The Elder Scrolls Online

The Elder Scrolls Online

yerroc Jun 6, 2017 @ 8:06pm
Any way to fix texture pop-ins?
The texture pop-ins are annoying the crap out of me. (mostly on armors)
< >
Showing 1-10 of 10 comments
ƎϽ∀ƎԀ Jun 6, 2017 @ 8:13pm 
Its the way your video card handles textures. Fine details dont render until you are very close to them. If it rendered all the fine details at distance your system would take 1/2 an hour to load everybody in the bank (if it didnt crash first).
yerroc Jun 6, 2017 @ 8:15pm 
Armor looks like it as being rendered from across the town but it is a few feet away. It only looks clear after a second of looking directly at it, then goes back to crap when I look away.
ƎϽ∀ƎԀ Jun 6, 2017 @ 8:16pm 
Originally posted by yerroc00:
Armor looks like it as being rendered from across the town but it is a few feet away. It only looks clear after a second of looking directly at it, then goes back to crap when I look away.

Normal.
yerroc Jun 6, 2017 @ 8:17pm 
Thats depressing.:steamsad: Thanks for the info and fast answers btw. :)
ƎϽ∀ƎԀ Jun 6, 2017 @ 8:21pm 
Welcome. Unfortunately thats just the limitations of current graphics. You can make changes in your game graphic settings that will make it render more but it will take a huge toll on your fps.
Apocryphal_Chad Jun 6, 2017 @ 9:34pm 
Yes. I think this is pretty normal stuff for the most part.
Donoghu Jun 7, 2017 @ 2:56am 
This is a complex process called LOD (Level of Details).
Basically, the game render all stuff on screen through a process of Low-To-Highest Quality. The highest quality is based on the graphical options set in the game.

The way the game load the assets (models & texture), is as this : It loads the whole scene at the lowest amount of details, then update the asset based on the proximity to the camera (the poitn from which you look at in the game). The speed it updates the details is based on how "important" the piece is (usually, folliage has the lowest importance while heads have the highest. Armors' latest levels of details might have a mid-low importance.)

When you turn around (and the camera doesn't look at someone's armor), the LOD is dropped again at the lowest to save on the VRAM used. This is mostly to avoid huge spikes of memory when an area starts getting filled with TONS of players. So if you turn back in, the LOD process restarts from scratches and raise the level of detail on everything (like armors) again.

In terms of hardware, the speed can also be affected by the Clock speed of the GPU. A DDR3 will takes a lot more time to upgrades the amount of details than a DDR5 GPU. There's also the clock internal speed of the GPU (how many times can it update its stored memory per sec and how many "materials" it can store at once. High-end GPU can usually update it even 0.7 ns with 257 to 560 materials per "run" while a low end GPU updates every 3.2ns with 80-100 materials per "run". Each of those "materials" represent an armor... or a plane with a texture of grasses... or a wall... or a tree's bark, etc. Basically, "everything" visual which also includes the UI is part of that process and everytime the LOD raise for an item/armor/props, it's one of those materials that is updated.)

Having a high VRAM on your GPU can help as it allow more data to be kept at once. (Higher res textures to be stored instead of computing a better result again and again everytime.) DDR5 and high Clock speed allow the higher res texture to be stored and changed faster. (It turn "better" faster when you look at it.)
yerroc Jun 7, 2017 @ 9:08am 
I running a gtx 1060 with 6gb of vram, 16gb ram and a i7 6700 hq.
Trigger Jun 7, 2017 @ 9:08am 
what AMD graphic's card would be ideal for ESO, i'm running below min specs with AMD 6670 now and need to upgrade.
yerroc Jun 7, 2017 @ 9:10am 
Creat a new thread for that, it has nothing to do with this one. I'll tell you this though, on my other pc (r9 380) it ran fine. The game is pretty low spec to run.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jun 6, 2017 @ 8:06pm
Posts: 10