The Long Dark

The Long Dark

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Scavenger Oct 24, 2021 @ 2:32pm
What mods do you most wish for once supported?
I've been away from TLD for a while but got sucked back in by the recent update (story of my life). Playing Wintermute this time and actually enjoying it :campfireTLD:. But the sliver of hope we got concerning possible future mod support got me thinking about mods I feel I absolutely need to get me back into survival. It just got to me in the end. So here's my must have list:

- Custom setting to set the total amount of key items which can spawn, i.e. I only want 1 storm lantern etc. in all of Great Bear. Extra setting to have firearms only spawn in ruined state, have to go to BI to repair.
- No more loot tables, but random spawns. With maybe a probability distribution for each key item so you have slightly better odds to find them in hard to reach spots. Also make spawns dependent on one another so odds of finding multiple key items in any one region are low.
- Items don't degrade until you first interact with them. This would eliminate the need to rush through the island and really change the dynamics of the game. All these changes would imho.
- Gain feats in custom mode, because, come on.

Short list, but then again TLD is a near perfect game. After many playthroughs though these thing started to bother me endlessly. Some minor QoL tweaks couldn't hurt but I'm fine without.
Feel free to give your top wanted mods.
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Showing 1-15 of 19 comments
Scavenger Oct 24, 2021 @ 2:42pm 
I just realized it's a bit strange to ask for mods for a game on that game's wishlist forum instead of just asking the devs to implement it but well there you go, don't bother pointing it out :steamhappy:.
IFIYGD Oct 24, 2021 @ 3:03pm 
There is a thread in the fan creations subforum about what mods people would like to see or make. But a newer and fresher thread isn't a bad thing, keeping in mind there are third party mods that will likely already cover some of the wishes. Plus it doesn't hurt to let HL know what type of features players would like to have included in the official modding tools, so they can focus on what people seem to want most.

For me- I would love a map editor, to create new locations and connect them to existing ones. New maps to explore would keep some people playing, as long as modders create really fresh locations. I still want to create an Indigenous Peoples' Village map, with new items found only there. Not all traditional structures and items, but a mix of old and new, with new food items and a new weapon and tools.
mP3+Z Oct 25, 2021 @ 11:45am 
fyi, you can google "the lond dark mod list"
IFIYGD Oct 25, 2021 @ 12:21pm 
Originally posted by mP3+Z:
fyi, you can google "the lond dark mod list"
Correct. Pretty sure most people who play this game are aware there are third party mods out there.

The OP was asking what features people want to see in the official modding tools when they are added.

Hence the thread title "What mods do you most wish for once supported?".
Scavenger Oct 25, 2021 @ 12:21pm 
Originally posted by mP3+Z:
fyi, you can google "the lond dark mod list"
Yes i know, but having mods supported is for some still something to look forward too as it would be less of a hassle. Hopefully less problems with game updates breaking mods etc.
Scavenger Oct 25, 2021 @ 12:23pm 
Originally posted by IFIYGD:
The OP was asking what features people want to see in the official modding tools when they are added.

Also this, more opportunities for modders.
IFIYGD Oct 25, 2021 @ 12:31pm 
An easier way for new modders just starting out, without any coding knowledge, or limited coding skills. yep.
mP3+Z Oct 28, 2021 @ 4:13am 
Well, maybe another fire type?
You can start a regular fire for warm up and cooking, or a smaller fire that not allow to do regular fire thing but it can light up the space for hours.

Oh, and a better cooking system, with recipes. adding some type of mushroom, some different plants, salt, pepper, cheese. pick the way to cook, roast, fry, stew, soup...
Last edited by mP3+Z; Oct 28, 2021 @ 4:22am
Scavenger Dec 8, 2021 @ 12:22pm 
In light of the coming subforum for mods got me thinking again about mods I would like to see.
While I am skeptical about modder added items since I like Hinterlands policy of adding stuff sparingly and well thought out, one thing I do miss is more options to use hides and gut for, especially late game.
So ideas:
- Wolf and Bear Headdress
- Bear paw gloves
- Moose boots and pants
- New clothes items should be more sidegrade than pure upgrade
- Some kind of tent or re-enforced snow shelter using hides

