full at evenings

I will check this evening.
Originally posted by Syd:
Originally posted by Ealdaawe:
The amount of players in Cyrodiil depends on your company
Depends on my company?



Originally posted by Pogo:
Yeah totally ! But i did notice its a lot full at evenings

I will check this evening.
Depends on ur company like the pact and the dominion . I notice there is not enought blue for sure , but the yellow and red are often rly many . I'll be there , perhaps if we share the same alliance we could battle together ?
Syd Oct 6, 2018 @ 9:57am 
Originally posted by Pogo:
Originally posted by Syd:
Depends on my company?





I will check this evening.
Depends on ur company like the pact and the dominion . I notice there is not enought blue for sure , but the yellow and red are often rly many . I'll be there , perhaps if we share the same alliance we could battle together ?


OK, I understand. :)
Originally posted by Syd:
Originally posted by Pogo:
Depends on ur company like the pact and the dominion . I notice there is not enought blue for sure , but the yellow and red are often rly many . I'll be there , perhaps if we share the same alliance we could battle together ?


OK, I understand. :)
^^
Wolfstorm Oct 6, 2018 @ 12:35pm 
Its empty because Cyrodiil is cheaters playground. Players have noticed it, so they dropped it.

Cheaters cast five abilities in half a second, using hacks. I was one-shoted by some of them. I was with 30k health, using impregnable armor, and the server was not lagging back then.

I read elsewhere that some cheaters also makes intense use of lag switches, devices that provokes lag on purpose. Thats why PvP lags with only 10 players, while dolmen runs with 50 players are smooth. However, I believe the lag is provoked by several cheaters running scripts in the same place, as this lag only happens around big groups.

Everybody is noticing the constant, absolute cheating that happens there, with the cheaters having infinite magicka, infinite stamina, and even automated heals. You see the cheaters running around and sniping constantly, because they have infinite stamina. You see cheaters casting infinite healing, infinite meteors, etc.

Fortunatelly, people are now waking up to the fact that Cyrodiil is the province of cheating, and the devs dont want to do anything about it. The only solution, in my opinion, is to turn it into a PvE zone, with three different stances, one for each alliance. The theme of the three-banner war is welcome, and changes things a little from the overused necromancer cliche. PvPers are already moving to BGs, where is more difficult to cheat (its a contained environment), so why not, turn Cyrodiil into PvE, with npcs doing sieges? Just imagine how epic it would be to see the armies of the alliances clashing in the field.
Megalous Oct 6, 2018 @ 12:43pm 
Originally posted by Wolfstorm:
Its empty because Cyrodiil is cheaters playground. Players have noticed it, so they dropped it.

Cheaters cast five abilities in half a second, using hacks. I was one-shoted by some of them. I was with 30k health, using impregnable armor, and the server was not lagging back then.

I read elsewhere that some cheaters also makes intense use of lag switches, devices that provokes lag on purpose. Thats why PvP lags with only 10 players, while dolmen runs with 50 players are smooth. However, I believe the lag is provoked by several cheaters running scripts in the same place, as this lag only happens around big groups.

Everybody is noticing the constant, absolute cheating that happens there, with the cheaters having infinite magicka, infinite stamina, and even automated heals. You see the cheaters running around and sniping constantly, because they have infinite stamina. You see cheaters casting infinite healing, infinite meteors, etc.

Fortunatelly, people are now waking up to the fact that Cyrodiil is the province of cheating, and the devs dont want to do anything about it. The only solution, in my opinion, is to turn it into a PvE zone, with three different stances, one for each alliance. The theme of the three-banner war is welcome, and changes things a little from the overused necromancer cliche. PvPers are already moving to BGs, where is more difficult to cheat (its a contained environment), so why not, turn Cyrodiil into PvE, with npcs doing sieges? Just imagine how epic it would be to see the armies of the alliances clashing in the field.

Also PvE for Imperial City. It feels like a huge waste of great scenery with only gankers wandering around.
Wolfstorm Oct 6, 2018 @ 1:01pm 
Originally posted by Megalous:
Also PvE for Imperial City. It feels like a huge waste of great scenery with only gankers wandering around.


True. I was one-shotted there too, during the IC event. Its a shame that such scenery, with so many possibilities, is wasted like that.

I stopped playing ESO for some time, because I'm really bored with the necromancer theme. Everywhere its always the same threat: necromancers, skeletons, zombies, ghosts, with the little change being the dolmens, where you fight daedra.

They have the three-banner war right on their hands, and can develop great quest lines with it, but you only see quests related to it in some provinces, and usually mixed with the necromancer theme.

Pure three-banner war, its only in Cyrodiil, but there is the cheaters province. They could put a little effort to turn it into a PvE zone, with great quest lines, and even link it to the quests in the other provinces, but preferred this lazy PvP design, which favors cheating.

The lag in Cyrodiil have nothing to do with hardware, but with cheaters running scripts. If you are ambushed by a single cheater, he will kill you in half a second, casting five abilities at the same time, and there will be no lag. But around big groups, with 10-20 cheaters running scripts, there will be lag, as the scripts will add extra load to the server.

The game is not being played as it was meant to be. And theres no use in reporting the cheaters, as they come back after their ban ends. So people are dropping it. See the IC, its a ghost town.

And worse, the game is being "balanced" around these cheaters, with nerfs hurting PvE in turn.
Originally posted by Wolfstorm:
Its empty because Cyrodiil is cheaters playground. Players have noticed it, so they dropped it.

Cheaters cast five abilities in half a second, using hacks. I was one-shoted by some of them. I was with 30k health, using impregnable armor, and the server was not lagging back then.

I read elsewhere that some cheaters also makes intense use of lag switches, devices that provokes lag on purpose. Thats why PvP lags with only 10 players, while dolmen runs with 50 players are smooth. However, I believe the lag is provoked by several cheaters running scripts in the same place, as this lag only happens around big groups.

Everybody is noticing the constant, absolute cheating that happens there, with the cheaters having infinite magicka, infinite stamina, and even automated heals. You see the cheaters running around and sniping constantly, because they have infinite stamina. You see cheaters casting infinite healing, infinite meteors, etc.

Fortunatelly, people are now waking up to the fact that Cyrodiil is the province of cheating, and the devs dont want to do anything about it. The only solution, in my opinion, is to turn it into a PvE zone, with three different stances, one for each alliance. The theme of the three-banner war is welcome, and changes things a little from the overused necromancer cliche. PvPers are already moving to BGs, where is more difficult to cheat (its a contained environment), so why not, turn Cyrodiil into PvE, with npcs doing sieges? Just imagine how epic it would be to see the armies of the alliances clashing in the field.
yep just saw that 1 hours ago, 1 guy used 4 spells at the same time
Last edited by Rick The Punisher; Oct 6, 2018 @ 2:02pm
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Date Posted: Oct 6, 2018 @ 6:07am
Posts: 10