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This is because civilian cars can be driven not only for 9-3 o'clock. Try the 10:30-4:30 o'clock hand position on the steering wheel.
A guy comes to a TV repair shop and brings a TV: - Look, - he says, - I'm sitting in the evening, watching TV, picking my ears with a
screwdriver and suddenly - bam! - the sound is gone.
They should really add FFB Gain & Steering Angle to the Tune menus per Car
like Forza motorsports did
A skilled driver does not turn the steering wheel there, because the steering wheel hits there, and the suspension can also be damaged. The proposed 1080° increases the range to the maximum possible.
After installing the settings specified on the link, nothing changed at all in FFB. Nothing changed, the sensations remained exactly the same as with 1080°
Can you see your hands in VR or are you playing in pancake mode in that view where you can see your hands??
FFB gain is where i said you can increase or decrease FFB per car as its different per car and have it save to the tuning menu of that car.
which is a godsend and the only thing FM did right.
eg so if you want to bring up the FFB torque of 1 car say the S2000 cause you want to get more feel out of it you can via the game and not by your steering wheels software or the opposite drop the FFB of a race car cause its tooo aggressively strong.
i wasnt the one that said it changed FFB , how can it when half the ♥♥♥♥ is missing in the first place other than shortening or lengthing the operating range To be Align with the hands in game per car
obviously the lower the number the smaller the range the more sensitive steering gets increasing FFB to respond faster than a bigger operating range (did FFB change from default 1080 ..... the answer would be yes slightly it had to cause you decreased it and made it a little more sensitive)
Not dramatically like 1080 vs 540
From F1 to Rally to Track Racing .....
those number changes aint Massive changes as its kinda in the range for road cars for Track racing operation Range so it wont be a massive difference but for those who play in the view where they can see their hands this makes sense
You can totally play with 1080 cockpit view that post wont make sense
How can it you dont have a reference point other than your dash
which aint a reference point to begin with
Driver View however is a different story
and if your in chase cam view .... well..... learn 2 read i guess
a skilled driver says what?
so whats a skilled driver steering angle for Formula one? 1080 you say?
"correct steering angles to "match" the rotation from the "animated wheel" with the "wheelbase" i dont think he can get much clearer than that
if i use 1080 recommendation or as you kindly suggested via ingame and software the steering wheel animation in VR at 90 degree turn is soo off by soo many degrees it does not match the animated wheel in game with the wheel base in my hands its soo off putting or what ever degree its just wrong its soo obvious is not funny
and his recommended settings are spot on and synced from the steering wheel in game to your hands
again i say again if your playing with a view you can see the steering wheel animation and hands and you want to match ingame with your real life wheelbase.... that list is very correct
if you do not use this view it doesnt matter cause you cant see a reference point to throw you off and you can play with whatever angle you desire
how did we get to drifting and parallel parking from looking at our hands and wheel
lost in translations
https://steamcommunity.com/sharedfiles/filedetails/?id=3409744905