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Rapporter et problem med oversettelse
Ability damage, whether it be a Stamina ability or a Magicka ability, scales from two things:
1. Maximum amount of resources.
2. Weapon and Spell Damage.
To reiterate: Stamina abilities will deal more damage based on your Weapon Damage and maximum Stamina. Magicka abilities will deal more damage based off of your Spell Damage and maximum Magicka.
Sure, you can put half of your attribute points in both Stamina and Magicka (32 points each instead of 64 points in to one), but your damage output will not be very good at all. Then again, if you care nothing for end-game content (Veteran Dungeons, Trials, etc.), then it doesn't really matter all that much and a hybrid build would work okay.
And about the classes: every class in the game can Tank, Heal, or DPS (Stamina or Magicka). Tanks use 1H/Shield for mitigation and a taunt, Healers use Restoration Staves, and DPS use melee weaponry (Stamina), Bows (Stamina), or Elemental Staves (Magicka).
So if you want to build for it, yes, you can be a Magicka-based Nightblade.
An mmo, I repeat, an MMO rpg based on the lore of the elder scrolls, and having only daggers, swords, shield, bow, and staves is really not enough for me.
And every class in the game can tank, heal or dps? what a joke if hybrid are useless, what's the point? everyone will just pick a mage, a build it full dps, or whatever.
don't say that every class can do everything if you can not.
I guess I'll just uninstall.
Idk who gave you the idea everyone goes magicka because stamina builds are really good. Just something I wanted to add to the conversation.
nobody gave me the idea, maybe just the game itself.
when I see this:
https://elderscrollsonline.wiki.fextralife.com/Aedric+Spear+Skills
https://elderscrollsonline.wiki.fextralife.com/Siphoning+Skills
https://elderscrollsonline.wiki.fextralife.com/Winter's+Embrace+Skills
https://elderscrollsonline.wiki.fextralife.com/Bone+Tyrant+Skills
and so on..
magica everywhere..
You can do anything you want and beat the main quest and most of the PvE with whatever setup you want. As you play, you'll learn what would make your particular build even better (sets, champion points, etc.), and you'll have no problems whatsoever. Be a sorceror who uses bows and dual axes with 50/50 health and stamina - you can do this and still be fine.
That's not the case, so much, if you're trying to play competitively or as part of a veteran group focused on certain content. That's just how it is. Happy Gaming!
The reason "rogue" classes like Nightblades have magicka abilities, is because all classes are supposed to have the potential to become either a stamina build or a magicka build. That's why each class has stamina AND magicka skills.
EDIT: Also, you just handpicket out the magicka based skill lines. If you look into those skill lines, you'll see a lot of them has stamina variants once you try to morph the skills. Not to mention the fact that there are more stamina weapons (1h, 2h, dw, bow) than magicka (destro staff, resto staff), as well has the Fighters Guild skill line.
(Although you also have the Mage Guild skill line and Psijic Order skill line for magicka, but even the Psijic skill line has stamina variants).
both work, but if you want a more "relaxed" time you only use your stamina to sprint, roll, block and bash.
everything concerning the hybrid topic has been said already here....ZoS implemented even sorta hybrid sets, but without fixing the way damage scales it didn't matter....obviously.
if you are die hard set on playing a hybrid: choose tank, they utilize both ressource pools kinda.
was cool, but I was annoyed by all those magica ability, it just bug me that a rogue has more "magic" than "physic" things.
so I wanted to try something else, I went for a Dragonknight, turns out most of ability are also magica. and it was kinda meh.
so I went for a Templar, again, a lot of magica..
then there is the sorcerer, the warden and the necro wich looks all more magica based.
I just don't understand how people deal with it.
I would question it differently maybe.
can you be efficient as a solo player, doing "whatever you want" like it's said you can do?
can you be EFFICIENT as battlemage going into melee with your axe and you magica spell?
can you be efficient as a necromancer (do I have to buy another expension to play the necro tho' ?) going into the melee with a shield and sword?
it seems wierd to me, because most of their ability are magica.
also I should mention that a gameplay with a 2h staff doesn't really hype me. makes me vomit.
that's why I don't understand why a necromancer can't have a conjurred dagger magica based to go into melee, if the whole skillset he has is magica based.
(a necro or a warden or a sorcerer)
and yes, battlemages do exist and are actualy top tier: the magicka dragon knight., just not with melee weapons, only a sorta melee attack.
it's actualy quite simple: all classes can do both physical and magickal damage (to simplify). phsical is tied to stamina, magickal to magicka. most abilities also come in morphs for both.
even when an ability (unleveld) starts out as a magicka one, once you level it enough to morph it you will see that it can be both.
and yes, all classes can tank ( in trials some are more fitted as off/support tanks).
and yes, to play necro currently you will have to by the Eslweyr Chapter.
also while solo playing you can do whatever you want and it will work. min/maxing and the meta only play a role once you want to play dlc-4-man-dungeons, vet-dungeons and trials.
all classes can do both magickal and physical, only once hit the endendgame raids/trials some are better suited for specific roles (tank, offtank, heal, dd magickal or stamina based). #
what absolutly doesn't work hitting the meta is hybrid, unless you play a tank.
EDIT: Necromancers are currenlty one of the strongest physical/stamina classes....just as an example.
thanks for your contribution, very constructive.