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Spoke to a few people that use damping and told them to turn it off and then they realised what the issue was with the "terrible" FFB.
I am referring in particular to the Mazda MX-5 Cup, which is a track-prepared slick-equipped car but still derived from a road car, with performance and limits in proportion. Not to mention an engine with less than 200 hp.
Now, the MX-5 is certainly a lively car in terms of dynamic behavior (I know because I drive one), but it remains progressive and predictable in its reactions, always providing ample warning before reaching its limits.
The version modeled in EVO, however, feels more like a formula car—it is driven almost entirely with throttle and brake and is extremely tail-happy. I find this excessive, unrealistic, and quite different from the much more composed behavior of the same car in Assetto Corsa, which I believe is somewhat closer to reality.
That brings me to the critical issue of force feedback.
As others have rightly pointed out, in EVO load transfers to the front axle are generally well conveyed through force feedback (with the exception of the ABS effect). Braking and turn-in phases are decently communicative, and even near one's limit, it is possible to control corner entry (at least from a neutral phase) with reasonable precision.
The problems arise in the mid-corner and exit phases—when transitioning back to neutral state before a rearward load transfer due to acceleration. Throughout this entire phase, force feedback fails to provide convincing signals about available grip and G-force, or at best, it does so weakly and with a noticeable delay.
For this reason, even with low-power cars like the MX-5, it is surprisingly easy to induce a snap oversteer, which quickly becomes unmanageable due to the lack of clear feedback and the excessive modeling of load transfer effects.
Exactly You have ENOUGH information that you need to control the car.
through just steering and a little bit of rumble strips... and when you go off into the grass Moreso on the remastered ACC race cars than the road cars
HOWEVER with out Tyre behaviour & Suspension Data going to feedback
Your basically Driving this and feeling this
https://img.buzzfeed.com/buzzfeed-static/static/2015-07/28/5/campaign_images/webdr15/bear-grylls-im-flying-2-2502-1438074240-5_dblwide.jpg
which is equivalent to this
https://oyster.ignimgs.com/mediawiki/apis.ign.com/forza-motorsport-2023/6/6d/Forza_Motorsport_Skip_Practice_Promo_1.png
and we all know of the outcome of those 2 things were
Dont get me wrong steering is fantastic and its very good Starting point
it just needs a couple more essentials added like every other sim racing game
hopefully it gets added before they add the famous track and free roam,
because you dont want to sail the titanic through nordschleife (The FFB Test Track)
------------------------------------------------------------------------------------------
To the Entry Level steering wheel Users saying FFB is Perfect
Please Factor in The DEVS of Forza motorsports listened to entry level Steering wheel users & control pad users for Feedback about FFB Physics and handling who cant Feel FFB above 2Nm and vibration motors in a gamepad
So if you can only feel this @ 2 Nm
https://toysrus.com.au/cdn/shop/files/37ff9204111ded4a78e701bf9cf409938adb37ae9269991ee3588eec5e53b35c.jpg?v=1739191320&width=2000
what made you think you can feel this @ 12 - 32nm
https://www.lemansentertainment.com.au/wp-content/uploads/2024/08/2024-05-31-GSH-Photography-0086-Final-1280.webp
https://hips.hearstapps.com/hmg-prod/images/ricky-taylor-usa-helio-castroneves-usa-alexander-rossi-usa-news-photo-1578578985.jpg
when you wheel has limited you to 2nm
https://toysrus.com.au/cdn/shop/files/37ff9204111ded4a78e701bf9cf409938adb37ae9269991ee3588eec5e53b35c.jpg?v=1739191320&width=2000
These Threads aint attack on you, Its bringing the core aspect To the DEVS attention which is there translation over to Steering wheels and whats missing
By saying its perfect would result in another Forza Motorsports disaster
and NO its NOT EARLY ACCESS, Its Feeback on Force Feed Back R#$ar#
to those who play that card
The DEVS : Whats seems to be the problem?
The Re#$@s : Its early access
The DEVS : "No $##t lol, so whats the problem?"
To be the best simulator they gotta get feedback about how to make it better
and for racing games How it translates over from game to FFB on wheels is crucial
Just as crucial as Fast FPS & Stability, Optimizations & Connecting to their servers
It's not about steering, it's about feeling! I feel the grip, understeer, oversteer and if something is lost, my Next Level Motion Platform V3 shows me and it is also still in the beta profile for AC EVO.
Most people will only play on a wheelbase and pedals and i believe thats what the topic is about
via its rear wheels lighting it up?
induced by your throttle control
not by steering
or undualtions in the road and dips in geometry of the track
Without the Platform lol , cause thats cheating
eg standing start do a burnout on the grid.... can you feel it?
When your drifting in EVO ... what are you feeling
when you want to exit out of an apex from a trail brake what exactly are you feeling
This game limited atm steering arm, grass and kerb (Basics)
no springs no tires no road data
kinda like your connected to your steering wheel column and not the Track
like a hover board or a boat
But you should feel grass and sand when you go off track around the 6nm mark
as for oversteer and understeer that would be your steering arm with weight shift for turning but NOT traction loss and scrubbing of your tires relative to the road or when you Plant your throttle and bag it up out of the apex you should feel traction biting between wheel and track or traction loss when wheelslips starts to happen
unfortunately we only feel steering arm and thats about it
so when someones says FFB is not lively , Flat or is a bit sad..... Its because of this and the feeling of being disconnected from the track
They come from games with better FFB Experiences
It's the same ffb that's in AC1