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Zgłoś problem z tłumaczeniem
Any kind of binding that doesn't include things like Media Keys or macros. Anything that Logitech added on top of the mouse API.
i see, that makes sense, altho i never install anything, it might be that Windows comes with built in driver that enables such complex functions on modern multi-button mice, or downloads it with updates...
В файле конфигурации "UserSettings" найти параметр "SET MinFrameTime.2" и установить значение "0.00500000", должно получиться так - SET MinFrameTime.2 "0.00500000". Это значение зафиксирует максимальный фпс на 200. В настройках самой игры включить вертикальную синхронизацию, что не даст игре разгонять фпс выше порога вашего монитора.
Баг в том, что при достижении фиксированного игрой максимального фпс (что обычно происходит в зданиях и прочих закрытых пространствах) мышь начинает дергать. И дело тут не в вашей мышке! Нашел на Reddit.
SOLUTION:
In the "UserSettings" configuration file, find the "SET MinFrameTime" parameter.2" and set the value to "0.00500000", it should look like this-SET MinFrameTime. 2 "0.00500000". This value will fix the maximum fps at 200. In the settings of the game itself, enable vertical synchronization, which will not allow the game to accelerate the fps above the threshold of your monitor.
The bug is that when the game reaches a fixed maximum fps (which usually happens in buildings and other enclosed spaces), the mouse starts to pull. And it's not about your mouse! Found it on Reddit.
It's not about the mouse, when you hit the default 100fps cap, the game ramps up the mouse acceleration massively. If you move your mouse quickly during this, the view/camera spins wildly. It's a bug. If you sit at the 100fps cap consistently, it's more likely to occur.
This ^
Muito obrigado meu problema foi resolvido com essa solução!
Thank you so much, it was driving me nuts. My GPU is way overkill for this game, already downclocking it by 100 watts, which barely mirrored in the fps i got (still 100).
Granted i had to change the UserSettings.txt to read-only otherwise the game would just overwrite it, but thank god. No weird frame limit anymore.
Thumbs up if this works for you.