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Bir çeviri sorunu bildirin
should just be an interact button, and a jump off button.
It's an intuitive design and has been the standard in almost every game for the last 10+ years, for good reason.
Players don't need to second guess their controls in a high stress environment, possibly getting themselves killed in the process and leaving a sour taste in their mouth.
Minecraft is a good example of this mechanism, it's ladders makes you able to ascend with the spacebar even if you don't touch the ladder due to you being inside the voxel/block space.
A alternative way to use ladders is to code the player avatar to 'climb' down the ladder like in other physics based FPS games where E to interact makes you animate and cling to the ladder, and spacebar is the only way to release off of it.
The former way is much easier, but going down ladders is a huge pain unless you add in some sort of magnetism to prevent the player from falling down ladders. For instance when you touch a ladder you will move at 'walking/climbing speeds' automatically (slow your horizontal movements temporarily, but ascend/descend like normal) until you move off of it or hit spacebar which nullify any further 'grabbing' of the ladder (for 1 second) until you hit E or move towards the ladder to touch it again?
Where you touch a ladder and it 'floats' you to a target point above it so you can look down to descend without going off the ladder. And if you are below and press E or touch it, it floats you to a space in front of the ladder so you can go up without being pushed or moved off of it... It's magnet style.
theres no fall damage around most ladders (the ones more then 2 stories will kill you)
which means you can just sprint off and ignore the ladder going down entirely