The Long Dark

The Long Dark

View Stats:
Moving furniture
Hello everyone, I'm facing a problem where I can't move the furniture in the game. What could be the problem?
< >
Showing 1-15 of 21 comments
Youre obviously entering "safehouse" mode so you can move things?
Some things cant be moved IE stoves and fixed items
mrpierat Jan 2 @ 12:53am 
Yes, but the object glows that it can be moved, and I used to be able to move it, but now when I move it, it just makes a sound and nothing else happens.
Yeah some things are just immobile, and it doesn't always stand to reason. Like a stove I get, but sometimes I can't move a bed, or a table. It just creaks when I try.
Last edited by HotCoffeeDude; Jan 2 @ 8:04am
I was disappointed because I placed down a furniture workbench and found that I couldn't ever move it again. Good thing cedar is easy to get
Originally posted by ๖ۣۜMk137:
I was disappointed because I placed down a furniture workbench and found that I couldn't ever move it again. Good thing cedar is easy to get
Same and was further surprised after building a small rustic side table that once I placed it I could not move it. Hoping that some of this is unintended and will be updated in a future patch.
Morthera Jan 2 @ 10:23am 
I think this is a bug. I can't move anything in my safe house now either, and I can't deploy the bear skin bed that I made because everywhere is an "invalid location" even though there are wide open flat areas. Kind of frustrating because it wasn't super easy to gather the materials for the bear skin bed in Bleak Inlet (no ptarmigans, long walk to get fir wood), but I wanted a warm bed in the kitchen area in the cannery. Now that I made it, I can't use it...
Originally posted by cattivision:
Originally posted by ๖ۣۜMk137:
I was disappointed because I placed down a furniture workbench and found that I couldn't ever move it again. Good thing cedar is easy to get
Same and was further surprised after building a small rustic side table that once I placed it I could not move it. Hoping that some of this is unintended and will be updated in a future patch.

I would be surprised if HL doesn't change this in a future patch. I think we should have the option to move "large" objects too, like barrels, toolboxes, etc. rather than just destroying them.

Obviously, the system is brand new, so maybe this was overlooked or they just prioritized other features of safehouse customization. In any event, I've encountered a few bugs with the system (like not being able to place a painting on any wall of one house, objects floating, lockers sinking into the ground, etc.), so they have some polishing work to do.

Still very happy and impressed with the safehouse customization overall. It's one of the best features they've ever added to the game imo.
Last edited by ๖ۣۜMk137; Jan 2 @ 12:08pm
It is helping to keep me occupied while getting to 1000 days at least :campfireTLD:
PowerOn Jan 2 @ 3:09pm 
Originally posted by Morthera:
.. Bleak Inlet (no ptarmigans

You find Ptarmigans in BI in the hill at right of the path for the broken bridge, ahead the two trailers.

I think we should have the option to move "large" objects too, like barrels, toolboxes, etc. rather than just destroying them.

This is a hit and miss, probable dependent on location, in Quonset I can move toolboxes, barrels, the fire barrel. But the workbench can only move once, after that it doesn't allow move again.

In some houses I can move the microwave but don't find a new suitable surface for fit it, in PV Community Center Hall" I can move and place the non interactive microwaves, probable they are just boxes with new skin, different to the one with movable door.
Last edited by PowerOn; Jan 2 @ 3:12pm
Originally posted by cattivision:
It is helping to keep me occupied while getting to 1000 days at least :campfireTLD:

I wanted to cry when I saw that achievement. But I was never going to get to 100% in TLD anyway. I might make it to 500 days now with all the new content though!
gimley Jan 4 @ 8:26pm 
Yeah I've noticed this too. One of the 3 lockers in the Quonset hut was more than half way stuck in the ground. All I did was sleep and way up to find it that way. Ran across a couple shelves here and there doing it was well. This is also the first time I've had a crash. Happened when using a can on a stove. Wouldn't let me do anything or back out, but kept running. I probably would have froze to death if I didn't shut it down.
loriaw Jan 8 @ 5:10am 
[/quote]

I would be surprised if HL doesn't change this in a future patch. I think we should have the option to move "large" objects too, like barrels, toolboxes, etc. rather than just destroying them.

Obviously, the system is brand new, so maybe this was overlooked or they just prioritized other features of safehouse customization. In any event, I've encountered a few bugs with the system (like not being able to place a painting on any wall of one house, objects floating, lockers sinking into the ground, etc.), so they have some polishing work to do.

Still very happy and impressed with the safehouse customization overall. It's one of the best features they've ever added to the game imo. [/quote]

Barrels, toolboxes on wheels, tires, etc. should all be an option to move. For that matter, even the woodburning stoves from the fishing shacks should be an option. I have a two burner rectangular shaped stove that I can move myself ~ and I'm in my 60s and deal with RA and SLE lol. I can't pick it up and carry it, but I can move it. Even if it required a rope to drag it across the ice, and tools to take apart the chimney, it should be doable (outside of game mechanics that may or may not actually allow for it to happen).

I just think that if a player is willing to search out the supplies and do the work, it would be nice to have "full" customization as an option, including safe storage! The six burner stoves?? Yeah, not moving those, but the little one burners from the fishing shacks would be a fantastic deal imo. You can bet I'd be doing that in real life under the game conditions, simply because it would make sense. The concept of killing a moose or bear just for the pelt because you don't want to lug the meat back is not all that 'thoughtful' imo ... and I've absolutely done that until I could craft the salt box and travois.

The other things that should be movable are the containers, including the wooden trunks, plastic totes, metal boxes, and backpacks. The wooden trunks could require a rope, but the rest should be able to be placed in the travois.

I've got 1000s of hours into this game, and was truly hoping that with customization I'd be inspired enough to play again for a while. I'm testing some things out (and I do have the DLC), but so far I'm still not finding a lot of reasons to dive back in. Don't get me wrong, I'm glad the game has progressed to this point, but most of what is in the DLC should have been there from the beginning imo ... or at least rolled out with Episode 1.

I'm just at the point of setting up my first customized safe house. Depending on how that works/doesn't work under the current mechanics, I will either continue this run or play something else until some further updates happen.
Originally posted by loriaw:
I'm just at the point of setting up my first customized safe house. Depending on how that works/doesn't work under the current mechanics, I will either continue this run or play something else until some further updates happen.

I'm building a base in the quonset garage and I will say, despite the obvious shortcomings of the safehouse customization system, I still find it to be pretty incredible. I've never felt so attached to a base before. The ability to place items on shelves, add art to walls, etc. really increases the immersion for me. I'm working on making more furniture now, so I'll just have to make sure I have a good layout planned before I place anything.
Bobywan Jan 9 @ 10:27am 
I can't move some tables and some broken doors, most other items I can move.
Fizzy Jan 24 @ 7:25am 
I am assuming this is still a wip? Am unable to place the fir trunk I just made.
< >
Showing 1-15 of 21 comments
Per page: 1530 50