Assetto Corsa EVO

Assetto Corsa EVO

How to get the "enhanced understeer" from AC?
Like the title say - how do i get this in ACE?
Im very used to it and it made me a better driver, but it's missing and i only get the rack FFB.
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Showing 1-15 of 24 comments
eispfogel Jan 22 @ 10:15am 
Bump
its not in the FFB. its very mushy with no detail. this isnt anything like ac1s FFB.
goblueteam Jan 22 @ 2:40pm 
idk I really like the FFB lol I have everything on 0 but the gain.
Originally posted by goblueteam:
idk I really like the FFB lol I have everything on 0 but the gain.
Me too.... feels really good with zero dampering at all.
when your wheels dampers are turned off you can feel the front wheels the moment they start to understeer and also the moment you regain traction. its done quite well.
No. I can't feel it like in AC1. The FFB is OK, but i just need this Enhanced Understeer Effect as it communicates very clearly how much the tyres can take. It also feels more like i have G-Forces of a real car - something that the rack ffb only fails to deliver(and something that Codemasters always delivers in their games). Also the weight shift is communicated very clearly with that effect.

I thought that this Engine is a modified engine of AC1. So maybe the enhanced understeer effect is in there somewhere.

The Current FFB is OK, but just feels like GT7 - only Rack FFB which is realistic - yes, but it doesn't delivers the feeling i need for a simulation. Something that was understood by Kunos before.
Originally posted by Quick☢420™:
Originally posted by goblueteam:
idk I really like the FFB lol I have everything on 0 but the gain.
Me too.... feels really good with zero dampering at all.
same here, just force to 100% everything else at 0, finetuning dampers over wheelbase settings.
Again - FFB is alright but it just lacks the enhanced understeer effect.
DmAnd Jan 23 @ 8:52am 
Don't forget that it will also feel different from car to car.
The enhanced understeer effect in AC is a "canned" effect not an actual force that is generated from the steering rack so it's best avoided. As others have mention in this thread the FFB damper is set way too high by default in ACE which masks steering feel and the FFB is much much better once you dial it completely out. I've got steering damper and filter at zero and dynamic damping at 40% and the FFB for me is already miles better than AC and I've sure it will only improve further through EA.

Personally in sims and in real life I avoid driving cars which understeer in any case!
DmAnd Jan 23 @ 9:42am 
Why have both 'damper' and 'dynamic damper' settings? Is 'dynamic damper' some sort of auto damper? How does that work?
eispfogel Jan 23 @ 11:57pm 
Originally posted by Some Call Me Tim:
The enhanced understeer effect in AC is a "canned" effect not an actual force that is generated from the steering rack so it's best avoided. As others have mention in this thread the FFB damper is set way too high by default in ACE which masks steering feel and the FFB is much much better once you dial it completely out. I've got steering damper and filter at zero and dynamic damping at 40% and the FFB for me is already miles better than AC and I've sure it will only improve further through EA.

Personally in sims and in real life I avoid driving cars which understeer in any case!

It seems you don't know what this did in AC.
And it's not a canned effect either. A canned effect is like a vibration in the wheel that always starts when a certain condition is met and it will always be the same. Same like canned laughter that always plays in sitcoms. Some road effects in AC where canned.

This is not what's happening in AC. It's also no a centering spring effect which will always be the same.

It also has nohing todo with a car in a understeer situation.

Enhanced Understeer let's you always feel the weihtshift of a car and how much a tyre can take. You will get more and more resistance as you are nearing the maximum the tyres can take when cornering. If you are over the maximum then the FFB become lose as the tyre lost traction. This way you will feel the slipangle of every car very clearly and it adds a g-force feeling which pure rack FFB can't provide.

