The Elder Scrolls Online

The Elder Scrolls Online

tripecac 8/mai./2017 às 0:15
Been playing 2 weeks. Got a few questions.
On a whim (a/k/a sale) I bought ESO a couple weeks ago, and have been playing it daily since. I have some questions:

1) For those of you who subscribed, how much more enjoyable do you find each day's play? For example, does having the crafting bag so significantly free you up from inventory management to the point where you find your daily routine noticeably less repetitive than before?

2) At what point does crafting start paying off? My main is level 24 and so far I've never actually used any of the weapons and armor I've crafted. I just do the daily writs (to get money) and that's about it.

3) As a solo first-time player, does it make sense to pick a build / play style and max it out (e.g., throw everything into Magicka or everything into Health)? Or is it wiser to diversify (to a point, without resorting to mediocre-everything jack of all trades)?

4) Group dungeons - Safe to ignore for a first-time tourist hoping for easy mode? Or do they offer something fun/interesting that cannot be found in the main [solo-friendly] content? (In LOTRO I ignored group content 99% of the time without feeling like I was missing out)

5) Research vs deconstruct vs sell - Is it worth hording items with traits so that you can research them, or have your alts research them? Or is that a waste of time? I know, this is a very subjective question, and that's why I put it last. I'm just curious about your opinion.

Thanks!
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Exibindo comentários 115 de 25
Krigarstam 8/mai./2017 às 0:26 
1. its make bank and inventory much more managable, and also no need to worry about the ingridient you can salvage/gather as much as ingridients you can in the zone

2. crafting not really paying off, its never really a good way of making money, sure you can help people to craft their stuff and ask for payment, but thats not really profitable, and also people usually do it for free
BUT theres couple of skill that really usefull on the crafting skill line, like hireling, you can receive goodies everyday on each crafting class, extraction to get more raw material when decon, and don't forget the crafting writs that reward you with goodies with a good chance to get legendary material, which you can sell/use

3. hybrid build never gonna work IF you don't know what are you doing exactly, my suggestion is to concentrate on either stamina build or magica build (put all point to stamina and magica) , since if you going DPS, your attack will scale to your max resources based on the weapon damage type

4. dungeons quite fun, its not necessary for leveling/story progression, BUT if you finish a dungeon for the first time you will get a skill point, and also if you finish the dungeon in Veteran Mode, you will get a monster set piece (helm), for the other monster set piece (shoulder piece), you can get it from pledge chest, you can google for more information

5. research > decon > sell
but it also depend on the type of weapon and the level, if it have much higher value if it was sold (for example CP 160 spriggan set dagger , sharpened trait which can be sell for easily 100k gold) its not make much sense to destroy it for research or decon
ƎϽ∀ƎԀ 8/mai./2017 às 0:36 
1.) I'm subscribed. Tried crafting without the bag for 1 month and found I was spending more time trying to sort stuff between my mule characters than I was playing. Got to be very unfun. I consider the sub to be like 1 movie night out a month price wise. Its worth it to me. But, I am also crafting all the crafts between my characters.

2.) I found it started paying off when you can craft multiple trait armor.

3.) When you first start out you have so few skills I skilled up what was available to use. Later on you can reset all your skills, for a couple thousand gold, and place the points on a better build. As for health, magica, stam. I also spread them around until later on when I reset them all to one choice.

4.) I have played 860 hrs, have a CP 205 character and have yet to do group dungeons, altho I have soloed a few mainly for the skyshards. I dont miss it. I enjoy playing the quests.

5.) Deconstruct everything saving the ones you want to use for learning traits. Your alts can wear the ones you are waiting to use for learning traits. It takes quite a while to get to master unless you join a trading guild and spend a ton of gold. I did it all solo the cheap way. My main and my alts have picked up enough stuff to keep me going.

Just my opinion, others may disagree with a few points but thats the way I play.

edit: yes, as Nasi says, dont decon the stuff that sells for major cash.
Última edição por ƎϽ∀ƎԀ; 8/mai./2017 às 0:40
God 8/mai./2017 às 2:51 
As someone who also started 2 weeks ago:

1) I played without subscribing for like 3 days, it was so painful for me because I'm a lootwhore and I literally pick everything I see. I was going to the bank every half an hour. So then I bought the subscription and jesus I ended up going for the bank after couple of hours and sometimes after like 5 hours. As I said Im only playing for 2 weeks but the amount of items in my craft bag is incredible (thousands of items) and it's not possible to store them in your bank even if you dont have any item other than crafting items. Now I use my bank to store items that I'm going to use for research.

