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Then I grab some seeds via flora extraction and slowly expand via Botanical Gardens.
As for starting out, 500 seaweed/water from the market is overkill and cripples your early game speed - 50 is totally enough. 50 feeds a colony of 15 for 3+ days which is way more than you need to set up your own food infrastructure.
Speaking of, whats the consumption rate for food?
1. goto market
2. select industrial corporation/elect
3. Press F2 (Resource Panel)
4. Drag the Q1 Amplifier from market and drop it on any space under "Produced Mats" in the Resource panel.
It will appear all the info you need to craft it: building, module, ideal profile, required mats, blueprint...
Click on the Gear to see the list of available productions for that blueprint and select the one you are interested on. You can do this for any item.
Note you can place things from left to right if you want to know how to craft those mats as well and vice-versa.
Hope it helps ;)
When you start to produce food...and you will need it really soon, fertilizer is quite slow to get, so it's good to keep your stack growing up. So, it's better to use recyclers in Residences and keep the fertilizer.
So, in early game i mostly sell...what i can and mostly water and rations
Then i frequently add a second hangar dedicated to seeds. Then it depends on how many gardens/repairers i build, but i sell a lot of broken or repaired grains i don't need, stacking the best to make food.
I did not test after new version, but in my previous games i aimed at making a very profitable "Food Circle" in the first ring, then i would industrialize using outer rings after accumulating a good deal of credits.
BTW, i encourage you to build your own building blueprints, according to your real needs and to place a maximum of buiildings. If you use only "vanilla" ones, you will lose a lot of space