Rack FFB is great! But if you don't have a motion rig, then this will not provide enough information about the car.
Rack FFB will also feel weak, if your tyre compound changes from soft to hard for example. Or if you are driving a streetcar. The streetcar will feel weightless and floaty compared to a racing car with soft tyres.
This is also a problem in GT7. If you dialed in the FFB for say a Ferrari Testarossa and then drive a Tomahawk after that it will break your arms. You have to constantly adjust FFB depending on what you are driving and which tyre compounds you use. There is no consistency.

Enhanced understeer in AC always provided the same information, no matter which car. If you drive a racing car it might be more pronounced, since those cars are faster(=more g-force) than streetcars.
So this along with good rack FFB(which ACC and ACE has) would feel great for everyone and it will also work with fine with wheels with 3 or less NM of force. You will always feel the slipangle no matter what. The current implementation isn't able to provide that.

So how can we get this back? I need to feel the slipangle in every car no matter what car, or what tyre compound is on use,
eispfogel Jan 24 @ 12:55am 
www.overtake.gg/news/assetto-corsa-evo-state-of-early-access-known-issues.2792/?page=8#comments

"UNDERSTEER EFFECT
What AC has is the "understeer effect" which is an artificial REDUCTION of FF level when understeer is detected. This was something a guy in a team who is a friend and whom I love wanted to try.. so I added it but it's an abomination that should have never seen the release button and that nobody should use.. infact it's gone in ACC."

This is not what the effect did, but yeah...it seems this will not return again.
Last edited by eispfogel; Jan 24 @ 12:56am
But what you've described is what Stefano said. The wheel gets harder to turn until you reach understeer. In real life there isn't much of a reduction in steering load, only a degrease in rate of rotation and lateral g.

Enhanced understeer simply reduced the wheel torque when understeering, giving a sense of a distinct peak of wheel torque near ideal slip angle. But it was canned in so much as it was a fairly fixed percentage drop rather than a calculation physics parameter.

And you can get the same cues from looking at the screen and listening to the tyres without the weird wheel torque behaviour.

However, I can totally see why some people liked it - it's a bit like the ideal driving line insomuch that people think it's helping them or it aligns with arcade game feelings. I'm not against it being added as a slider or even boolean because the better drivers can just turn it off.
That's the thing - we are not driving a real car. This is only a simulation.
Everything might be mathematically correct, but it also needs to convey the feeling of driving a car.
Slightly Mad Studios used an excellent helmet cam that also tries to convey g-forces via visual cues. Along with the sound and force feedback(once you dialed that in in Project CARS 1 and 2...) i had a very strong feeling for the cars and the handling. It was almost perfect(for me at least).

Lewis Hamilton didn't like simulators, because he cannot feel g-forces in a sim and thus it makes him a worse driver. He needed more training to just rely on visual and audio cues to drive good in a sim.

And for me the understeer effect also provided a form of g-force simulation. I could feel the weight shift and resistance as if im driving a real car. This was enough to fully immerse me in Assetto Corsa and it made me a better driver.

Playing Gran Turismo 7 for example feels numb in coomparison to Grid Auto Sport and Project CARS.
GT7 has good Rack FFB, but it depends too much on tyre compound, the car and track condition to read the car.
I might feel the car well when driving soft tyres, but with the same car i might not feel anything when using hard tyres, as rack FFB only simulates what the Rack is receiving.
Suddenly the FFB feels very weak and thus you canno read your car correctly anymore and have to again rely more on audio(screeching tyres) and visuals. This is...not great :/

Same when driving a Road Car - you won't feel anything with a roadcar and komfort hard tyres and you have to dial up the FFB to get something from your wheel. You have to constantly adjust FFB if you are not only driving Group 3 cars. It sucks....
(if you have GT7 - just test a GT3 car on brands hatch and after that drive the Testarossa in the current Sport Mode Time Trial to feel what i mean).

I never knew how Stefano felt about this - now i know and it makes me sad....this is a game i play in my living room...let me feel the car! :(
Rack FFB is only good in certain conditions, but it isn't enough in a game to convey the act of driving.
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Date Posted: Jan 21 @ 9:55pm
Posts: 24