The Long Dark

The Long Dark

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MadeofMandrake Dec 11, 2024 @ 9:44am
More uses for animal fat?
Anyone else finding they have more animal fat than they know what to do with?
Me too, I've been eating it just as a means of getting rid of it, so now it's become a choice between getting food poisoning again, making my 10th bottle of cooking oil or to just let it rot.

Other uses for it can be commented below, so here I'll leave my own suggestions:

Pemmican: First Nations survival food. Dried, powdered meat preserved in rendered animal fat. This was first nations's take on how to keep meat forever, they even spiced and cooked with it. Even if we need to unlock the curing box to cook pemmican at a fire, I'd love to see it in the game.

Candles: Not as obviously useful, but they do have a use as long-burn interior lighting. It always feels bad to waste lantern fuel to craft through the night, if you have candles you can spend one match to read/craft/sew whatever you like.

Torches: Even a separate torch recipe would be invaluable.

Other uses might be for waterproofing your clothes or making soap, but I have no idea how those could be implemented.
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Showing 1-8 of 8 comments
zephr_c Dec 11, 2024 @ 10:46am 
You can actually get a recipe for Pemmican from the trader, and it does use animal fat. The other suggestions are good.
Ka Faraq Gatri Dec 12, 2024 @ 3:28am 
Maybe we could grease up the travois to reduce wear on hard surfaces
Starkwood Dec 12, 2024 @ 5:40am 
i agree need more use for animal fat please
phobos2077 Dec 17, 2024 @ 2:34am 
+1
drzero Dec 17, 2024 @ 2:50pm 
You should be able to salt fat, this is literally Bacon in real life. Since it is fat it would have many times more calories then meat or fish, it's fat, it's pure energy. I know this would probly break the balance of new cured meat/fish and pemmican bar so i can see why you wouldn't.

Candles would be nice, being able to finish crafting things at night with it really wouldn't break anything since you can't craft while tired and you have to sleep. If you spend all night crafting and then have to sleep 12 hours and a blizzard comes in then you can get cabin fever. It's more of a nice addition to a long play through rather then something that would unbalance the early part of a run. Just put it behind something like level 5 cooking. Recipe could be fat-cloth-empty tin can. you can light it like a torch from other objects. The one restriction is that it is an inside/wind proof only item. It should immediately go out the second you leave a building or cave or wind proof area even if the weather is calm.

The only thing to think about is how it affects match balance in early game. Even then I just don't think it really breaks anything because by level 5 cooking you are pretty well out of early game.

Water proofing is another idea. You could add fat to your outside clothing and it would provide a buff to water proofing for say 24 hours. Just make it a simple "apply fat to clothing" option. Have it take 30 minutes, and then you get the new buff "increased water resistance" . Give a 25 to 30 percent less getting wet from snow. Pretty easy and it's not really a game changer, I can count on 1 hand how many times my cloths got wet enough to freeze. It would add some variety to something that really doesn't matter to much. The downside is that it would apply like 5 to you smell meter, which wouldn't add a smell bar but would reduce what food you can carry before you get 1 bar on the smelly meter as a result of waterproofing.

You could make a new fire item using tinder plugs,cat tails, and newspaper fire starters combined with fat. It would give these items a new use after reaching fire starting level 3 and no longer needing them.
It could be like a 30-40 minute burn time and add some options to your fuel choices when in a pinch without breaking the system because getting fat requires killing which is much harder then just picking up sticks on the ground.

my 2 cents on new fat uses
Last edited by drzero; Dec 17, 2024 @ 2:54pm
Scotvince Dec 28, 2024 @ 2:15pm 
+1
I'll be the one Dec 30, 2024 @ 10:49am 
Originally posted by MadeofMandrake:
Anyone else finding they have more animal fat than they know what to do with?
Me too, I've been eating it just as a means of getting rid of it, so now it's become a choice between getting food poisoning again, making my 10th bottle of cooking oil or to just let it rot.

Other uses for it can be commented below, so here I'll leave my own suggestions:

Pemmican: First Nations survival food. Dried, powdered meat preserved in rendered animal fat. This was first nations's take on how to keep meat forever, they even spiced and cooked with it. Even if we need to unlock the curing box to cook pemmican at a fire, I'd love to see it in the game.

Candles: Not as obviously useful, but they do have a use as long-burn interior lighting. It always feels bad to waste lantern fuel to craft through the night, if you have candles you can spend one match to read/craft/sew whatever you like.

Torches: Even a separate torch recipe would be invaluable.

Other uses might be for waterproofing your clothes or making soap, but I have no idea how those could be implemented.
Yes please!
Tallow candles would be a nice use for excess animal fat, cans, and cloth.

As nice as it might be to have some more waterproofed items with animal fat. I'd almost rather see a recipe that lets us use it to turn hides into pieces of cured leather, since that's a more limited resource. If it was used to add waterproofing, I'd rather see it be some separate recipes that incorporated the fat and also required it as part of the repair.
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Showing 1-8 of 8 comments
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