Also got me thinking about my OP about random spawns. It would not be as easy as it seems. You need some way to have items have a higher chance of spawning in logical places but not always. It would make no sense if all matches in a region spawn randomly out in the wild but none in any of the houses, you would never find them in time. Also you need a kind of spread function too, otherwise you would get runs were just by chance you find three matchbooks in the same house.
Last edited by Scavenger; Dec 8, 2021 @ 12:27pm
Scavenger Dec 9, 2021 @ 2:28am 
Also I would like to further increase damage from animal attacks. Not so much to health but with regards to damage to clothes and items. I wan't a high chance to completely destroy one or two clothing items. And bear attack should ruin the item I'm holding or bring it to <10% and also some damage to other items to simulate my pack getting smashed around. I hardly get attacked by animals anymore but I want the consequences to be really dire to make those attacks more meaningful.
Originally posted by Scavenger:
- Gain feats in custom mode, because, come on.
No Kidding!

I mostly play custom mode now because Stalker is too easy for me and I don't like Interloper and being forced to a forge before you can really start playing the game for real. So I hybrid the settings but also with cnd recovery set to double low so getting hurt really matters as it takes a long time to recover.

The fact that someone can play Pilgrim and get feats but someone playing a hard as nails Custom can't?! Like even a dead man walking custom can't get feats but a walk in the park Pilgrim player can? Come On!
Originally posted by Scavenger:
In light of the coming subforum for mods got \
Also got me thinking about my OP about random spawns. It would not be as easy as it seems. You need some way to have items have a higher chance of spawning in logical places but not always. It would make no sense if all matches in a region spawn randomly out in the wild but none in any of the houses, you would never find them in time. Also you need a kind of spread function too, otherwise you would get runs were just by chance you find three matchbooks in the same house.
I was going to mention the same thing.

Also for key items, such as the heavy hammer, it makes no sense for it to be located in the middle of nowhere just for a game mechanic. It makes far more sense for them to spawn in construction sites or industrial buildings - the kind of places you'd expect a tool like that to spawn. More immersive world building that way.

That said, rather then the fixed toot tables, where you get one of X loot tables, so once you know where 1 - 3 rare items are, you know where all others are. Random spawns, but with each item attuned to locations that make sense. Food would mostly spawn in stores and kitchens, Tools mostly in workshops, industrial buildings and garages. clothes in shops and bedrooms, and so on.

So not loot tables, but not full on random either, random with parameters to ensure sensible spawns with no predictable pattern of if X spawns in location 3, then Y will be in location 5 every time sort of thing. The pattern is only that things will spawn in a logical location. You want a tool? Look in places tools would normally be. You want food? Look where food is normally stored.
Omnipwn Dec 12, 2021 @ 8:57pm 
Most importantly: eat 5 cattails at a time

For Interloper:
Ruined guns +1
Only one lantern +1

Ruined hacksaw (fix at BI)

Improvised tools are unsharpened when crafted

Craft lamp oil from animal meat (render fat)

Tameable riding bear with crafted plate armor and lance

Last edited by Omnipwn; Dec 12, 2021 @ 9:11pm
Originally posted by Omnipwn:

Tameable riding bear with crafted plate armor and lance
Or you could play Kingdom Come: Deliverance. You can get a riding horse there, and can sometimes pick up polearms to fight from horseback, or even engage in horse archery - all in the setting of rural 1400 Bohemia.
:steammocking::steamhappy:

Originally posted by Omnipwn:
Craft lamp oil from animal meat (render fat)
+1 on this. I'd have it be craftable at a fire (cooking option if you have a can or pot - render fat.
Last edited by Seriously Unserious; Dec 12, 2021 @ 9:58pm
Omnipwn Dec 13, 2021 @ 6:39am 
Kingdom Come: Deliverance doesn't have Cabin Fever affliction and that's a deal breaker for me. Thanks though.

Another mod:
Hotkey that drops a cat tail. Like pressing 3 drops a decoy. Drop cat tails like a breadcrumb trail that lets you navigate in a blizzard. It's a popular trick, but a little cheesy and unrealistic. Perhaps better with rocks?
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Date Posted: Oct 24, 2021 @ 2:32pm
Posts: 19