The Long Dark

The Long Dark

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kael Dec 19, 2017 @ 11:10pm
Time should move like real time
There should be a option every time you start a new sandbox or story play thro that makes time go at real time speed, at the moment 1 minute in game is like 8 seconda in real life, i would like things to move in real time so 1 minute is 60 seconds in real life, and if you were just to stand afk 12 hours would be 12 hours IRL.
You get what i mean right?
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Showing 1-15 of 46 comments
Mobscene Dec 19, 2017 @ 11:15pm 
You can change the time scale in Custom when making a new game.

4x seems to be the longest, not sure if that turns out to be a 1:1 ratio though.
kopo79 Dec 19, 2017 @ 11:43pm 
Maybe player movement should be slower also.
kael Dec 19, 2017 @ 11:46pm 
Originally posted by kopo79:
Maybe player movement should be slower also.
Please no
kael Dec 19, 2017 @ 11:47pm 
Originally posted by Mobscene:
You can change the time scale in Custom when making a new game.

4x seems to be the longest, not sure if that turns out to be a 1:1 ratio though.
Ill test it and see how it is
Mobscene Dec 20, 2017 @ 12:00am 
Originally posted by kkkael:
Originally posted by Mobscene:
You can change the time scale in Custom when making a new game.

4x seems to be the longest, not sure if that turns out to be a 1:1 ratio though.
Ill test it and see how it is

What seems to be the problem with a longer time scale is you can get a ton done in just one day.

Can basically loot an entire zone and never have to worry about freezing or drinking etc.

It's more realistic I guess, except the time to freeze is very slow. The only thing you really need to worry about is Wolves/Bears.

Might be fun though :P
goblin Dec 20, 2017 @ 4:02am 
Originally posted by kopo79:
Maybe player movement should be slower also.
That's quite possibly the worst idea i have ever read on these forums.
Melvar46 Dec 20, 2017 @ 4:45am 
The time multiplier in custom is a great addition, I've cranked it up to x4 and if I remember right one day with standard time is 2 hours real time, so now I have an in game day lasting 8 real time hours if that makes sense.

Torches and lanterns last longer, takes longer for character to freeze ect. When you sleep, pass time or perform an action the time passes as it would with the normal multiplier.

It's so nice to have a longer day and more time with daylight.

Edit: Maths.
Last edited by Melvar46; Dec 20, 2017 @ 4:51am
kael Dec 20, 2017 @ 1:18pm 
Originally posted by Gecko-GER:
Originally posted by kkkael:
... i would like things to move in real time so 1 minute is 60 seconds in real life ...

... and how long will it take until you will die by boredom?

It would be a OPTION, so people who want to play the old way could.
IFIYGD Dec 20, 2017 @ 1:34pm 
@OP -
Have your tried the custom settings yet? If not, do a Custom Survival game, and set the day length to 4x. I personally found 2x to be too slow for me (tested in Pilgrim), I enjoy the feeling of having to rush and carefully manage time, sleep, tasks and such. But my husband is playing on 4x right now, in Stalker. Nothing else changed but the day length. He is only a few days in in game time, but says he finds it easier to deal with dodging rabid wolves and get everything else done that he wants to do. And he finds it lets him enjoy the landscapes and views more. But he also said the length of time that it takes for him to recover from a struggle or from sprinting really has forced him to change how he approaches things.

I will try 2x and up in Voyageur & Stalker but not Interloper. Interloper is not my thing. But I can see how 4x might be a real plus for a Loper, and think 2x or above *might* help make Stalker a bit less frenzied at times. Or *might* make it worse... 4x more time to be chewed on by wolves, lol!

Try all of the day length settings in your preferred mode, and see? And let us know if any of them felt better for your playstyle?
kael Dec 20, 2017 @ 1:37pm 
Originally posted by IFIYGD:
@OP -
Have your tried the custom settings yet? If not, do a Custom Survival game, and set the day length to 4x. I personally found 2x to be too slow for me (tested in Pilgrim), I enjoy the feeling of having to rush and carefully manage time, sleep, tasks and such. But my husband is playing on 4x right now, in Stalker. Nothing else changed but the day length. He is only a few days in in game time, but says he finds it easier to deal with dodging rabid wolves and get everything else done that he wants to do. And he finds it lets him enjoy the landscapes and views more. But he also said the length of time that it takes for him to recover from a struggle or from sprinting really has forced him to change how he approaches things.

I will try 2x and up in Voyageur & Stalker but not Interloper. Interloper is not my thing. But I can see how 4x might be a real plus for a Loper, and think 2x or above *might* help make Stalker a bit less frenzied at times. Or *might* make it worse... 4x more time to be chewed on by wolves, lol!

Try all of the day length settings in your preferred mode, and see? And let us know if any of them felt better for your playstyle?

Im going to do some testing tonight with the time scale thing, Interloper is nt my thing either just because i feel like its a hunt for matches :P
jswilliams Dec 20, 2017 @ 1:39pm 
I just like how I'm driven to not stand around. Time is precious and at the default 1:12 ratio,

hmmm 2hours = 24 hours, 1m=12m

and yet....while staring at 99% Fresh Gut on the kitchen floor, I could have Return of the King at the end running with the unending end finally end and that #@$%^& Fresh Gut would STILL be at 99%

RRRRRR
Ratch Dec 20, 2017 @ 1:41pm 
Originally posted by kkkael:
the old way

afaik, it was never like this. Calling it the old way is incorrect. I've been playing on 4x time with the modifiers adjusted so calories/freezing/thirst/fatigue aren't slowed down so much that they're a non-issue. As it is, on 4x multiplier, I pass maybe 2 days per session before I get bored, and that's only due to sleeping which isn't affected by the multiplier. The only game that takes longer and leaves me about as bored after a decent length session is Civilization. Why even want a real-time mode? It would take a literal week to cure hide/gut/branches. And you'd need to slow the walking speed down a lot, as well. Being able to run laps around Milton and loot the entire town in half a day seems.. ridiculous. I'm a hiker, walking in these conditions is much, much slower than it currently is in-game. You could completely run out of things to do in an area before a Deer hide cured. In theory it would completely throw the balance of the game off. As it is, I had to adjust 4x multiplier a decent amount to not be an Uberman.
Last edited by Ratch; Dec 20, 2017 @ 1:44pm
Nil Desperandum Dec 20, 2017 @ 2:15pm 
Yes lets have a custom setting for real time in TLD, then perhaps Hinterland could introduce an afflication called "Utter Boredom" where the player has to take his char to Raven Trestle and make it do The Long Drop. :steamhappy:
Alcator Dec 20, 2017 @ 2:30pm 
Originally posted by jswilliams:
I just like how I'm driven to not stand around. Time is precious and at the default 1:12 ratio,

hmmm 2hours = 24 hours, 1m=12m

and yet....while staring at 99% Fresh Gut on the kitchen floor, I could have Return of the King at the end running with the unending end finally end and that #@$%^& Fresh Gut would STILL be at 99%

RRRRRR

Fresh gut cures over 5 days, which means it cures 20% over 1 day, which means 1% is slightly over 1 hour, which means it should take 3 minutes and few seconds to go from 99% to Cured.
jswilliams Dec 20, 2017 @ 3:27pm 
A watched kettle never boils...
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Date Posted: Dec 19, 2017 @ 11:10pm
Posts: 46