2) Dunno yet but as I heard it pays off.

3) I'm playing a nightblade with half health and half stamina but I'm considering resetting it to only stamina.

4) Don't wait, just queue for the daily random dungeon whenever you can because it gives you 100k experience and items plus the items and experience you get in the dungeons. Levels don't really matter in eso since the game only cares about the level of your items, not the level of your character ( meaning that if your items are the same level as your character and they are good in quality, your character is pretty much as good as it gets). Also you get skills points, lorebooks and skyshards in public dungeons so it's a good idea to start doing it as soon as possible.

5) I'm researching everything I can and saving the items that can be researched, other than that I decon everything. The reason is that items below 160cp is literally worthless(unless it has the trait of more inspiration. You level up quickly and find items everywhere so noone would bother buying items even if its legendary in low levels. When you reach 160cp then you can consider which item to sell or decon.
Trigger 8/mai./2017 às 5:08 
made 25k making 2 daggers, a bow, shoulder and helmet at cp 160
Cpt. Stern 8/mai./2017 às 5:31 
1) I am a cheap S.O.B. so there was no way I was going to pay to play a game. It will cost you 962,000 gp to get your bag, bank and horse to 440 slots. After you get to about 200 it gets a lot easier to manage but it is still work. Only hold onto the food items you need for your writs which is 8. Food items can be found almost anywhere. After you gather a few potion and enchanting mats just go make potions and glyphs and sell and destroy. There isn't anything else to pick up but gear and loot. Break it and sell it. The only other worry is mats for gear. Keep your level and crafting skill the same so you only need to keep the mats for the writs.

Obviously each player has their own way to play but i never found inventory management to take away from my enjoyment of the game. Getting the 440 slots was just a goal i set for myself like getting all crafting to level 50/10 skill. It's up to you how you want to play.
dellastrega 8/mai./2017 às 10:32 
I have been playing around 7 months and have yet to subscribe though I might in the near future as I craft more and more. It hasn't hindered my progress or my enjoyment of the game. Its definetly a convenience but I feel pack management is just a part of most any RPG. Though in ESO you can pretty much loot everything so it can easily get carried away but personally I don't need 12 stacks of ginseng.

Crafting really pays off at end game because you can craft your own armor sets. Unlike dungeon sets you can combine different armor types (light, medium, heavy) in one set which benefits from certain class passives and undaunted passives in particular.
Crafting in end game also offers a chance to make more gold. Players always need high end materials and - from what I have seen - they tend to be quick sellers via zone chat or guild traders.

I didn't do group dungeons until much later on because I was intimidated by them. Unless its super remote there are usually at least a couple people floating around in the dungeons. When I go in alone I just sneak past vast groups of mobs and tackle the bosses.
ayrtep 8/mai./2017 às 10:55 
My perspective is that of a fairly casual player who is only interested in solo play.

1) I have not subscribed. It would make provisions and alchemy easier. Although if you have been playing a long time and bought a large bank space in game, it would not gain as much. A large perecentage of my in game money is spent on inventroy space. But what is real money worth to you?

2) At level one, when you can immediately get yourself a full set of gear from resource another one of your characters collected. Then once you have at least two traits in five or more gear items, and can build one of the crafting sets. You net strength is largely dependent on your gear relative to your level, as well as your skill points to level ratio.

3) Whatever. Depends on what you are trying to do. But focused min-max play usually leads to the strongest characters in games. However, there are other factors, like you want to slot at least one of each of your character skills just so the line progresses.

4) As I usually solo play I generally find them a bit stiff. But try one out.

5) Traits are important for crafting sets. So you need all the traits in the gear you actually use. Or one of your alts does. I usually deconstruct for the material.
Última edição por ayrtep; 8/mai./2017 às 11:22
Requimatic 8/mai./2017 às 11:11 
Escrito originalmente por tripecac:
On a whim (a/k/a sale) I bought ESO a couple weeks ago, and have been playing it daily since. I have some questions:

1) For those of you who subscribed, how much more enjoyable do you find each day's play? For example, does having the crafting bag so significantly free you up from inventory management to the point where you find your daily routine noticeably less repetitive than before?

