The Elder Scrolls Online

The Elder Scrolls Online

Crixus Feb 24, 2018 @ 8:48am
Advice with survivability in pvp
I main a stam warden and I die very fast. I don't mean when I'm being zerged but just when up against someone with high burst or a few players.

Heres my stats - http://steamcommunity.com/sharedfiles/filedetails/?id=1312117391

I'm using cliff racer, sub assault, reverberating bash, heroic slash and
bird of prey on front bar sword and shield. Backbar I'm using 2 daggers with Bloodcraze, vigor, soothing spores, ice fortress and bull netch.

I don't care about dmg too much. I know having a high burst helps with killing someone fast to better survive a 1vx but I die too fast to have the chance anyway so I would rather just understand to how to survive longer.

I tried a mag dk build. I was using a shield, had over 30k each resists, 2500 impen, 27k hp and I was holding up block yet one player killed me in about 5 seconds. I don't understand how I see some players in pvp tank 10+ people and still manage to get kills.

I know about timing blocking, using heals ect but like I said one guy killed me in 5 seconds with all that defence and holding block up, I was using dragon blood too to try and stay alive.

I know I can get better but some situations it's not about skill, not when your just dead in 2 seconds and that's what i don't get. It's very annoying seeing people tank so much when I die so fast with any char I play. And because I take so much dmg I have sustain issues because I need to heal so much.
Last edited by Crixus; Feb 24, 2018 @ 8:55am
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Showing 1-8 of 8 comments
Kyutaru Feb 24, 2018 @ 9:07am 
There are skills that ignore block and dodge. People who survive tanking 10+ people are fighting noobs. Noobs who don't use skills that ignore block. Also look at Magma Armor, DKs can make themselves basically invincible for 12 seconds. Stacking self-healing with 3700 impen helps a lot too since your healing over time exceeds the damage taken.

Leeching Plate and similar sets are likely involved since they proc on damage taken and heal you for 100% of the damage dealt while scaling with more people. Those people won't just stand out in the open either, line of sight interrupts casts and limits the damage taken at the same time. So you'll see them running around trees and rocks and ensuring they can't be hit by 10+ people at the same time. If no one is hitting them with Major Defile, that's a problem because they'll heal and block and wait for their ultimate to regen then hit back with ultimate power to crush people with combo bursts. The combos are things that basically anyone can do because timing bursts and doing all the damage in a short period is critical to downing a player before he heals.

It's not about having high burst. It's about timing that burst, such as by using a slow projectile before a fast one so that they both land at the same time. Also, the game has a very fast global cooldown, which most people don't utilize because they are "lagging". Except it's not the servers that are the problem, as people would have others believe. Your location to the servers can affect your ping but most importantly your CPU affects matters more. It's being overwhelmed with data backlog to process and even though it has plenty of room to handle more processes, they are linked and dependent on each other to form a queue that can only be diminished by processing speed. Ergo, in a world with 2.0+ quad cores, it's the players running single core overlocked 5.2 chips that rule PVP as you may as well be standing still and barely attacking to them.

Also, the old build was Seventh Legion + Werewolf Hide + Malubeth because they stacked damage buffs, a little self-healing, and practically infinite ultimate regen. Block costs were reducable to barely any stamina per block so people would block cast heals and run around gaining ultimate to use to kill people with while surviving through LOS and procs and infinite block. Seventh was nerfed and block was too.

Another old build was Seventh Legion + Werewolf Hide + Bloodspawn. Hold Block, tank for days, get your ult up, cc immunity => Wrecking Blow into Dragon Leap => Deal 15k+ leap and completely destroy a target while tanking 10 others. Rinse and repeat and eventually you'll win.
Last edited by Kyutaru; Feb 24, 2018 @ 9:19am
Crixus Feb 24, 2018 @ 9:19am 
Originally posted by Kyutaru:
There are skills that ignore block and dodge. People who survive tanking 10+ people are fighting noobs. Noobs who don't use skills that ignore block. Also look at Magma Armor, DKs can make themselves basically invincible for 12 seconds. Stacking self-healing with 3700 impen helps a lot too since your healing over time exceeds the damage taken.

Leeching Plate and similar sets are likely involved since they proc on damage taken and heal you for 100% of the damage dealt while scaling with more people. Those people won't just stand out in the open either, line of sight interrupts casts and limits the damage taken at the same time. So you'll see them running around trees and rocks and ensuring they can't be hit by 10+ people at the same time. If no one is hitting them with Major Defile, that's a problem because they'll heal and block and wait for their ultimate to regen then hit back with ultimate power to crush people with combo bursts. The combos are things that basically anyone can do because timing bursts and doing all the damage in a short period is critical to downing a player before he heals.

