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All of the classes are strong contenders in all of the modes. They merely require different levels of skill to play or different counters to beat.
I could tell you that theoretical dps is high for a nightblade but it also sports one of the hardest rotations and least survival which means only veteran players are going to actually achieve that dps and even then only a small elite handful. ESO is an extremely fast action game with 1 second cooldowns and the ability to animation cancel for even faster dps. Even still, nightblades are about on par with other classes anyway, who may even have much easier playstyles like the sorcerer. You'll see dps ranging from 35k+ to 75k+ yet none of that is the class itself. Those are people who are equally geared and one is simply spending less time dodging or buffing than the other. ESO is much closer to a fighting game than an RPG and it's all about skill combos. Messing up a combo or needing to dodge an attack or failing to min-max your gear for your own playstyle all lead to horror. There are builds out there that people consider the highest theoretical dps because someone parsed it high yet trying to replicate that dps without actually being that person is nigh impossible because one lacks the decision making he's using. Similar pros have achieved better dps using their own custom tailored builds over ones from sites that claim to have better dps, purely because the game is so heavily skill dependent that you absolutely need a build that suits you more than trying to go for one that could be optimal if you're in someone else's head.
Additionally, a lot of this changes! End game dps totals with all raid gear at legendary are different from dungeon dps totals. You also WILL NOT achieve these totals unless your CP is MAXED OUT which could take many many months to do, as well as ALL the required gear farmed and traited appropriately. If even a single element is not perfect, some other class may have higher dps than you. It also changes over TIME as patches keep releasing or nerfing new or existing gear sets and even a small change throws off who is now the top dog. In the past, the best dps has been Magicka Dragonknight purely because they were the only ones with the self-heal, tank, and sustain needed to not have to waste all their energy on dodge rolls or defense. Other classes were forced to play defensively too much to keep up with the damage. Then Sorcs were the best because they could stack dmg and defense at the same time while other classes had to worry about survival. Now it's probably something like stam DKs who can marginally pull out the absolute min max dmg, as stamina builds in general can do quite well, but the other classes are so close behind that it really doesn't matter. Similarly, while magicka may not be "the" top dog in single target, they can still AOE better than anyone and this game has a LOT of AOE requirements. They end up pulling more work than the stam builds usually while being 10x easier to survive with.
The only PVE class you shouldn't play as is Warden. They're a jack of all trades class. As a result, they are last place in dmg. However, they're considered first place in PVP because PVP loves jacks of all trades.
Similarly I can say that sorcerers may seem strong in PVP but get wrecked by anti-shield buffs or anyone with experience dropping those shields. Stamina Wardens may be high in sustain but can be ruined through siphon strategies. DKs may be virtually unkillable and able to 1vX with the best of them but only if their opponents are noob who don't understand that attacking them while they're blocking is buffing their damage. Templars are widely known for Jab spamming because of the unique CP stacking that makes this one power outdamage most others but it's a very predictable and counterable style of gameplay that requires expert timing to know when to employ. Nightblades seem like the best at ganking from stealth, and they are, but try that on a veteran and watch yourself get wrecked while you desperately attempt to flee in stealth but can't because of detection pots. Vet players have a counter to every build in their own build and potions/poisons to match what they're up against. Asking what the best PVP class is more about asking who clubs seals best.
