The Elder Scrolls Online

The Elder Scrolls Online

Lunar Wolf Nov 24, 2017 @ 10:49am
Too many underpowered sets
Examples being ashen grip crafted set, beekeepers, defilers, training [was once op I know] many others.
Instead of just making new sets, how about making some of the older ones that fell behind, viable.
Anyone have something to add or say about this. [And no, having underpowered sets is not a good thing(kills diversity in builds), unless it is easy for a low level to aquire themselves, but this game scales to level, so that is not even applicable I think.]
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Showing 1-4 of 4 comments
sergykid Nov 24, 2017 @ 12:26pm 
Too many? I would say that "most" are useless.

In order to be real good in pve or pvp, you must use one or two specific sets, out of the 100 sets. If u stam and use this, set X, if u stam and use this, set Y. That's all. It's like 1-2 sets per build, otherwise u`ll perform bad.

It's just a garbage fest to deconstruct, even if someone says they perform good with a set, if it's not that set that it's the best, they'll be under everyone else.
Paintbrush Poltergeist (Banned) Nov 24, 2017 @ 1:30pm 
Originally posted by sergykid:
Too many? I would say that "most" are useless.

In order to be real good in pve or pvp, you must use one or two specific sets, out of the 100 sets. If u stam and use this, set X, if u stam and use this, set Y. That's all. It's like 1-2 sets per build, otherwise u`ll perform bad.

It's just a garbage fest to deconstruct, even if someone says they perform good with a set, if it's not that set that it's the best, they'll be under everyone else.

This.
BIS items are BIS for a reason.
I deconstruct all my sets that I don't need to research.
Lunar Wolf Nov 24, 2017 @ 3:54pm 
Originally posted by sergykid:
Too many? I would say that "most" are useless.

In order to be real good in pve or pvp, you must use one or two specific sets, out of the 100 sets. If u stam and use this, set X, if u stam and use this, set Y. That's all. It's like 1-2 sets per build, otherwise u`ll perform bad.

It's just a garbage fest to deconstruct, even if someone says they perform good with a set, if it's not that set that it's the best, they'll be under everyone else.

More like 3-5, depending on role/class/race/resource type.
There are those strange builds that actually work too. But even so, not enough difference, compared to the number of sets out there.

A big disappointer for me is Senche's bite, the buff from roll lasts 5 seconds.... 5. It should at least be 7. 3 seconds of dodge from roll. The roll itself takes one second, so actually 4 second buff. Instead of weapon crit, it should have a 2nd stam recov as well. Rolling costs resources.

Another is hircine's, the 12% is crazy good recov on a medium armor nord warden, but sadly, medium armor, only of use if I am a stamina healer, because I need a bit more damage/crit. Though even so, it would be nice if the last trait, also included some weapon crit, or weapon damage[then hircine meta begins].

I would love it if ALL sets were crazy in their own special way.

A good buff, on say, beekeepers would be with some, or each, health recov bonus being accompanied by a healing recieved, and/or done. Especially since pvp halves your healing [included health recov I assume]
Last edited by Lunar Wolf; Nov 24, 2017 @ 3:56pm
Wirewing Nov 24, 2017 @ 5:07pm 
harumphing here as well
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Date Posted: Nov 24, 2017 @ 10:49am
Posts: 4