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imo ue4 looks pretty bad too in every game on this engine. ue5 is better for graphics, but i think its even worse for simulation, this is why for example ea wrc made their game also on ue4, not ue5.
also vr performance is very poor with ue4. you just cant get stable frametime with it, cant get low latency, performance overall is pretty poor with it while game still looking not that good.
you will need to tweak settings ALOT to get somewhat playable experience in vr
thats also the reason why dirt rally 2.0 (in house engine) was such a success and just a really damn good game especially for its time and ea wrc (ue4) is a mess and overall a bad game that has worse simulation in every aspects. only maps are kinda ok.
and 80% of console or just controller players are happy with it, but 80% of pc simracers are sad that ea made codemasters make this mistake of a game
i have a 5800x3D and 3080 Ti (not top of the line anymore but still pretty solid) and i had to tweak ACC for HOURS to find the tiny sliver of correct settings that could maintain 72 fps and look crystal clear. the same thing happened on several other UE-powered VR games i tried. meanwhile, other games on other engines (such as VTOL which is Unity, or DCS World) were SO MUCH easier to set up to maintain sharp clarity with good frames.
there are many other reasons why UE can be a poor choice for games/sims like this but that is one reason that VR sim racers hate it.
https://www.epicgames.com/roborecall/en-US/home
UE5 is cheap enough and good enough for most games
VR performance was utter crap in ACC, and still is. Also anti aliasing options were bad in the beginning of ACC. And actually for a long time, until they figured out better AA methods. Screen looked like covered in vaseline
There are exceptions. I don't know how UE5 is performance wise
The physics argument is nonsense however, ACC doesn't use Unreal physics, it's used only for the graphics. ACC has Kunos physics engine. UE4 has it's own physics, but they are optional to use
Marco Massarutto (CEO of Kunos) declared that 12 million players use Assetto Corsa and VR on PC is used by 5/10% of players and for this reason Assetto Corsa EVO will be native VR from day zero developed with VR in the bases of the new proprietary engine.They abandoned the Unreal Engine used for Assetto Competizione to have the best VR experience without waiting for Epic for engine updates.
If kunos will use proprietary engine, makes me think ACEvo will support modding.
Hopefully they make it so modders can actually make big maps work flawlessly this time.