The Elder Scrolls Online

The Elder Scrolls Online

Oberwizbad Dec 25, 2017 @ 4:14pm
Why do the Textures look so low res..Is it becaus this game is kind of old?
Sorry Im new to this game :(
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Showing 1-6 of 6 comments
mickydickybob Dec 25, 2017 @ 4:25pm 
i FIRST SMACKED MMO...Sorry caps.,..no, ew1, 1999, that was thunder-bird, but of all course all tits and no tits = WOW...no tits.

Graffs are cure with max oh-ah, tis only yer jolly gettin it wrong'un.

No better than a good beating me lad/alss/thing-a-go.

(it's your computer settings not us)
Oberwizbad Dec 25, 2017 @ 4:28pm 
I have everything on max...Btw (FacePalm)
mickydickybob Dec 25, 2017 @ 4:30pm 
Originally posted by Oberwizbad:
I have everything on max...Btw (FacePalm)

If yer knew...and kwool, the game is amazing, but, butt, big butt, there are hidden classes. Hve fun young dweb!
steaks Dec 25, 2017 @ 4:54pm 
Set your resolution to somthing in 3000s and it improves! You may need to restart for that.
Tasso Dec 25, 2017 @ 5:14pm 
eso looked like ♥♥♥♥♥♥♥♥ from the start, its a mmorpg dont expect fancy graphics.
Kyutaru Dec 25, 2017 @ 5:37pm 
ESO has fantastic graphics, high quality stuff from the technical aspect. What you're complaining about is actually the art direction. The art studio is responsible for making the game come alive and they decided to do it the same way whether it's Skyrim, ESO, Morrowind, or an older Elder Scrolls. The world carries a certain washed out look that won't be undone by moving to higher definition and the early MMO attempts at ultra realism tend to look worse than the newer pseudo-realism games, purely because hyper realism doesn't look all that good without ample use of post processing to give textures that real life touch.

Modern games have even lower res graphics generally but they use post processing effects, which hits your graphics card hard, to make up for it and give you an entirely different atmosphere that seems sleeker and new age. Disabling all of those effect manually will generally make the world look horrible. Not in ESO though. The game scales quite well graphically whether you're on high or low textures. It's the difference between "hard" graphics where the textures actually look as good as they seem versus "soft" graphics where the textures are bland and low res and amplified by post processing or use illusionary depth to give detail the appearance of being modeled onto the character when it really isn't.

Take Destiny for example... it actually has very low polygon models, you can plainly see corner edges all over the place:

http://orig05.deviantart.net/f601/f/2013/172/7/c/lowpoly_by_jamesbutlin-d69zhc4.jpg

Yet due to the art direction and use of post processing and vibrant color, it doesn't LOOK as bad as some games that use character models with TEN TIMES the level of detail. Often how well a game looks is down to how well the designers portray the illusion of high definition rather than being actual high definition.

The biggest items that determine sharpness beyond the usual AA and high quality shadows are the Sampling (which you should max out), the resolution (4k is best), and the setting SET MIP_LOAD_SKIP_LEVELS found in your usersettings.ini file (found in your Documents/ESO folder). The last one can make a difference if you're already on the highest settings by setting the value to -3 which will force high detail textures pretty much all the time.

For other tweaks, especially if anything is affecting performance, someone usually makes a thread compiling a list of options every few months. The most recent one is here:

https://forums.elderscrollsonline.com/en/discussion/368986/mega-thread-eso-performance-tweaks-fps-improvements-stutter-free-graphics-tweaking
Last edited by Kyutaru; Dec 25, 2017 @ 5:58pm
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Date Posted: Dec 25, 2017 @ 4:14pm
Posts: 6