Assetto Corsa EVO

Assetto Corsa EVO

BEST MOZA WHEEL SETTINGS
IN GAME:
FFB- 100%
DYNAMIC DAMPING- 100%
MINIMUM DAMPING- 0%
DAMPER GAIN- 0%

PITHOUSE SETTINGS:
GAME FFB- 100%
MAX OUTPUT- 50%
WHEEL SPEED- 100%
INTERPOLATION- 0%
DAMPENING- 30%
FRICTION- 0%
INERTIA- 1

Everything else is preference. If this is not strong enough turn up max output level, friction can be turned up a bit as well if you are not drifting to get more resistance.
Do not change anything in the game settings, everything can be done through the pit house.
< >
Showing 1-10 of 10 comments
Nik2Ez Feb 21 @ 5:36pm 
Disable dynamic damper ingame and be surprised how much less mushy and delayed everything gets
Partizan Feb 21 @ 6:22pm 
♥♥♥♥♥♥♥♥♥, why do you need to adjust anything when you have a reference? Do you still turn it in your car? Have you heard that the steering wheel has very different reactive forces on different cars? Now tell me why you are showing off and trying to adjust it if everything works better than ever according to the reference? It is enough to just adjust the force on the base to a comfortable zone for one-handed control! Oh yeah, don't use the Butterfly Style GT Wheel to control civilian cars, they have a regular round thing on them for a reason.

This is because civilian cars can be driven not only for 9-3 o'clock. Try the 10:30-4:30 o'clock hand position on the steering wheel.

A guy comes to a TV repair shop and brings a TV: - Look, - he says, - I'm sitting in the evening, watching TV, picking my ears with a
screwdriver and suddenly - bam! - the sound is gone.
Last edited by Partizan; Feb 21 @ 6:33pm
PAWNSTAR Feb 21 @ 6:57pm 
https://steamcommunity.com/app/3058630/discussions/0/756142145462626133/

They should really add FFB Gain & Steering Angle to the Tune menus per Car
like Forza motorsports did
Partizan Feb 21 @ 8:36pm 
Originally posted by PAWNSTAR:
https://steamcommunity.com/app/3058630/discussions/0/756142145462626133/

They should really add FFB Gain & Steering Angle to the Tune menus per Car
like Forza motorsports did

A skilled driver does not turn the steering wheel there, because the steering wheel hits there, and the suspension can also be damaged. The proposed 1080° increases the range to the maximum possible.

After installing the settings specified on the link, nothing changed at all in FFB. Nothing changed, the sensations remained exactly the same as with 1080°
Last edited by Partizan; Feb 21 @ 11:29pm
Did give these settings a try not to my taste at all much prefer reference
PAWNSTAR Feb 22 @ 4:42pm 
Originally posted by Partizan:
Originally posted by PAWNSTAR:
https://steamcommunity.com/app/3058630/discussions/0/756142145462626133/

They should really add FFB Gain & Steering Angle to the Tune menus per Car
like Forza motorsports did

A skilled driver does not turn the steering wheel there, because the steering wheel hits there, and the suspension can also be damaged. The proposed 1080° increases the range to the maximum possible.

After installing the settings specified on the link, nothing changed at all in FFB. Nothing changed, the sensations remained exactly the same as with 1080°

Can you see your hands in VR or are you playing in pancake mode in that view where you can see your hands??

FFB gain is where i said you can increase or decrease FFB per car as its different per car and have it save to the tuning menu of that car.
which is a godsend and the only thing FM did right.
eg so if you want to bring up the FFB torque of 1 car say the S2000 cause you want to get more feel out of it you can via the game and not by your steering wheels software or the opposite drop the FFB of a race car cause its tooo aggressively strong.

i wasnt the one that said it changed FFB , how can it when half the ♥♥♥♥ is missing in the first place other than shortening or lengthing the operating range To be Align with the hands in game per car

obviously the lower the number the smaller the range the more sensitive steering gets increasing FFB to respond faster than a bigger operating range (did FFB change from default 1080 ..... the answer would be yes slightly it had to cause you decreased it and made it a little more sensitive)
Not dramatically like 1080 vs 540

From F1 to Rally to Track Racing .....
those number changes aint Massive changes as its kinda in the range for road cars for Track racing operation Range so it wont be a massive difference but for those who play in the view where they can see their hands this makes sense

You can totally play with 1080 cockpit view that post wont make sense
How can it you dont have a reference point other than your dash
which aint a reference point to begin with

Driver View however is a different story

and if your in chase cam view .... well..... learn 2 read i guess

a skilled driver says what?
so whats a skilled driver steering angle for Formula one? 1080 you say?
Last edited by PAWNSTAR; Feb 22 @ 5:59pm
Partizan Feb 22 @ 7:17pm 
Originally posted by PAWNSTAR:
Originally posted by Partizan:

a skilled driver says what?
so whats a skilled driver steering angle for Formula one? 1080 you say?

For those who are on an armored train, I repeat that the maximum possible steering angle does not affect the steering angle of a specific car at all, if you haven't figured it out yet. If the car has an angle of 750°, then simply after you turn it to this angle, there will be no rebound, the steering wheel on the device can be turned further, but the car's wheels do not turn anymore. If it is a formula or a kart, then they will have their own, not 1080°. It's time to know this, in all games of the AC series it is like this.


By the way, you can set the rebound on Moza separately from the maximum steering wheel turn and this kind of hints at how it actually works.

The steering wheel turns to the rebound in several cases: when turning using reverse or when parallel parking. Maybe in drifting... but definitely not to the rebound, but very close to it.
Last edited by Partizan; Feb 22 @ 7:41pm
PAWNSTAR Feb 22 @ 8:11pm 
Im not sure how your not seeing it with your eyes his post he said
"correct steering angles to "match" the rotation from the "animated wheel" with the "wheelbase" i dont think he can get much clearer than that

if i use 1080 recommendation or as you kindly suggested via ingame and software the steering wheel animation in VR at 90 degree turn is soo off by soo many degrees it does not match the animated wheel in game with the wheel base in my hands its soo off putting or what ever degree its just wrong its soo obvious is not funny

and his recommended settings are spot on and synced from the steering wheel in game to your hands

again i say again if your playing with a view you can see the steering wheel animation and hands and you want to match ingame with your real life wheelbase.... that list is very correct

if you do not use this view it doesnt matter cause you cant see a reference point to throw you off and you can play with whatever angle you desire

how did we get to drifting and parallel parking from looking at our hands and wheel
Last edited by PAWNSTAR; Feb 22 @ 9:10pm
Partizan Feb 22 @ 10:27pm 
just Relax)
lost in translations
Miles Feb 23 @ 1:14am 
This is all you need. With FFB Gain set to your preference.
https://steamcommunity.com/sharedfiles/filedetails/?id=3409744905
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 21 @ 12:13pm
Posts: 10