Assetto Corsa EVO

Assetto Corsa EVO

TheFibrewire Jul 1, 2024 @ 10:45pm
Why was unreal engine hated?
hi all, I feel ACC even with unreal was very good why was Unreal hated and why everyone is saying they should go back to old engine?

UE5 has become industry standard and it has become mandatory to use that engine else you are not part of the competition. Why will a game dev sabotage themselves by not using industry standard UE5?
Originally posted by sxdatxbxlly:
yes, as stereomike said - ue is limited at simulation aspects, especially very limited at calculating collisions (acc was made on ue4). its crashing alot too.
imo ue4 looks pretty bad too in every game on this engine. ue5 is better for graphics, but i think its even worse for simulation, this is why for example ea wrc made their game also on ue4, not ue5.

also vr performance is very poor with ue4. you just cant get stable frametime with it, cant get low latency, performance overall is pretty poor with it while game still looking not that good.

you will need to tweak settings ALOT to get somewhat playable experience in vr
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Showing 1-15 of 15 comments
stereomike Jul 2, 2024 @ 2:43am 
From what I know is because UE5 was limited to what you can simulate/realistic aspect
The author of this thread has indicated that this post answers the original topic.
sxdatxbxlly Jul 2, 2024 @ 4:12am 
yes, as stereomike said - ue is limited at simulation aspects, especially very limited at calculating collisions (acc was made on ue4). its crashing alot too.
imo ue4 looks pretty bad too in every game on this engine. ue5 is better for graphics, but i think its even worse for simulation, this is why for example ea wrc made their game also on ue4, not ue5.

also vr performance is very poor with ue4. you just cant get stable frametime with it, cant get low latency, performance overall is pretty poor with it while game still looking not that good.

you will need to tweak settings ALOT to get somewhat playable experience in vr
sxdatxbxlly Jul 2, 2024 @ 4:15am 
with their own engine they can make it look as good as ue5, theres nothing magical to unreal to use it everywhere for getting good looking graphics. but they also can build and tune their engine to meet their own criterias
Jally Jul 3, 2024 @ 3:01pm 
For most casual players used to console like stutter with blurry graphics with arcade leaning physics, unreal is probably fine for them and wont notice but for players that are used to simulation titles like Richard burns rally, Automobilista 1, Assetto Corsa 1. they prefer in house game engines that's actually custom built for the game they build. Unreal is more like a jack of all trades but a master of none.
sxdatxbxlly Jul 4, 2024 @ 2:24am 
Originally posted by Jally:
For most casual players used to console like stutter with blurry graphics with arcade leaning physics, unreal is probably fine for them and wont notice but for players that are used to simulation titles like Richard burns rally, Automobilista 1, Assetto Corsa 1. they prefer in house game engines that's actually custom built for the game they build. Unreal is more like a jack of all trades but a master of none.

thats also the reason why dirt rally 2.0 (in house engine) was such a success and just a really damn good game especially for its time and ea wrc (ue4) is a mess and overall a bad game that has worse simulation in every aspects. only maps are kinda ok.

and 80% of console or just controller players are happy with it, but 80% of pc simracers are sad that ea made codemasters make this mistake of a game
Phoenix Jul 4, 2024 @ 11:03am 
i'm not a big VR user but i did own a Quest 3 for about a month and one of my main takeaways, generally speaking, about VR on PC is that Unreal Engine games are HORRIBLE for VR in terms of hardware requirements for smooth frame rate and sharp rendering.

i have a 5800x3D and 3080 Ti (not top of the line anymore but still pretty solid) and i had to tweak ACC for HOURS to find the tiny sliver of correct settings that could maintain 72 fps and look crystal clear. the same thing happened on several other UE-powered VR games i tried. meanwhile, other games on other engines (such as VTOL which is Unity, or DCS World) were SO MUCH easier to set up to maintain sharp clarity with good frames.

there are many other reasons why UE can be a poor choice for games/sims like this but that is one reason that VR sim racers hate it.
Andrew_WOT1 Jul 4, 2024 @ 8:04pm 
Originally posted by Phoenix:
generally speaking, about VR on PC is that Unreal Engine games are HORRIBLE for VR in terms of hardware requirements for smooth frame rate and sharp rendering.
UE4
https://www.epicgames.com/roborecall/en-US/home
Phoenix Jul 5, 2024 @ 2:17pm 
Originally posted by Andrew_WOT1:
Originally posted by Phoenix:
generally speaking, about VR on PC is that Unreal Engine games are HORRIBLE for VR in terms of hardware requirements for smooth frame rate and sharp rendering.
UE4
https://www.epicgames.com/roborecall/en-US/home
did you mess the part where i said "generally speaking"?
Dominic Apteryx Jul 6, 2024 @ 6:59pm 
UE5, with Unity, has become industry standards because studios do not have the time(mostly) or talent to write and debug their own engine. It is a huge job, especially a simulation engine.
UE5 is cheap enough and good enough for most games
Quick☢420™ Aug 29, 2024 @ 7:48am 
Originally posted by TheFibrewire:
hi all, I feel ACC even with unreal was very good why was Unreal hated and why everyone is saying they should go back to old engine?

UE5 has become industry standard and it has become mandatory to use that engine else you are not part of the competition. Why will a game dev sabotage themselves by not using industry standard UE5?
It's a blurry stuttering mess in 'most' of the games using it. High system requirements as well. I am so glad Kunos isn't using it, ACC was a mess at launch and took months to get running satisfactory for most users, but it still requires good hardware for resolutions higher than 1440p.
Hyperion Biga Sep 3, 2024 @ 5:41am 
Unreal Engine is a complex engine, difficult to program and optimize. Great potential (at it's best), but most devs struggle with getting the most out of it. Lots of indie games that use UE4 have horrendous performance and stutters

VR performance was utter crap in ACC, and still is. Also anti aliasing options were bad in the beginning of ACC. And actually for a long time, until they figured out better AA methods. Screen looked like covered in vaseline

There are exceptions. I don't know how UE5 is performance wise

The physics argument is nonsense however, ACC doesn't use Unreal physics, it's used only for the graphics. ACC has Kunos physics engine. UE4 has it's own physics, but they are optional to use
Priappe Sep 5, 2024 @ 1:26am 
https://www.youtube.com/watch?v=Q64CX0n8ZeQ

Marco Massarutto (CEO of Kunos) declared that 12 million players use Assetto Corsa and VR on PC is used by 5/10% of players and for this reason Assetto Corsa EVO will be native VR from day zero developed with VR in the bases of the new proprietary engine.They abandoned the Unreal Engine used for Assetto Competizione to have the best VR experience without waiting for Epic for engine updates.
DirkLux Sep 8, 2024 @ 12:46am 
With a 4090, ACC in VR is pretty ok but Automobilista 2 is still better with respect to VR performance.
TonaZ Sep 13, 2024 @ 2:05am 
im not super expert, but i think UE is not good for modding capabilities.
If kunos will use proprietary engine, makes me think ACEvo will support modding.
Boxer Sep 20, 2024 @ 10:15am 
UE is not a good engine for specific applications like the simulation required by AC, also modding would be a big problem and considering it's the biggest reason AC is so popular it would be terrible to lose it.
Hopefully they make it so modders can actually make big maps work flawlessly this time.
Last edited by Boxer; Sep 20, 2024 @ 10:17am
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Date Posted: Jul 1, 2024 @ 10:45pm
Posts: 15