It's not about having high burst. It's about timing that burst, such as by using a slow projectile before a fast one so that they both land at the same time. Also, the game has a very fast global cooldown, which most people don't utilize because they are "lagging". Except it's not the servers that are the problem, as people would have others believe. Your location to the servers can affect your ping but most importantly your CPU affects matters more. It's being overwhelmed with data backlog to process and even though it has plenty of room to handle more processes, they are linked and dependent on each other to form a queue that can only be diminished by processing speed. Ergo, in a world with 2.0+ quad cores, it's the players running single core overlocked 5.2 chips that rule PVP as you may as well be standing still and barely attacking to them.

Thank you so much for the detailed reply.

I have been watching a lot of skilled players videos on youtube and listening to advice. I have good speed and use it to move around to block damage and give my self time to regen. It has improved my survivability a lot.

And I'm still practicing doing my burst combo to the best I can. But survivability still seems to be my main issue. I watch skilled players on twitch and they have around the same defensive stats as me yet when they are being hit they aren't hardly taking any damage, they make it look like they are fighting multiple people with less than 1k wep damage. With me though I get hit so hard so I have to waste so much stamina on healing that even with my 2.5k sustain and heavy attacking I still run out of sustain.

I know that going on the offence is a great way to survive since your forcing your opponent to go defence and waste their resources, and if they are defending then they aren't damaging me but there is some situations where I just don't get the chance and I die instantly. It can be very frustrating and makes it very hard to learn.

My pc isn't helping me though, it is very old and I only get around 30-40 fps.
Kyutaru Feb 24, 2018 @ 9:25am 
They're fighting multiple people by spending all their resources on heal over times, proccing sets for even more healing, getting resources back thanks to the heavy armor passives, and getting ultimate back thanks to Werewolf Hide set. Shield abilities can also help tank. Once they get their ultimate full it's usually time to switch to the two-hander bar and spam high dmg burst skills with a strong ultimate to instantly kill someone since most people run around with only 20k hp.

ESO doesn't show the damage dips, it only shows the final health remaining every update, and with enough heals over time running you won't even notice your health drop. Most people are only doing 1.5k damage attacks against these guys so it's easy to outheal them.

If they're magicka-based, shields are immune to crits, immune to CC, and can be affected by Major or Minor Protection to make them tankier. There are skills for stamina too that grant shields on attacks. But the immunities mean they don't need to hold block as much or run full impen. They can go damage and healing instead and reach 50k+ magicka then solo heal themselves. These people can heal through raid bosses that almost one shot people, they have no problem healing through damage either.

If your PC is bad then you aren't going to be surviving regardless. It'll always seem like someone did 5 attacks in 2 seconds.
Last edited by Kyutaru; Feb 24, 2018 @ 9:30am
Crixus Feb 24, 2018 @ 10:55am 
Originally posted by Kyutaru:
They're fighting multiple people by spending all their resources on heal over times, proccing sets for even more healing, getting resources back thanks to the heavy armor passives, and getting ultimate back thanks to Werewolf Hide set. Shield abilities can also help tank. Once they get their ultimate full it's usually time to switch to the two-hander bar and spam high dmg burst skills with a strong ultimate to instantly kill someone since most people run around with only 20k hp.

ESO doesn't show the damage dips, it only shows the final health remaining every update, and with enough heals over time running you won't even notice your health drop.

If they're magicka-based, shields are immune to crits, immune to CC, and can be affected by Major or Minor Protection to make them tankier. There are skills for stamina too that grant shields on attacks. But the immunities mean they don't need to hold block as much or run full impen. They can go damage and healing instead and reach 50k+ magicka then solo heal themselves. These people can heal through raid bosses that almost one shot people, they have no problem healing through damage either.

If your PC is bad then you aren't going to be surviving regardless. It'll always seem like someone did 5 attacks in 2 seconds.

Thanks again, I didn't even know most of the stuff you told me :)


Trigger Feb 24, 2018 @ 11:10am 
Impen on armor
Crixus Feb 24, 2018 @ 12:40pm 
Originally posted by Trigger:
Impen on armor

I use full impen as you can see by my screenshot. It hasn't made any difference to my survivability at all though.


Last edited by Crixus; Feb 24, 2018 @ 12:41pm
sergykid Feb 24, 2018 @ 1:57pm 
ignore that guy he gives the same useless advices to anyone on the forum even tho everyone says they already do that in the first place

and too many walls of text, came here to say pvp sucks.
Trigger Feb 25, 2018 @ 9:09am 
@sergykid, i clearly see you have a mental health issue, so i won't pick on you.
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Date Posted: Feb 24, 2018 @ 8:48am
Posts: 8