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Yes that is correct, there is not a single public server which allows for actual racing on sim players overwhelmingly voted favourite race track, not a single one..cseriously can you F** Adam and Eve that!??
That in a nutshell is the blatantly obvious concern with your idea,,,,ps and i always hated minecraft, c'est la vie.
However if you are asking me whether being open to mods is a good idea, yes of course, it is, but i would be horrified at the idea that what happened to AC might also happen to ACE
And please do not attempt to patronise me and or suggest ,joining sim racing clubs to be able to race, I do not make this post to be suggested the same lame idea quite simply iwe should be able to simply log online and play public race servers of virtually any car/track combo whenever we decide to have a casual race, this idea of being forced to join clubs to do what the game was designed to do is totally preposterous and frankly a disrespectful joke.
This is exactly the point of my post. I really can't see how the main focus of the original Assetto Corsa has to be wheel-to-wheel racing, especially when the game shipped with different game modes and even drift car builds. Kunos themselves said that they make simulators, not "games". Most simulators I know are very barebones, just like AC. They don't tell you what to do; they just give you the tools to find your own fun.
You're clearly one of the players who prefers that type of playstyle, and I adore it; I like to dabble in it occasionally, too.
Correct me if I am wrong; you're saying that there are no racing servers in AC on Nordschleife? If so, a quick search on Content Manager can show you that there are plenty. Even if there wasn't... Be the change you wanna see. Start your own, build a community around it... Which leads me to my next point.
Let's not forget, multiplayer games thrive on community. And since this is a simulator, it's not unreasonable to compare it to reality. In the real world, professional race car drivers have sponsors, teams, and a whole support system. So, why should it be any different here?
In the end, my post was about freedom of choice. Let's not take away that freedom because we stick to our own playstyle so religiously. This is the exact thing I am trying to "prevent." All of our playstyles can coexist. It doesn't have to be either/or. If you don't like one playstyle, like SRP, just ignore it and don't participate.
You think i want any part of this sequel if i were too know now, it is going to follow the same path?.. and be starved of actual racing content?..p
I'm not against expanding the format, but completely killing it's designed intention, that's something else altogether which to be honest horrifies me and makes me angry, so i'm making this known now, because i'm pretty sure i'm not the only one..
For me, I treat it as such and only play it when I'm in the mood to run on one of the tracks. I don't do multiplayer, nor pvp, nor any of that. I literally, only play Assetto Cora games when I feel like running on a track, which isn't very often unfortunately. Open world is more my thing and even to that note, I look more at GTA Online and less at Forza Horizon.
It may be released with the primary focus on tracks, but it doesn't have to be. If you play the game for the realism, shouldn't you be able to do whatever you want with that? Why limit ourselves? That is ultimately my point with this entire post. People really want to limit the game just because they don't want it to have other labels than what they are comfortable with.
If your heart beats for circuit racing, that's perfectly fine! It's a crucial part of the game, and I, too, find myself enjoying it on occasion.
My heart beats stronger for open-world and drifting, and that's totally fine, too, because what I really like the most is being able to do whatever I want while still having amazing physics and graphics.
Again, with the assumptions. I don't remember seeing Kunos ever say it was only a track racer. And I think it's unfair to say so when there are literally different game modes built in.
Kunos themselves flirted with the idea, by adding 2 official road tracks into AC1. Highlands and Black Cat County. It made sense, because AC1 had mostly street legal cars, that are not raced on track. Actually it's ironic that people complain that "open world is not realistic". Having random races at Brands Hatch with road cars is not either. Yet AC1 was mostly that
From that, there's not so long way into a game with a larger network of similar roads as Highlands had... plus some AI traffic. You could close off segments, for closed races. Similar to what Highlands had.
It could be even added into what is primarily a circuit sim. Just increase the maximum map size, add some forks into the roads, and add AI traffic. When it's going to have road legal cars, would make sense to have roads too.
At least with a better support for big maps + proper AI traffic, so modders can create more open roads. Maybe Kunos can release just 1 open road map, with optional AI traffic. Let modders to do the rest
EVO is said to have "road cars, classics, hypercars, and race cars" (from store page) so I guess it's going to be again like AC1, a random assortment of random vehicles. Sometimes without any competitors in the same class, just a singular car. In a circuit sim, I would prefer complete series, where you have full grid of cars for each racing discipline. Not 1 or 2 cars
But anyway, if you have road cars, why there is no roads then
Gran Turismo would be all things to all men but it's not on PC.