2) At what point does crafting start paying off? My main is level 24 and so far I've never actually used any of the weapons and armor I've crafted. I just do the daily writs (to get money) and that's about it.

3) As a solo first-time player, does it make sense to pick a build / play style and max it out (e.g., throw everything into Magicka or everything into Health)? Or is it wiser to diversify (to a point, without resorting to mediocre-everything jack of all trades)?

4) Group dungeons - Safe to ignore for a first-time tourist hoping for easy mode? Or do they offer something fun/interesting that cannot be found in the main [solo-friendly] content? (In LOTRO I ignored group content 99% of the time without feeling like I was missing out)

5) Research vs deconstruct vs sell - Is it worth hording items with traits so that you can research them, or have your alts research them? Or is that a waste of time? I know, this is a very subjective question, and that's why I put it last. I'm just curious about your opinion.

Thanks!

1. Very much so, yes. Because of how expensive it is to max out your personal inventory and bank space, the Craft Bag became the only reason I subscribed for six months. It freed up literally 95% of my inventory space, both bank and personal.

Also worth noting is that ESO+ members will be getting double bank space soon, if they don't already. This will work in the same way that the Craft Bag does now, in that if your subscription lapses, you can withdraw the extra items, but cannot deposit more.

2. Crafting pays off at any level, because you can always upgrade your stuff beyond what you'll likely find at the time. Enter a little min/maxing, and this is why most folks will craft themselves a new set of equipment around every 10 levels or so. This is much more important now, because with One Tamriel also came a penalty for wearing equipment that was a lower level than yourself. I believe up to 60% less effective, depending on the severity.

3. Very much so, yes. Why? Because if you neglect a skill tree while leveling, the grind to max it out later on becomes... tiring. My suggestion: keep at least 1 skill from each of your class trees on your main action bar at all times, even if you don't use it. This keeps the XP flow to each skill line mostly even. In regards to skill points: your abilities deal damage based on your maximum resource, ie: Stamina or Magicka. So if you're playing a Stamina build and split your points 50/50 with Magicka, you're going to essentially be dealing 50% less damage with your Stamina abilities.

Respeccing laster is cheap, so focusing on a build while you level and using your attribute points accordingly helps you keep an edge.

4. You can safely ignore them, yes, but I highly suggest running them at random if you get bored. The reason is, learning boss mechanics before you need to run Veteran Dungeons will help you out a lot. There are certain bosses with one-shot mechanics. Some have high-damage area abilities. There's also some gimmicks, but I believe those are only in the DLC dungeons. (Ruins of Mazz, for example.)

Also, dungeon quests grant a skill point when completed, so you're going to want those eventually anyway.

If you're a min/maxer, or just want to do good DPS or be effective in general, you'll end up grinding out at least 3 Veteran dungeons per day anyway, due to the Undaunted Dailies. Finishing these quests yields 1 to 2 Undaunted Keys, which you use to open the Undaunted Chests... which contain the Monster set shoulder pieces. The head pieces (they're a 2/2 set, and very good) are dropped from Veteran dungeons with a 100% chance.

However, you still have to pray to RNG for the armor type and trait you want. Thankfully dungeon loot is tradable! So if someone else gets the piece you're looking for, chances are they'll just give it to you if they don't need it. It helps to announce at the start of a dungeon that you're looking for a particular piece, too.

The chests, though... they each have their own loot table. It's entirely RNG with what you get, so it could be months before you get the Monster set shoulder item in the armor type and trait you want. Sucks, but that's how it is. Maybe this is remedied in Morrowind, with any luck.

5. It's good to have at least one character that's a Master Crafter. Meaning, all traits unlocked on at least your most-used armor type, weapon type, and can make the Enchants you need. This happened to fall on my Nightblade main when I came back to the game a while back, before I quit again.

Thankfully, there's more than enough skill points to go around for you to max out all the equipment crafting trees, all your class skill lines, and a weapon skill line or two... plus some guild stuff, etc.

The other side of this is: when you hit the maximum level, traits matter tremendously. The three big ones, for DPS, are: Sharpened, Precise (weapons only), and Divines (armor). However, you want to know all of them on every piece of every armor type (and weapon types) because... certain crafted sets require you know a certain amount of traits to craft.

