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that you end up using the same 3-5 moves over and over with out the need to change it up regardless of the enemy
its made worst by the number of trash mobs you run into and bullet sponge world bosses
it feels more like Im running a macro than using any skill
Which is why I think it is time for them to either add a second morph state to abilities, or add more skill lines with offensive/debuff abilities that are not copies of class abilities.
We're at a point where certain set effects are more interesting (even if the set is actually garbage according to the meta) than most the abilities that players get access to.
I agree on combat, especially the ttk. Mobs die sooo fast and so easily compared to other mmo's i have played, and I started decades ago with EQ. Against trash mobs its 10 sec and under fights, and trash mobs are like 90% of what you fight every day all day until you finally hit the higher levels. I can basically do the same exact spells in the same exact order every fight to every mob without really thinking much at all.
Part of the problem is the scaling system so everything is always scaled. Good system in many ways but it removes fighting things that are tougher and higher level than you so everything jsut feels the same.
I dont have mana concerns to worry about since I never run out, or aggro concerns since I can heal/cast/dps/tank just fine on everything I fight so far (main is lvl 47), i dont ever fizzle or get resisted or get interrupted. I never run into mobs that are so resistant to one form of damage i have to use another. Basically, i just never have to adjust my fight style, spell choice or anything, for any reason so far.
With a crit rating of around 30% and just one buff (which never gets removed by mobs) i can constantly heal 3k every second as a free proc, so dont really ever need to bother healing as long as i keep casting and stacking those DOTs.
Its just all kinda cookie cutter and repetetive, and not very challenging so far., I am really looking forward to fighting end game content and hoping there is some strategy to it which makes me think more than mash buttons. So far combat for me is how fast can i run through all my spells, change to 2nd bar and run through all those then go back to 1st and start again if necessary.
Since 90%+ of the ESO population are low skilled casual players who scream at every glance of difficulty increase, I doubt they will change it.
Not really, even tab target mmos are less clunky then eso, and lets not forget how bad you look weaving.
Yep part of the reason why I will never come back.
Geez dude, just because someone doesn't enjoy a game you enjoy doesn't mean they are your mortal enemy. If everyone acted the way you do toward new players everyone would hate this game.
I'm not a noob, and i'm not going to sugar coat your fanboy arse. The combat is trash, it feels slow as all hell, even WoW's combat feels more engaging, and ESO is more action/reaction oriented than WoW lol.
Even near, and after level 50, it still feels the same. Slow, and grindy, it basicly feels like a tab-target system trying to disguise itself as an action based system, but failing at both.
I have played over a dozen MMOs, and ESO's combat is the least engaging out of all of them, to the point where I activley avoid it where possible because it simply feels like a chore.
The only reason i'm still playing this game, is because i'm helping friends through it, otherwise i'd be spending my time in BDO, DDO, or DCUO, all of which have FAR better feeling combat than ESO, hell... even the first Neverwinter Nights has better feeling combat, and that is a 20 year old turn based game, yet still feels more actioney and engaging than ESO... lol
Even if the combat feels better later on, THIS SHOULD NOT BE THE CASE.
THe combat SHOULD have the same impact early i nthe gameplay, as it does later on. Hell, i'd argue it should, if anything, be better EARLY to hook players in.
EDIT: I should not say its trash, because if you like it, good on you, but too me, its not at all fun. I simply hate idiots that talk down to other people because they don't like the same stuff as them, and always asume they don't know what they're talking about. The fact is, noob or not, the combat does not change much at all for a noob, or a champion, and pretty much keeps its general feel later in the game, so being a noob is freaking irrelevant, and there is only one reason to try to use such an arguement, too insult the person you disagree with, which is childish.
The combat is a hybrid between action and tab combat, you're over exaggerating a bit though, DCUO has some of the worst and unbalanced combat possible, can't even be put in the same level, but yeah things like BDO which are all flashy at all times might be better for you.
IF you like X's combat mechanic, just go and play that MMO. Coming here and b^^^^ing about it won't make the devs change the combat for you.
You have...a s^^t tons of MMOs out there, each made, maybe, for every taste possible.
I will never understand why some players feel the need to come and trash something.
How it would be if I would go to BDO's forums (or any other MMO, for that matter) and praise ESO's combat while trashing the one they have ?
This discussion is so pointless...it's like going on CS GO forums and complain why it doesn't have the gameplay of ARMA.
They are different games, even though they are both labeled as "shooters".
It is the same with MMO-genre > GET OVER IT !
PS : And no amount of complains & b^^^^ing will make the devs change the system, for any MMO.
Even if they WOULD have the motivation to do it, for them it's always the question of not upsetting the other half who is enjoying the system as it is.
IF you would have understood this basic thing, you would realize that...these pathetic attempts are futile.
I play WoW (since 08) and ESO's combat feels very fluid compared to WoW. I like the toggle-bar idea. It's something different. To me, it's like WoW mixed with Wildstar with a twist. Once I got rid of the idea of using my mouse for movement or clicking on things. Rebound a bunch of keys to my mouse for combat. I really, really started enjoying the combat. It was a pain to try to move and use abilities before rebinding them. It felt uncomfortable.