Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can agree, certain mirco areas do have a given disposition to spawn given limbs, e.g. specifically fir or specifically cedar.
I'll give Jackrabbits as the example
Cedar spawns in the large tree cluster (large as in number of trees, not tree size) on the NW slope (leading towards the overturned boat and mini island chain) and the tree cluster on the NE near the shore, but thats blocked off by the boulders.
Fir spawns on the small tree cluster immediately next to the coastal house, and the small cluster right on the edge or the ice on the central nothern edge of jackrabbits.
The trees themselves do not differ significantly in disposition, and perhaps it should change to give more indication. However, as noted, the limbs themselves are, IMO, sufficiently different in appearance that one can discern what type of wood it before getting the reticle and text saying so.