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Сообщить о проблеме с переводом
https://alcasthq.com/eso-most-recent-builds/
About the netch though, every class has skills that you need to recast, that's how the game is made, we have no cooldown so we have to recast spells. That's the tradeoff.
The ice skill line is mainly a tank line, not a damage line. Becasue the warden is mostly a tank/heal oriented class. As a support it's phenomenal, you can gear a char that is almost as good as a templar heal while at the same time almost as good as a DK tank. It's very useful in group content to save the team from difficult situations if you know what you are doing.
That said, a stamina warden is a very solid stamina dps, most of your dps comes from weapons and you use class skills to buff yourself, and you spam the cliff racer.
The behavioral programming of the AI in this game is unfortunably not very good.
In this game they are not meant for tanking, they are just external source of damage and support.
The bear has been a main point of contention since its introduction, but ZOS has brushed off all criticism of it with no intention of fixing or improving it. Same goes for the Warden class in general. They've nerfed it nearly every patch. They even nerfed the bear before.
If you still want to voice your concern somewhere that ZOS might actually see it, you can do so on the official game forum. You need an invitation code to make a forum account, which you can get by making a support ticket and asking for one. No guarantee that ZOS will see your post or even respond if they do, but it's better than the Steam forum. This place is a black hole.
Regardless, the warden is actually one of if not the MOST versatile class in the game. Their kit makes them viable as tanks, healers, and dps in end game content. That being said, you need to focus on some specifics to make your build work. Namely, if your stam dps, put all your points into stam so your weapon damage scales up, and use stam morphs of skills. The stamden kit is also very good for ranged playstyle, you will find a lot of the skills synergize well with the non class ranged skills.
The bear cannot and will never hold aggro. No pets can. They used to, and it was a freaking ♥♥♥♥ show in trials with pets aggroing bosses, or getting attacks focused on them that if they were on a player, that player would either need to take them out of group to avoid killing other players, or would need to stack tight with the rest of the group to avoid certain types of splashing damage - neither of which pets would or could do, and groups wiped if they brought pets. Taking aggro away from pets made pet builds viable for more content, they're never gonna turn that one back.
The ice skill tree is more for tanking, and a few of the skills are good for pvp, beyond that I don't see them used often in pve dps, except when a player is trying to boost some defenses.
The netch is OP. A duration of 19 seconds is actually pretty long considering how often most skills need to be recast. Also, I am not 100% sure, because I haven't messed around with the warden very much, but I believe the duration is extended by each rank up of the netch. Either way, the fact that it has a purge added to it at all is actually pretty awesome.
I have a player who joins me on my trial night each week that plays a bow/bow stamden, and she does very very well actually. She consistently would be in the top 3 dps for our runs, verified by logs. I would show you a picture of one of her parses, but lol, I don't know how to upload stuff like that here on steam forums. Never bothered learning it. In any case, lethal arrow, subterranean assault, and light attacks account for just under 50% of her total dps. Rele, endless hail, and her bear accounted for another 33%. Poison injection and growing swarm amounted to another 10%. Poisons and her monster set added another 5.5%, not sure what the remaining few % were done by.
I'll add that while the warden is versatile and can do reasonably well at all roles, it will never be top-meta at any role (as ZOS intended). That being said, rolling endgame DPS Warden can be a lot of fun if you're a good and experienced player (helps if you can nail good DPS with any class), and if you have a raid group that isn't toxic/elitist and lets you play your DPS Warden.
I never put class restrictions on my trials, just a modest dps reuirement. Yeah, many of my regulars pull better numbers on their Stamcros, but I want them to come on what they want.
Also, and that's something a lot of people are forgetting, a good healer warden that knows his class is way better that a mediocre templar healer that is just templar because he thinks templar = healer.
The skill threshold where a templar beats a warden for healing and where a DK beats a warden for tanking is effectively pretty high. And unless you're in scoring league, there is little chance you'll see that threshold.
I followed the alcast cookie cutter build until i figured what I wanted on it, prebuff with netch is a must, lay trap, hit the wings thing, then volley and poison arrow, move in, cast the assault, then soul strike, then skills you choose with some la weaved in, rinse repeat (if needed).
Once again, not top DPS but when I hit mobs in groups they go down quick, especially when velidrith procs. So far I found it sucks in PVP, although I don't have BIS gear, and my skills need a little rework for PVP. I find the bear annoying, gets in the way of looting stuff often, and most mobs run by it.
Now if you play in a group that pulls the aggro all over, well, it makes this char a little less viable IMHO.
Stamina is a special case of dps.
Since all stamina build use weapon skills and guild skills as base attacks (you can check, the difference between stam build from all different classes, is usually 2 or 3 skills, everything else is the same), becasue that what is best in slot for stam builds, the dps doesn't change much, some are better than other but not by a great margin, sicne the core is always the same.
So a stamden isn't really going to perfrom worse than a stamblade or a stamsorc.
They'll have their playstyle but it's still going to be similar number wise.