So if you want a Night Mother's Gaze set, you need to have 6 of 9 traits on every piece of whatever type you're crafting. Some sets require more traits, like Twice Born Star, which requires all 9 traits.

You can pretty easily find other people to craft things for you, but it becomes a major convenience for you to be able to do it yourself. Another good reason is alts; if you're an altaholic, you can craft your alts a set of +XP gear every 10 levels or so, with a moderately-OP weapon (like a purple for example) and have loads of fun instead of just using random quest greens or a blue you picked up.
Última edição por Requimatic; 8/mai./2017 às 11:17
God 9/mai./2017 às 8:10 
Escrito originalmente por Requimatic:
Escrito originalmente por tripecac:
On a whim (a/k/a sale) I bought ESO a couple weeks ago, and have been playing it daily since. I have some questions:

1) For those of you who subscribed, how much more enjoyable do you find each day's play? For example, does having the crafting bag so significantly free you up from inventory management to the point where you find your daily routine noticeably less repetitive than before?

2) At what point does crafting start paying off? My main is level 24 and so far I've never actually used any of the weapons and armor I've crafted. I just do the daily writs (to get money) and that's about it.

3) As a solo first-time player, does it make sense to pick a build / play style and max it out (e.g., throw everything into Magicka or everything into Health)? Or is it wiser to diversify (to a point, without resorting to mediocre-everything jack of all trades)?

4) Group dungeons - Safe to ignore for a first-time tourist hoping for easy mode? Or do they offer something fun/interesting that cannot be found in the main [solo-friendly] content? (In LOTRO I ignored group content 99% of the time without feeling like I was missing out)

5) Research vs deconstruct vs sell - Is it worth hording items with traits so that you can research them, or have your alts research them? Or is that a waste of time? I know, this is a very subjective question, and that's why I put it last. I'm just curious about your opinion.

Thanks!

1. Very much so, yes. Because of how expensive it is to max out your personal inventory and bank space, the Craft Bag became the only reason I subscribed for six months. It freed up literally 95% of my inventory space, both bank and personal.

Also worth noting is that ESO+ members will be getting double bank space soon, if they don't already. This will work in the same way that the Craft Bag does now, in that if your subscription lapses, you can withdraw the extra items, but cannot deposit more.

2. Crafting pays off at any level, because you can always upgrade your stuff beyond what you'll likely find at the time. Enter a little min/maxing, and this is why most folks will craft themselves a new set of equipment around every 10 levels or so. This is much more important now, because with One Tamriel also came a penalty for wearing equipment that was a lower level than yourself. I believe up to 60% less effective, depending on the severity.

3. Very much so, yes. Why? Because if you neglect a skill tree while leveling, the grind to max it out later on becomes... tiring. My suggestion: keep at least 1 skill from each of your class trees on your main action bar at all times, even if you don't use it. This keeps the XP flow to each skill line mostly even. In regards to skill points: your abilities deal damage based on your maximum resource, ie: Stamina or Magicka. So if you're playing a Stamina build and split your points 50/50 with Magicka, you're going to essentially be dealing 50% less damage with your Stamina abilities.

Respeccing laster is cheap, so focusing on a build while you level and using your attribute points accordingly helps you keep an edge.

4. You can safely ignore them, yes, but I highly suggest running them at random if you get bored. The reason is, learning boss mechanics before you need to run Veteran Dungeons will help you out a lot. There are certain bosses with one-shot mechanics. Some have high-damage area abilities. There's also some gimmicks, but I believe those are only in the DLC dungeons. (Ruins of Mazz, for example.)

Also, dungeon quests grant a skill point when completed, so you're going to want those eventually anyway.

If you're a min/maxer, or just want to do good DPS or be effective in general, you'll end up grinding out at least 3 Veteran dungeons per day anyway, due to the Undaunted Dailies. Finishing these quests yields 1 to 2 Undaunted Keys, which you use to open the Undaunted Chests... which contain the Monster set shoulder pieces. The head pieces (they're a 2/2 set, and very good) are dropped from Veteran dungeons with a 100% chance.

However, you still have to pray to RNG for the armor type and trait you want. Thankfully dungeon loot is tradable! So if someone else gets the piece you're looking for, chances are they'll just give it to you if they don't need it. It helps to announce at the start of a dungeon that you're looking for a particular piece, too.

