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I am only a pvp player, I have 0 pve chars and never play pve so it's fair to say I suck at it, yet I breezed through vma so easily, just because I made a build designed for it. I made sure the character was tanky with huge self healing and very high sustain, so my mistakes would not be punished and I could just fly through stress free, and it worked. I basically facetanked 90% of it.
Do the same. Stack defence and get good enough sustain and just make sure you have 15-20k dps, you don't need much. It will take longer sure, but it will be far less annoying and you can always go back later with a proper build once you have the weapons.
Here, check these videos out. These are videos of my character versus the last boss of Rink of Frozen Blood (stage 5) and Theater of Despair (stage 9).
I hope you learn from them as these are not professional videos.
https://www.youtube.com/watch?v=KEt91C3hZZk
https://www.youtube.com/watch?v=pdQmkIjiP3E
vMA requires some build-up. It's possible, that you have to change your sets, skills, morphs and passives - try to find a good guide (official forum, YouTube etc.) and see what's different for you. Maybe you are simply not not using the equipment you should use, or the skills you need for it.
2) if you stamina - character - there is VERy easy build for arena ( almost 100% pass if you not a very very noob ) but you have to be a warewolve ( ask for details if interested ) I coudnt get vma for 1 year ( !) but with that build - i pass it for 2,5 hours and done it already 4 times ( 3 times - i got a resto -staff in reward )
If you cant stand to be a Wolf - try " Chudan + fortifed brass + legion " - VERY helpfull . But fortifed brass- must be medium ! So it will gives you 8k resistance AND same time - 12% to weapond damag from medium armor . Legion - have to be with WEAPON + Juwerly ( as it heavy armor) .
3) good luck !
As a CP 350 Stamina DPS Dk, the more I play and I complete vMA, the more I despise it and its design. Sure, the more you learn the mechanics the better you become at facing its challenges, but the entire arena has been made difficult for difficulty's sake. That is: it's the way the decided to make it hard that is disappointing.
The basic idea is to overwhelm the player at any given moment so that he has no time to counter. The mechanics are so dense that dealing with each of them at the same time is basically impossible. So you deal with the most lethal ones and you try to endure the others.
Some of the mechanics also rely on randomness so much that you can end up being defeated even if you didn't make any mistakes. Vault of Umbrage, with its lethal flowers spawning randomly even under your feet or close to the shield casting NPC during the boss fight being primary examples. Or the meteors that falls in front of the rock wall in stage two of the Theater of Despair boss fight, that alone can make the difference between success and failure.
More than a skill based challenge sometimes it becomes a patience based challenge, where you need to repeat the same fight again and again until the stars align and nothing goes terribly wrong by chance. At least until you have gained enough CPs to be more resilient and gain that little margin of error that allows you to endure those few moments longer that many times make the difference between succeding and failing in the Arena.
Also, the part about "the entire arena has been made difficult for difficulty's sake" is just nonsense. It has been made difficult specifically because of the rewards you get at the end. That's it.
The difficulty of vMA is fine. If someone can't beat it then they really don't deserve the weapons. I mean, if you can't beat it then you're probably not good enough to take advantage of the weapons anyway.
Or in stage five, the platform the troll decides to run to in the long run may make the difference between having to run after him and exhausting your resources or not. And that's not fair. So much so that sometimes you breeze through a round and other times you have to repeat it 4-5 times. At least at my CP level.
It's everything but fair. It's a test of the determination and patience of players. At leastin the beginning.
Also, the troll spawns on stage 5 are predictable. You should know when they are coming and you should be ready.