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We have a list of gamepad issues in this thread:
https://steamcommunity.com/app/3058630/discussions/0/756142482053410830/
Use it and describe the problem in detail, if other people have this problem too, i.e. it turns out that it is not a problem with your gamepad, then I will add it to the general list. I do not have an xbox gamepad, but I have an 8bitdo ultimae 2c gamepad, but I do not understand what delay you are talking about
The problem is not with my specific controller, I can guarantee you that. it's apparently pretty common for other xbox controller users from what I've seen
There's a post from 16th Jan, 2025 on the r/assettocorsaevo subreddit that showcases the bug in video form. Search for a post that contains "Game feels slow?" in the title and you should find it pretty quick.
The gist of it is that using a controller will cause the car to move physically slower than how it should as indicated by the speed displayed on the HUD/dashboard. And since the car is effectively moving in slow motion, but the timer is counting in "real-time", the laptimes end up wildly slower than what they should be, if the car was actually moving how fast the game says it is.
I've heard DualSense (PS5) controllers work fine, so it seems to be just an xbox controller issue, which frankly is even weirder. My guess is that the firmware for the xbox controllers are too slow to handle the FFB data from ACEvo, which causes the game to slow the car down to allow the controller to catch up
If you have an xbox controller on hand, I'd honestly recommend trying it offline, it's honestly pretty fun in practice mode with something like the BMW or mx-5 with TC off in the wet sliding around in slow motion. Alas it's a right pain in my rear when I'm trying to get my licenses
Couldn't tell you the model name if my life depended on it, I bought it from Xbox Design Lab a few years go. Best guess is that it's Xbox One / Series X era. But that's the case for basically all xbox controller users so not sure why that's important unless you're a whiz controller repairman or something
There they advised to enable or disable steam input to possibly solve this problem, but you probably already did that
Reddit or the Steam forum will not get those kind of issues resolved.
To oggmeista, just learn to drive without steering assists and your weight penalty will be gone.
https://www.reddit.com/r/assettocorsa/comments/1i2x6ty/assetto_corsa_evo_runs_like_in_slow_motion/
And this is about frame rate issues caused by Xbox controllers (or more accurately, x-input controllers, which includes non-MS controllers as well that support the same API) connected via bluetooth. In the thread there are two solutions for this that seem to work:
1) Use a wired connection (fixes frame rate issue + improves latency on Microsoft controllers, latency may be different on non-MS controllers)
2) Use steam input (does not affect latency but allows to still use bluetooth, fixed the FPS issue)
But there is more about bluetooth and latency issues that might result in significant lag which can give a feel of the car 'driving in slow motion' if latency is very high.
a) There are lots of bad bluetooth recievers out there which cause a lot of input latency when using game controllers. Depending on the device, a Microsoft controller, usually at around 8 ms latency with cable or a better BT reciever, can have 16-32 ms latency and that definitively gives you a feel of slow motion when steering a car in racing game (the car feels much heavier with higher latency)
b) If you are unsure about your latency, there is a simple tool that can give you same basic information about this:
https://github.com/chrizonix/XInputTest
This tool can't measure the 'full' connection latency but only the polling rate so it's not as accurate as a real hardware driven latency testing system but it can point out if there are issues with your bluetooth devices. An original Xbox controller (Xbox One or later) should be at around 8 ms in average, if you get much higher values your BT reciever ist most likely to blame here (for example, at 9ms it will still be fine, if you get, let's say 15 or even higher values, it's really bad).
c) If you find issues with your BT reciever and want to replace it (an USB dongle is 5-10 bucks in the end so it can be replaced easily) but you don't know which one you should by, go for a TP link UB400 (or maybe later UB500 or newer, about 10 bucks). I have found this one in a YT video demonstrating 1ms latency with a Playstation controller using this device and then bought it myself, the UB400 supports these latencies and I guess the later TP-Link models will work as well. I also had another reciever before this one that gave me horrible latency with my Xbox controller at about 32 ms which was totally unusable.
d) If you have one of these fancy 8bitdo bluetooth sticks you will have worse latency too, it's not as bad as with a truly bad generic BT reciever but it's significantly worse than it could be, resulting in about 16 ms latency.
All values are based on the XinputTest software, so these can't be compared to other testing methods as used by many game controller reviews these days, it's only comprable if the reviewer also uses this tool.
Frame-rate issue is quite different to what the author alude to (i.e. the game engine slowing down entirely, while time goes by at normal rate). Hence my doubts of what this user is trying to identify as "bug" preventing him to beat timers. Sounds more like a skill issue...
And, if a player has a feel of responsiveness when playing with a keyboard but 'slow' response when playing with a controller, this is very likely an input lag issue, especially with bluetooth involved without further information. I experienced really high latency issues with some of these recievers and the Microsoft controller, even wired but especially via bluetooth, always felt sluggish and 'slow' to me personally and I can definitively feel a difference between wired and a halfway decent bluetooth connection, but with a bad reciever, this gets absolutely sluggisch resulting in exactly what the OP is describing.
I don't think this is a skill issue, lower input latency is simply beneficial to the player, allows for more accurate inputs and also feels much better.
It's not input lag, the car is literally in slow motion. If i had to best describe how it feels/looks, it's almost exactly like how Rocket League's slow motion feels in freeplay. But the thread you linked above mentioned turning on Steam Input on in the ACEvo steam properties, which I did, and that seemed to solve the issue