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i have a 4090 and game runs 3 32 inch monitors at 100fps+ just like ACC. that is why these cards exist.
learn what you're buying.. 4070 is a entry level gpu. you want to play you gotta pay.
Tells you everything that's coming on the road map when you launch the game.
Your response misses the point entirely. Yes, triple screens require more power, but the issue here isn’t just raw GPU performance – it’s optimization. The fact that my CPU remains underutilized and that performance takes such a massive hit with AI cars suggests deeper issues with how the game handles resources, not just GPU limitations.
A 4070 is not an 'entry-level' GPU; it’s a mid-range card capable of running many modern titles on triple screens at acceptable frame rates with proper optimization. For context, I can run other racing simulations on my triple-screen setup without any issues, even with high settings and AI cars. The problem here is specific to Assetto Corsa EVO.
If your 4090 can only hit 100+ FPS, that further highlights the game's inefficiencies, as that card should achieve much higher performance in well-optimized software.
Early Access or not, a racing sim like Assetto Corsa EVO should prioritize features like triple-screen support, as they are essential to its core audience. My intention is to provide constructive criticism, as I want to see this game succeed. Dismissing valid concerns doesn’t help anyone, least of all the developers trying to improve the game."
Instead of dismissing valid criticism, constructive input would help improve the game for everyone.
I really hope that it will be better and playable with the next updates :)
May I ask for which resolution you're using on triple screen?
Assetto Corsa Evo in Early Access with version 0.1.2 is very VRAM hungry atm.
I have a 4080s and the game runs on 5760x1080 with "triple screen setting OFF" on average 150 fps (mid-high to high settings) - independently from the FOV (40-80deg doesnt make any difference on fps) ...
Once you switch this "triple screen setting" to "ON" (which you should, as the camera view looks 1000 times better) the FPS drop constantly to an average of 70-90 FPS .....
I hope Kunos will fix it soon! (PS: VR has even worse performance)
I'm not disputing the game does need optimization, but some people just looking for unrealistic performance numbers.
like ACC, I run the game at max except mirrors. i get similar performance, 14900k running the game at 7680x1440 resolution, usually stays above 90 fps, 120 fps avg.
i play with a resolution of only 5760x1080
Turn off VSync and see if that helps for the CPU utizilation.
For video memory:
Please give a try to use VeryLow/Lowest graphics settings for triple 1080p and go for a test race with 15-30 AI drivers to see for how it performs.
Lot of AAA games are made these days with poor quality with full of bug...
I'm glad that the game was released this way, because a lot of feedback helps the developers until the final product.
i have 3070, when ingame setting triple is on the game 15-30 fps very low settings with 5 ai rain weather, when turn off the triple setting jump to 60-70 fps in medium graphic sett.
try turn off, not the best the view, but playable in triple. (for me)
I think it's easier for the developers if the general public gets involved in the testing, it's easier and faster to test publicly on all kinds of hardware than in-house... costs can also run high on a project of this size, the licenses for the tracks and cars are not thrown away for free, and it's not a disadvantage if you don't go bankrupt the company before relase the final ver.
Im having zero issues in triples with a 4070TI With AI, so either you have your setting smashed all the way up or something else in your setup is coursing the issue. Im using SRWE setting to 7680 width and centring, then in ACE chick the triples set FOV. No Black screen no crappy frames im getting between 90 n 100 FPS.
fps drops relative to AI are definitely related to CPU.
AC1 did have the same issues in its early state.