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Повідомити про проблему з перекладом
What some people do is just getting someone to make them a new set of gear for every 10 CP (which watchdog79 suggested already), but there's no real point in farming for specific sets prior to CP 160.
After you reach CP160 then you dont need to worry any more,CP160 is the highest level.On the way to CP160 the level upgrate so fast your equipment would be hard to follow.
put anyone who posts dps-meters in pug-groups (and on normal lol) on ignore and enjoy life.
especialy before hitting vet dungeons none of the meta-stats matter much....and even then min/maxing plays mostly a role on hm vets.
before cp160 you don't need to farm anything. after 160 pick what you want, many endgame sets can be crafted: so a guild or guild-traders might be your best bet.
in many ways the game starts with cp160, everything before it is an extended tutorial.
believe you me the worst way to play ESO is to just focus on getting "bis" gear, the best way is take part in all that it offers and just roll with it...if you want to clear area achievments first that's absolutly fine.
If you want to hit that point quickly, stick to nothing but the following:
1. Your daily random dungeon reward. (Big XP)
2. Story quests like there's no tomorrow.
Alternatively, there are faster methods (Skyreach/Spellscar runs), but require the following:
1. Someone willing to carry you through said runs for that long.
2. Training gear set (easily craftable), and any other XP boost you can get.
As for the reason to worry about DPS - its because I ran a dungeon that for the first time challenged me (normal DLC dungeon as opposed to normal vanilla dungeon), and it was apparent to me that one of the reasons the party struggled was low DPS. It wasn't a case of anybody using a meter (not even me), and the party was nice about it. I just felt that the dungeon mechanics required certain things to die at a certain rate, and that wasn't happening.
And then when finishing the dungeon, multiple CP levels were granted at once, which made me think my DPS is going to be even lower the next time I queue, and who knows, maybe its an even harder dungeon? I suppose I should not make assumptions, and I should not complain unless there's actually something I can't do.
I have a guild who would definitely craft things for me, but I didn't want to ask for help, because I wanted to work for my gear instead of being handed it.
But in the end, I suppose I don't mind getting gear without "earning" it, as in buying items from the traders. On the one hand, its an artificial power increase that only exists due to the previous accomplishments of others. On the other hand, I only need to do it to keep up with a maladjusted artificial scaling system. So its kind of even.
(I say maladjusted only in the specific case of Enlightenment - I think it's a cool scaling system that has worked great for me otherwise)
dlc dungeons in general are alot "harder" then normal dungeons (as you already mentioned), it's more about mechanics here...ofcourse when you are running with endgame-groups, mechanics don't matter, but when you are undergeared or skilled playing to the mechanics should always turn into a smooth run.
interrupting, ccing, even keeping Ults for the right time...it's kinda a great lesson for things to come.
tbh. none of the dlc dungeons (or normal ones) contains a dps-check until you hit hm vets.
one of the most important lessons for dpsing is to weave skills and light attacks (or the occasional heavies): skill-LA-skill-LA, etc. ESO's meta contains quite some animation cancelling.
if you realy struggle that much with beeing carried a little you could always go skillpoint hunting (public dungeons, skyshards) and bumping your needed crafting skills to craft your own stuff, or check the wiki for gearsets you might want and do delve, chest, boss (world, publics) runs to get green/blue/purple stuff which is always enough for any content you hit before vets and hms.