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Een vertaalprobleem melden
You've been playing a while, so I wanted to assume you know how a tank should be playing.
Re-read your own words. You complain about the attacking skill......of the tank skill line.....not doing enough damage.
What does a tank do again?
Unsubbing from discussion to avoid the creepy forum lurkers types...
Tanks don't need attack. Just like DPS doesn't need large HP. MMORPGs 101.
I'm point out that for one, you are complaining that a tank line skill that scales off HP doesn't do enough damage, which automatically makes me think you don't understand dungeon roles, and 2, it is only 4351 magika without anything that reduces mana consumption, if you are tanking you should already have nice dmg mitigation and won't have to heal that often anyways unless you are fighting a boss, which you shouldn't be doing alone anyways.
You are crying about a problem that doesn't exist, on a forum that doesn't care and has no power to change anything.
Unfortunately, this isn't always the case.
While I haven't even played ESO in a while, nor do I know anything about Wardens, I can tell you this: unless this area damage skill comes with a taunt mechanism, or highly increased threat generation (likely), then it should be dealing more damage so the tank can keep some area threat going.
Nightblades already have an area drain they can use for this; although I don't think it comes with extra threat baked in the ability like it should (because some DPS Nightblades also use the skill and its morphs). I don't know what Templars use for area threat, but one of the best tanks I ever ran a vet dungeon with had insane crowd control to the point that it made me want to run a Templar tank because it looked so fun. (meaning, he did a damn good job with whatever he was using)
That being said, does the Warden ability in question have increased threat generation? If so, then yeah, I agree, the damage does not need to ramp up any further. If not, then it could use a bit of a tune up so they can keep area threat; otherwise, the ability is largely pointless and should be reworked in to a single-target threat bomb.
Speaking of that, what taunts do they have access to, if any? Minus any existing taunts from non-warden (ie: 1h/shield) trees.
As for the heal, that sounds pretty abysmal, however one could always augment it with Vigor if need be... although that would quickly deplete your Stamina pool for blocking.
Anyway, regardless of how the class plays right now, it's brand-new... it will very, very likely see tuning changes in every hotfix and patch for the next two months, so I wouldn't sweat anything bad about it right now; just try to work with what you've got and see if you can make something work.
That being said, how is the DPS version of Warden? Any good compared to existing classes? Also fun to play?
I'm genuinely interested and may come back to the game if it's worth it. Might have to look up some gameplay footage if so.
its stamina versiosn are worse then magika versions
Dps is also worse
heal is comlictated
warden is ment for solo quest play or 10+ content and pvp as support users
in 4 man can do normal version but will be useless in veteran versions
dps it for solo questing worse then most classes but good enough for questing.
tank path support buffer useful for 10+ party content and pvp (can not be main tank because its buff support system for party) its ment to be played in light armour with ice staff
healing s you place the heals on the floor for the group also tricky but can be nice support to templar and NB in 10+ party content, and pvp (is heal support can not be main heal sicne no debuff remover same thing with nightblade, main healer is still templar)
Lets say, Warden class is "f_ck you" for all normal players and "challenge" for those who think ESO is too easy.
I know they said it was going to be kind of a "jack of all trades" class, but making them blow at every role is a pretty bad move.
Oh well, I'll keep my eyes peeled then. It sounded fun from early release notes, like a viable DPS or self-sustain tank, buuuuut...
is junk for normal users and mostly crap of everything
thats their definition of jack of all trades
so if you see them write jack of all trades you can be sure its junk.....
allways been like that...
if you have hope for proper class watch if they write, them a specific role only those will be better
They meant "jack off on all buyers".
The other three classes are go-tos not for their specific roles but their attributes.
DK=Health
NB=Stamina
Sorc=Magicka
It seems to me that the Templar was designed with a balance of all three in mind. Being a Templar main, I can say from experience that they can perform admirably in all three areas, but they are surpassed by the other three classes in all things except healing.
The Warden's addition is essentially trying to fill a niche that is already filled to capacity. It's going to take a lot of work on ZOS' end to make it a decent long-term investment.