The chests, though... they each have their own loot table. It's entirely RNG with what you get, so it could be months before you get the Monster set shoulder item in the armor type and trait you want. Sucks, but that's how it is. Maybe this is remedied in Morrowind, with any luck.

5. It's good to have at least one character that's a Master Crafter. Meaning, all traits unlocked on at least your most-used armor type, weapon type, and can make the Enchants you need. This happened to fall on my Nightblade main when I came back to the game a while back, before I quit again.

Thankfully, there's more than enough skill points to go around for you to max out all the equipment crafting trees, all your class skill lines, and a weapon skill line or two... plus some guild stuff, etc.

The other side of this is: when you hit the maximum level, traits matter tremendously. The three big ones, for DPS, are: Sharpened, Precise (weapons only), and Divines (armor). However, you want to know all of them on every piece of every armor type (and weapon types) because... certain crafted sets require you know a certain amount of traits to craft.

So if you want a Night Mother's Gaze set, you need to have 6 of 9 traits on every piece of whatever type you're crafting. Some sets require more traits, like Twice Born Star, which requires all 9 traits.

You can pretty easily find other people to craft things for you, but it becomes a major convenience for you to be able to do it yourself. Another good reason is alts; if you're an altaholic, you can craft your alts a set of +XP gear every 10 levels or so, with a moderately-OP weapon (like a purple for example) and have loads of fun instead of just using random quest greens or a blue you picked up.


Can you give me the link about that eso+ bank upgrade cuz I never heard of that?
JumbaWumba 9/mai./2017 às 8:35 
I fish and cook a lot, mainly for random people that need food, or newbies. I like craft bag.
tripecac 11/mai./2017 às 11:39 
I'm now level 27, and still have a level 5 sash.

I just tried crafting the best sash possible to replace it.

And... it stinks! My crafted sash provides much less armor than the level 5 sash, even when I crank up the amount of material to the max.

My clothing level is around 14. I haven't invested any skill points in clothing, though.

How can I get my clothing skills to the point where I can actually craft a useful sash for myself?

JumbaWumba 11/mai./2017 às 11:50 
Escrito originalmente por tripecac:
I'm now level 27, and still have a level 5 sash.

I just tried crafting the best sash possible to replace it.

And... it stinks! My crafted sash provides much less armor than the level 5 sash, even when I crank up the amount of material to the max.

My clothing level is around 14. I haven't invested any skill points in clothing, though.

How can I get my clothing skills to the point where I can actually craft a useful sash for myself?
You can upgrade your items with materials found from deconstructing. You made a basic white (common) sash. You can upgrade to a green, then purple, then yellow/gold. All giving more and more stats.
JumbaWumba 11/mai./2017 às 11:51 
Escrito originalmente por tripecac:
I'm now level 27, and still have a level 5 sash.

I just tried crafting the best sash possible to replace it.

And... it stinks! My crafted sash provides much less armor than the level 5 sash, even when I crank up the amount of material to the max.

My clothing level is around 14. I haven't invested any skill points in clothing, though.

How can I get my clothing skills to the point where I can actually craft a useful sash for myself?
http://eso.mmo-fashion.com/crafting-guide-clothing/
God 11/mai./2017 às 13:06 
Escrito originalmente por tripecac:
I'm now level 27, and still have a level 5 sash.

I just tried crafting the best sash possible to replace it.

And... it stinks! My crafted sash provides much less armor than the level 5 sash, even when I crank up the amount of material to the max.

My clothing level is around 14. I haven't invested any skill points in clothing, though.

How can I get my clothing skills to the point where I can actually craft a useful sash for myself?

imo you shouldnt waste your crafting items in that level. You will eventually drop a good item to replace that level 5 sash. It's not really that important. Gear is important when you reach 160cp, until that time I think you should save it because you will level up really quick and that item you crafted with using many crafting resources will become useless quite fast.
JumbaWumba 11/mai./2017 às 13:22 
Escrito originalmente por tripecac:
I'm now level 27, and still have a level 5 sash.

I just tried crafting the best sash possible to replace it.

And... it stinks! My crafted sash provides much less armor than the level 5 sash, even when I crank up the amount of material to the max.

My clothing level is around 14. I haven't invested any skill points in clothing, though.

How can I get my clothing skills to the point where I can actually craft a useful sash for myself?
Most people deconstruct and research anything they find up until max level, (lvl 50, CP 160. After CP 160 you still gain points, but that is max equipment level.)
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