If you're coming from WoW or any other MMO, this is going to feel like a system shock. In WoW, even if you screw up or cast the wrong power, you're still doing damage. It doesn't matter if you're doing less optimal damage. You could spam Shadow Bolt and do okayish damage. In ESO, timing is everything. Your buffs last for 15 seconds, or 6 seconds, or 3 seconds, or even 2 seconds. Maybe they even buff the next swing which includes white damage. Spamming Shadow Bolt here will do horrible damage. You need to have the right buffs and debuffs up to stack multiplier effects to cause your crits to do amazing damage. ESO is all about this multiplication effect and determing a build which multiplies the most numbers at the least stamina cost. Because where in WoW your resources are basically infinite for the duration of the fight with minor sustain maintenance, in ESO your resources are constantly bouncing from full to empty to full again. You need to maximize how much you use on a combo just as much as how much damage that combo uses. In addition, you have to SAVE some resources for dodging or be pro enough to know when you don't need to dodge right now. Fights can be very stressful keeping up with all these timers and buffs because failing to get any of them will cause a severe drop in dps. This is on top of the fact that you can't just spam dps the whole fight while moving, you need to use sustain powers, buffs, and dodge roll on occassion. The less you have to do these things the more damage you will deal which means timing is everything. People waste damage by having their buffs falloff at the wrong time, or rebuffing too early, or not having all their buffs active at the moment when a boss is vulnerable. Because you also have to watch for OTHER PEOPLE'S BUFFS! Bosses will be hit with vulnerability debuffs or your raid hit with super buffs but these buffs are extremely short duration. If you spend your time buffing your damage, your dps is toast. Considering these things usually have 66% uptimes, you're not likely to get advance notice.
In short, it's better for you to play the class that feels right than trying to go for one that you think will dominate. They ALL dominate. It's dependent on the skill of the player which dominates more. For that, playing a class that feels right with you is optimal for making you play better.
Do you have any tips you would give a new player that you wish you have known yourself?
Not like the PVP is even remotely good, it's not even Dark Souls' level of entertaining hard or broken jank, it's just garbage.
Plus PVP takes up like, what? 4% of the WHOLE GAME (Excluding their "DLCs") at the VERY LEAST, counting the PVP Cyrodiil and Battlegrounds with the Dueling feature, and so forth.
Plus if you're at the same level-range of another player when engaging into PVP, then it's a question of "Who can get more ppl to help them kill and outnumber", than a question of "Higher level is tougher, can kill Lower level better", or "50/50 chance because their DMG is respectively levelled"
PVE-Wise, do anything, go nuts, do what you want to do, most PVE is levelled to you (excluding Bosses like Dungeons or Delves), so you're fine, be creative, but Group Dungeons and Trials are usually more toxic things, you'll be expected (Even demanded) to be a dedicated: Healer or Tank or DPS, no in-betweens or "One-Of-Everything", the community's meta basis is bland and gray.
And PVE itself is kind of easy, even in Bosses... just hit keep hitting them or doing what your respective Role is, litterally there's LITTLE tactics needed unless the devs gave it a unique ability like the one in White-Gold Tower that locks you in a fire-cage you gotta escape out of before y'die, which is VERY FEW bosses with that design in mind.
And that's my advice for you off the bat, g'bye.
Starting out, you need to learn the game. That's it. Feel free to spend all your skill points and try different types of gear because you'll be months away from when you need to respec into a finely honed killing machine. At early levels, none of the end game builds are survivable for leveling. They need that CP put into extra defenses or you'll be walking around with 10k health.
https://alcasthq.com/
That is the build site for one of the top raiding guilds. It has a multitude of specs for top end raid dps of all varieties. It also has helpful guides describing the best end game traits and WHY they are the best, explaining why penetration is important and why crit may be worse than flat dmg. Most builds you'll see for DPS use Divines trait because it percentage increases your Mundus stone buff for the greatest boost to dps over other traits, but obviously this only happens when you're in full legendary (and actually HAVE a mundus stone buff). Still, keep it bookmarked or compare where you are to where you're going.
Gear - Don't bother even thinking about gear until you hit lvl 50 and CP 160. All gear before that is trash and will be upgraded. More reason to just ignore the rest of the game for months until you hit that point. Focus on getting those quests done for skill points and collecting skyshards for more skill points. Once you reach end game, there are some very easy to afford and easily craftable sets of gear that give very close DPS to those top end game sets. You're not suffering drastically and this game is full of 1% dps improvements unlike other MMOs where gear tiers scale drastically. Which means you need to decide from level 1 whether you want to craft or not... if you want to become a crafter, and it'll take over a year to max out fully, start deconstructing your drops. Do not sell them. If you don't want to be a crafter, and rely on gold and the services of the guild master crafters, then feel free to sell all your crap.
