The Elder Scrolls Online

The Elder Scrolls Online

bilbous 11 maj, 2017 @ 16:20
what makes 160 crafted equipment worth 10 times the materials needed?
I'm looking at the numbers in the equipment and they are only marginally better than the 150. All I got for an answer was its the best but there has to be more to it than that. Someone said they could be improved but didn't elaborate.

What gives?
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Trigger 11 maj, 2017 @ 16:48 
cp 150 = 15 rubedite ingots to make heavy chest, cp 160 = 150 rubedite ingots. Upgrade your gear from white to green, then blue, then purple and then gold. look on crafting tables for IMPROVE
Senast ändrad av Trigger; 11 maj, 2017 @ 16:50
bilbous 11 maj, 2017 @ 17:15 
so there really is very little difference between 150 and 160? neither of these comments really addressed that. Obviously having got to 160 in level and 50 in all crafts, I am aware of the white green blue purple yellow upgrades. That is totally beside the point.

If there is so little difference between 150 and 160 why would anyone bother with 160? bragging rights?
Cpt. Stern 11 maj, 2017 @ 18:30 
It's a valid point. I would think the advantage of 160 gear comes from sets where you get several bumps which add up. Also being able to attach higher level glyphs which again is numerous small bonuses which add up to a lot over 9 pieces of gear.
bilbous 11 maj, 2017 @ 18:56 
I can sort of see that, numerous small bonuses but not higher glyphs. I haven't really looked at it, I just got to 50 enchanting today, but it seemed to me that if 150 and 160 are grouped together in the other crafts it ought not be different. Then again I just hit CP 160 recently so I have no idea what happens beyond that. Heck I haven't even completed silver or gold quests having been discouraged by being chronically underpowered. Anyway the marginal improvement doesn't seem worth the excessive material requirement.

Perhaps it has something to do with master writs which I have not qualified for yet, I have done level 50 writs for all other crafts but those don't seem to be the same thing. I gather the master writs are gained in a different manner. I'll have to search the web some more but the game is something of a moving target and information gets stale on the internet pretty quickly. You end up finding stuff that is no longer the case. Who knows what changes Morrowwind will bring. Also not keeping up with the DLC means there may be some things that are not even applicable to my character.
JumbaWumba 11 maj, 2017 @ 19:16 
After CP 160, you work to 600. you can put 200 in each color of the CP trees.

You should be working on getting the sets you want from dungeons on normal, then working on vet for the same dungeons. You are geating up and learning better dungeon play for trials and pledges, the end tier dungeons.

You can also go in PVP if you like, earn two more skill lines. The support line gives a good self heal and an aoe attack.

For crafting, these are master writs: http://tamrielfoundry.com/2017/02/homestead-master-crafting-writs/
Cpt. Stern 11 maj, 2017 @ 20:23 
The difference between a superb (150) and a truely superb(160) is around 100 points.
http://en.uesp.net/wiki/Online:Glyph_of_Stamina

Trigger 11 maj, 2017 @ 20:29 
at one point in eso history, every little bit counted. not so much now.
Cpt. Stern 11 maj, 2017 @ 20:30 
The damage glyphs also have a significant increase but the jewelry ones for recovery or reduction is a small increase
Cpt. Stern 11 maj, 2017 @ 20:34 
It would be great if a master crafter could put two traits on an item like in skyrim.
Requimatic 11 maj, 2017 @ 22:09 
The main reason now, since the One Tamriel update, is that wearing equipment with a lower item level means you get even less effectiveness out of it.

Depending on the severity, the penalty for wearing lower-level equipment than you currently are scales down to a massive -60% effectiveness. (or was it 80%? I don't remember)

So the point is, craft yourself new equipment every 10 levels to keep your edge.

As far as upgrading things to legendary goes, the first thing is always your mainhand weapon. The offhand offers very, very little in terms of weapon damage. After your mainhand weapon (for your main bar, mind you), upgrade your backbar weapon. Then your mainbar offhand.

After that, move on to armor pieces.

However, if you're lucky enough to get your Monster set in the type & trait you want with little farming, it's safe to upgrade those to Legendary along with your weapons. Since most of them have a damage proc on it, upgrading it to legendary also increases the damage of that proc a bit. (IIRC, I could be wrong.)

But anyway, the main reason is that you're now penalized for wearing lower item level equipment.
quarre 11 maj, 2017 @ 23:22 
What do you want? When you're cp160, you dont have many ways to use crafting materials.
bilbous 12 maj, 2017 @ 2:12 
All this is helpful but I am still a bit confused. Are drop sets much better than craftable sets so that something found in a veteran dungeon (say -- which is something I am also unclear about) is better than a craftable set? I've gooten here wearing mostly nights shadow, fairly weak set 2 traits. I've seen plenty of drop sets but the numbers haven't seemed particularly compelling.

Having reached 160 will I still need to re-equip every twenty levels or less as my gear loses its effectiveness? I guess time will tell.
quarre 12 maj, 2017 @ 2:17 
cp160 is top level for equipment, so... meh :)
maybe they will increase it in Morrowind, but i dont think so
there's good sets even outside dungeons, like my spinner's or mother's sorrow
there's some bad sets, but its mostly question about your game style
"BiS" is not not always BiS for you, if you prefer deffirent style
Cpt. Stern 12 maj, 2017 @ 3:42 
This page explains sets very well, both crafted and dropped.

http://esoacademy.com/set-bonus-items/#eso-crafted-sets

I craft as it is just convenient and mix two sets for critical and damage and use glyphs to buff stamina and food for health. Maybe will focus on finding drops and making better food but it doesn't really seem necessary for now.
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Datum skrivet: 11 maj, 2017 @ 16:20
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