Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
now, be concrete on the subject, where exactly do you have a problem? a specific round or boss? vMA is more about mechanics than gear. You can do it either with survivability and low dps or high dps and no survivability.
once you know the mechanics and you finish it for once, you will see it gets easier and easier. Sure i also die 1-2 times sometimes. Sometimes my own attention is missing, sometimes just RNG. But always finishing it.
If you can't beat vMA, then you need to practice, plain and simple.
Pretty much this.
I used to feel the same way back before I could clear it.. then I finally sat down one day and said "I want my damn bow", so I went back to it and started practicing.
After.. numerous deaths.. mostly on the Rink of Frozen Blood, I finally managed to learn mechanics enough to clear it consistently, at around 45 minutes a clear. I wasn't trying to push for score or anything, just completion, so I utilized the sigils whenever I needed to as well.
Around 45 clears later, I finally got my bow.. as well as every other weapon except the Greatsword. And about 13 Resto Staves.
It just takes practice. More damage helps, yeah, but knowing how to handle your build's sustain is more important than that, because if you run out of resources you can't do anything but die.
So in order of importance, I'd say..
1. Mechanics (BY FAR)
2. Sustain
3. Healing
4. Damage
Also, don't be afraid to use the sigils if you need to. One of the worst things about vMA, at least as a Stamblade, were the ranged NPCs that would spawn on some maps that you really didn't have a way to counter if you didn't know where they were going to spawn. The Shield sigil causes ranged attacks to reflect to the caster, so it can be very, VERY helpful on some stages when all of the spawns are casters or archers.
Edit: by the way, I was clearing it with pretty easy to obtain gear, too. Velidreth, Hunding's Rage body pieces, and Briarheart accessories & daggers. Bow was just a random CP160 crafted Bow with a weapon damage enchant.
Also, don't obsess over the bow too much anymore, both Volley and the vMA Bow have been slightly nerfed in U23. After that goes live, Master's Bow will be the best for pure single-target encounters (most bosses) while the vMA Bow will be the best for AoE situations/trash pulls.
I'm not particularly happy about nerfs to anything, but at least it gives folks who can't clear vMA a viable option, as vDSA is much easier to clear, and your chances of getting the Bow from there are much higher.
We have it with group dungeons and trials, but nothign for solo content, there is easy stuff, and nMA and vMA.
While it is a fact that vMA is mostly mechs and such, there are certain things that can make it easier.
If you still on the Vault of Umbridge, try to stay between Hourglass sigil and green pond - if you get hit by flowers, you can heal in the pond quickly. I wish your best with your clear - in my first try, I've spend 5 days on vMA, and still remember "I did it!" feeling, when last boss finally went down...