Also disregard people telling you PVP is trash. It's the most balanced and intuitive PVP out there with counters upon counters for everything that lesser players are unaware of. Everything can be dodged or blocked and blocking makes you immune to CC. There are pro players who can stand as 1 man vs 20 people and kill them all, and remember this isn't a game where you can have severe gear differences. That's pure skill and the right build. PVP even has a HUGE amount of sets that are trash in PVE. Rather than balancing the game differently from pve to pvp, they keep the skill balance the same in both and just give us different sets that are better for each. The PVP sets can only be farmed in Cyrodil as well but since most things are BoE in this game you can buy them on the trade markets.
Join a guild early. They'll be an excellent source of aid.
for PVE:
best tank: dragonknigth magicka/stamina
best healer: templar magicka
best dps: sorcerer or templar on magicka, nightblade on stamina
At the same time, stamina templar is realy nice DD.
To OP: In endgame content you can find meta-classes, but matter is your skill and not meta-classes, meta-gear, meta-builds and all etc. meta.
they say i joke but i play in endgame and i can tell you all are good but you asked for the best / meta. So i don't tell you what to do, just answered ur question
Because it's not. Who tops out depends on the fight and when all things are standard DK wins. Since the sustain nerf, efficiency is important and heavy attacks common, both of which DK gets with their long dot and heavy attack bonus. Notice how most of a Stamina's dps comes from damage over time. Caltrops, Poison Injection, Endless Hail, Traps, Flames, Venom, Hurricane, etc. Since procs can't crit anymore, NBs fell behind slightly. Youtube is a poor place to get information. Try Hodor or other top raiding guilds.
But as mentioned multiple times, your personal skill is all that actually matters. The classes are so close in damage when played optimally AND they use the same gear sets and skills so often that playing optimally is more important than the class.
And LOL at those people for thinking magsorcs are still best damage. 40k isn't even top, you can bypass 55k with the right builds. Also, people who go by skeleton parses are missing all the raid buffs that matter because some builds, optimal ones, forego penetration because it should already be on the boss. Builds stack nirnhoned and divines instead with enough CP and passives to cover the rest. Tweaking builds is precision work and in a real fight where movement happens those skeletons are best case scenarios that don't play out. When the buffs are on and the damage starts coming forcing people to use skills for survival, the real top classes show up because skeleton dude is overpenetrating.
Actual raid parses from actual Knights top the charts on most fights, with Sorcs topping the chart if it's a cleave heavy fight. Nightblades top in CERTAIN fights, it depends on the fight mechanics who ends up on top. That's why we keep saying THERE IS NO ONE ANSWER and it actually does matter based on your skill.
Mate, you live in 2015. In current position stamina classes are best classes for solo target DPS. Mag sorcs - yes, they not a bad too. About magplars... I understand that you love them, but their DPS now is realy poor.
40k dps is the best for you? =) Recording target dummy DPS close to 60k gained by stamina nightblade - you can find youtube video at ZoS forums. Magplars even can't dream about it.
and what has this to do with older times or me "not knowing"? please stop this hate train and provide some proofs, this thing called "play what you like but play it good" isn't true, it's just an excuse
Yeah, they are being rude.
Short answer about older times, with the release of Morrowind combat changed a lot. You used to be able to spam expensive skills because regeneration was much stronger. When they reduced regeneration, combat now requires more resource discipline mixed with heavy attacks and since certain builds can no long spam those high DPS class or weapon skills, so they do less dps.
Most of the stuff on youtube is from before this time. So you want information that is post Morrowind patch at the oldest, otherwise it is very innacurate.
I'm not much of a DPSer, but I would suggest keeping with your races strong points. Some races are better at magicka, some stamina, it is pretty obvious. If you want to use melee weapons and bows, go with a stong stamina race, if you want to use class skills and staves, go with a magicka strong race.