The Headliners

The Headliners

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Game crashing consistently
Every time I try to load into a created session, a fatal error pop up shows up in the middle of my screen and shortly thereafter my game closes out. I have my mic settings to push to talk, and not even using discord voice chat
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Showing 1-6 of 6 comments
BigRedZ33 Jan 30 @ 12:15pm 
Playing with an unplugged mic seems to work... but how am I supposed to communicate? Bruh...
Originally posted by BigRedZ33:
Playing with an unplugged mic seems to work... but how am I supposed to communicate? Bruh...
Same problem, off my mic and it worked too
Liouliouk  [developer] Jan 31 @ 2:34am 
We're deeply investigating this issue... So so sorry about that !
Have you tried with another mic? It fixed for some.
I have 3 different mics... all react the same, only works if there is no mic plugged in... this includes the headset with a built in mic
Liouliouk  [developer] Feb 2 @ 7:31am 
Hey!! Once again so sorry for these issues. So for the fatal errors, we found different ways of fixing it. Can you try these solutions starting by 1:

🙏 Please tell if a solution worked for you🙏

1. Installing last version of Microsoft Vusal C++

Install last version of Microsoft Visual C++ (If already installed, please uninstall first and install it again.:
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#latest-microsoft-visual-c-redistributable-version (download X64 version)

2. If didn't work before: Try beta version of the game
In the game properties in steam, in the "Betas" tab, you can enter this code: QWG82nvi3mCc
Try the beta version

3 Lastly, if none worked: Use DirectX 11
In the game properties in steam, in the "General" tab, add "-d3d11" in Launch options (without the "")
this didnt work for me, and it wasn't to do with a mic error for me. it's just if i try to join/create a session when i have dx12 in settings, or i try to just launch the game with -d3d12, it crashes and brings me to the unreal engine headliners crash reporter. can anyone help me?
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Showing 1-6 of 6 comments
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