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There, you'll find all kind of players, from the under-geared total noob to the twinked OP char played by a veteran.
Sure, there's scaling, but raw stats and gear matters.
Then, once past lvl50, you have the champ system. All gears stop scaling up past CP160.
(Unless to say that if you're between CP10 and CP159, you're going to have a bad time in pvp because the power-gap is real.)
Then you're past CP160 and the "true" pvp begins and it's vastly populated by veterans with full-golded gear, BiS sets and weapons.
But you can still have fun if you're a team player and know your basics, evenif you're not geared with top quality stuff. (Of course, you forget about surviving a "more than 1 vs you" alone.
As regarding builds and skills, a lot of people are running pretty much the same spells/abilities and only the equipement (Sets) makes a real difference... Sometimes. Because if you watch some videos, you'll notice they all play more or less the same way, no matter which class and spec they got.
Grab a set like Forified brass with impen and some other dmg set with impen, and have fun...
Pvp in this game is very hard to learn at first though imo. You will probably die a lot before you start understanding it. If your on eu though I would be glad to help.
Gear is important yes, but a skilled player with bad will smash an unskilled player with good gear.
Timing burst, managing heals/buffs, knowing how to counter each class, and much more are very important.
Of course most new players use proc sets that do the work for them and join large groups (zergs) and just spam light attacks for easy kills. But fighting in smallscale, or surviving against outnumbered odds requires skill.
When leveling, though, battlegrounds aren't a bad way to level.. and they also offer two REALLY great cosmetic styles: Firedrake and Pit Daemon.
Within BGs, the Champion System is disabled.. so things are, mostly, balanced.. minus a few builds, like Werewolves. They're really only a problem in sub-50 PvP because there aren't any good counters for them for quite some time, without some serious, serious grinding of a couple particular skill lines.
Their only real counters are:
1. Fighter's Guild abilities - you can actually grind this skill line to level 10 (the maximum) without leveling your character at all.. gaining zero XP in the process.. but it takes ages to do so because of how NPC Guild Skill line XP works.
2. Poison damage - there aren't many good sources of this for anyone outside of the Bow skill line, and a Necromancer ability that deals Poison damage (that I'm aware of).. but even with them Werewolves are still currently one-man armies that take entire teams of 4 people to take down if they're played well. (This is mostly due to the fact that Werewolves have permanent pets that deal absurd damage, and also a spammable heal that heals them for 45% of their health when used.)
But! They're only really a problem in below-50 PvP, which isn't balanced at all so it's neither here nor there, annnnd.. Werewolves are getting nerfed in the coming update anyway.
Anyway, once you hit 50, you have three options:
1. BGs - CP is disabled, stats are somewhat scaled ("Battle Spirit" buff), and this mostly comes down to player skill and builds.
2. No-CP Cyrodiil - Cyrodiil is a massive, massive open-world zone in the middle of that map that can house battles of 100+ players at once from all three factions. The bad part about Cyrodiil is that the server it's hosted on is.. very poor, so the latency is extremely high here. If you walk around in the open game world with around 120ms latency (which is normal in this game), expect to hit the 300s in Cyrodiil.
3. CP-enabled Cyrodiil - CP in PvP is just a mess in general. They can't balance it, refuse to try very hard, and are even considering getting rid of the CP system for this very reason. I highly suggest you do not do any CP-enabled Cyrodiil, you will not have a good time because of how specialized builds can be to the point that it's just ridiculous.
Now, the current PvP meta: heavy armor, sword & shield, tanky DPS builds.
This has been going on for a few years now, and the developers have done nothing about it. What this means is that the two other armor types, Light and Medium (basically cloth and leather) are entirely useless in PvP because Heavy armor (basically what tanks wear; plate armor) can reach levels of offense that the other two types of armor can reach, while ALSO having around 80% damage mitigation.
So when you encounter a player like this, and you will, they will just shrug off your damage, no matter how good you are, toss a self-heal on themselves, possibly a damage shield depending on the class, and then beat you to death slowly.. or quickly, if you try to nuke them and run out of resources yourself. If they notice this, they'll just swap to their DPS bar (usually two-handed or a destruction staff) and kill you quickly since you can't defend yourself at this point.
Don't get me wrong, the PVP can be fun.. but there are a few gross imbalances in it that are not being addressed at all.
A few of the commonly-used Heavy Armor sets in PvP are being nerfed in to the ground in the coming update, but there are others that are almost as good which have not been looked at, which people will switch to. That aside, even if all of the overly-offensive heavy armor sets were toned down, the fact still remains that based on how combat in this game works in general.. tanky DPS builds will always beat your pure damage builds in PvP.
Until the three armor types are normalized for PvP (meaning they all give the same amount of resists in PvP situations), nothing will change.
The balance between pvp and pve will never be right no matter how many times they look at it.
I saw the same-thing happen in Lotro pvp for 5 years and in the end it killed it.
You see here's the problem Tank classes are virtually unkillable in pve so they think they should have the same unkillable traits in pvp and of course more squishy dps classes think they have the right to kill tank classes who then deem that not to be fair and so the cycle continues.
ennh? did you even read what ppl wrote? Level scaling doesnt mean that you walk in as a lvl 12 noob in mismatched common non set gear with not even enough skills to fill one bar, and can go toe to toe with a max lvl max cp player in all golded out set gear in proper proportions with all the skills in the game. Level scaling does exactly what its supposed to in this game, adjusts some base stats, and actually gives an edge to lower levels, if you put on some decent gear, you can actually outperform higher level players. And if gear didnt matter, no one would play the game, half the point of any mmo is to work at getting better gear to actually be able to complete harder content.