Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Candles would be nice, being able to finish crafting things at night with it really wouldn't break anything since you can't craft while tired and you have to sleep. If you spend all night crafting and then have to sleep 12 hours and a blizzard comes in then you can get cabin fever. It's more of a nice addition to a long play through rather then something that would unbalance the early part of a run. Just put it behind something like level 5 cooking. Recipe could be fat-cloth-empty tin can. you can light it like a torch from other objects. The one restriction is that it is an inside/wind proof only item. It should immediately go out the second you leave a building or cave or wind proof area even if the weather is calm.
The only thing to think about is how it affects match balance in early game. Even then I just don't think it really breaks anything because by level 5 cooking you are pretty well out of early game.
Water proofing is another idea. You could add fat to your outside clothing and it would provide a buff to water proofing for say 24 hours. Just make it a simple "apply fat to clothing" option. Have it take 30 minutes, and then you get the new buff "increased water resistance" . Give a 25 to 30 percent less getting wet from snow. Pretty easy and it's not really a game changer, I can count on 1 hand how many times my cloths got wet enough to freeze. It would add some variety to something that really doesn't matter to much. The downside is that it would apply like 5 to you smell meter, which wouldn't add a smell bar but would reduce what food you can carry before you get 1 bar on the smelly meter as a result of waterproofing.
You could make a new fire item using tinder plugs,cat tails, and newspaper fire starters combined with fat. It would give these items a new use after reaching fire starting level 3 and no longer needing them.
It could be like a 30-40 minute burn time and add some options to your fuel choices when in a pinch without breaking the system because getting fat requires killing which is much harder then just picking up sticks on the ground.
my 2 cents on new fat uses
As nice as it might be to have some more waterproofed items with animal fat. I'd almost rather see a recipe that lets us use it to turn hides into pieces of cured leather, since that's a more limited resource. If it was used to add waterproofing, I'd rather see it be some separate recipes that incorporated the fat and also required it as part of the repair.