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https://eso-skillbook.com/championpoints/calculator
See here for guides:
https://alcasthq.com/
See here if Twitch is your thing.
https://www.twitch.tv/alcasthq/
Get a full set of Impenetrable Heavy Armor, regardless of what sets you're going to use.
The current PvP meta is to be as tanky as you can be first, followed up by offense. This means capping your resistances, and maxing out the Critical Resistance node with CP. After that, you can focus on offense.
Why? Because, due to how the game currently works, it's very much possible for people to cap their resistances, have extremely high critical resistance, and still be able to reach offensive levels the same or better as people who try to PvP in Light/Medium Armor.
So take that in to account, and it's why you are going to feel like you deal very little damage while taking a very high amount of damage.
Yes, you're going to lose out on your preferred armor line passives, but that doesn't matter. Defense is what matters first, and the most people who complain about PvP are the ones who don't want to use Heavy Armor and whine about being deleted in seconds by someone using a Sword and Shield.
I can agree, though; the current meta is bogus. People have very, very little choice when it comes to how to play in PvP.. and the developers are doing nothing to change this.
But with that said, Dragon Knights are particularly good for this kind of PvP meta because they have class-based damage shields that you can also buff via CP, so you can essentially have two health bars on a very low cooldown.. just be sure to become VERY good at managing your resources.
I will also note that there is a channeled ability from the Psijic Order skill line that restores a pretty good amount of Stamina, Magicka, AND Health the longer your channel it.. and it is very, very much worth it.
It's extremely tedious to do so, but I'd highly suggest maxing out the Psijic Order skill line if you haven't yet. The passives will lower the cost and increase the effectiveness of any of the skills there. (Though I know only the cost reduction passive will apply to the channeled skill I'm talking about; the base skill is called.. "Meditation", I believe.)
That aside, as far as weapon types go, I would use.. probably Sword & Shield for when you need that extra tankiness (such as Xv1 situations, where you are the 1), and Two Handed.
Two Handed will give you access to some great skills, including Dizzying Swing, Executioner, Brawler, Rally.. and the 2H Ultimate ability is currently very strong, so I'd suggest using it while you can. With buffs and such up, a combo of (Dizzying Swing > the Ultimate > Executioner) is usually enough to kill most opponents.
It's kinda broken, but.. it's also not going to be fixed any time soon, and it'll be used against you, sooo.. might as well while you can.
Edit: I see you're playing a Breton.. if you're playing Magicka, you'll probably still want to use 1h/Shield on one bar, and your preferred Destruction Staff on your main bar for damage.
As for CPs, I'd say read the descriptions and do a very simple math based on your playstyle. The only CP for PvP that is a must is the one for Crit Resistance.
While I agree with a lot of what you said, I don't think you HAVE to use heavy armor. You can reach resistance softcap in light or medium and even go beyond that. The difference in resistances between medium and heavy is 4k. The common resistance bonus that many sets offer is 3k. That's 1,5 % difference in damage mitigation. So a heavy set with offensive bonuses and a medium with defensive ones are kinda similar in that regard.
How exactly do you reach the cap of 33k, or beyond that, in Light/Medium Armor, without dumping a bunch of unnecessary points in to defensive CPs that you could otherwise save using Heavy Armor? I can say with certainty that you absolutely do not want to ignore Impenetrable or Crit Resist in general; otherwise folks who still use Crit builds (they do exist..) will just melt you.
Granted, the points wasted may or may not be offset by the passive bonuses of the Armor line in question, but regardless.
Ideally, you want to be beyond the 33k cap if possible, in the event you're debuffed.. which is extremely likely now that Caltrops provides an AoE Major Fracture.. that way you don't go under and retain the 50% mitigation that you want. Is that possible with Light/Medium?
Edit: going beyond the cap is probably only really an issue in Cyrodiil, though; if you don't touch Cyrodiil you're probably okay not accounting for one or both of those debuffs, if you can hit 33k without sacrificing too much.