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Normal.
Basically, the game render all stuff on screen through a process of Low-To-Highest Quality. The highest quality is based on the graphical options set in the game.
The way the game load the assets (models & texture), is as this : It loads the whole scene at the lowest amount of details, then update the asset based on the proximity to the camera (the poitn from which you look at in the game). The speed it updates the details is based on how "important" the piece is (usually, folliage has the lowest importance while heads have the highest. Armors' latest levels of details might have a mid-low importance.)
When you turn around (and the camera doesn't look at someone's armor), the LOD is dropped again at the lowest to save on the VRAM used. This is mostly to avoid huge spikes of memory when an area starts getting filled with TONS of players. So if you turn back in, the LOD process restarts from scratches and raise the level of detail on everything (like armors) again.
In terms of hardware, the speed can also be affected by the Clock speed of the GPU. A DDR3 will takes a lot more time to upgrades the amount of details than a DDR5 GPU. There's also the clock internal speed of the GPU (how many times can it update its stored memory per sec and how many "materials" it can store at once. High-end GPU can usually update it even 0.7 ns with 257 to 560 materials per "run" while a low end GPU updates every 3.2ns with 80-100 materials per "run". Each of those "materials" represent an armor... or a plane with a texture of grasses... or a wall... or a tree's bark, etc. Basically, "everything" visual which also includes the UI is part of that process and everytime the LOD raise for an item/armor/props, it's one of those materials that is updated.)
Having a high VRAM on your GPU can help as it allow more data to be kept at once. (Higher res textures to be stored instead of computing a better result again and again everytime.) DDR5 and high Clock speed allow the higher res texture to be stored and changed faster. (It turn "better" faster when you look at it.)