The Long Dark

The Long Dark

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Making multiple fires(to level firemaking) causes game to freeze constantly for minutes at a time
Already reported to hinterland but i was wondering if anyone else experienced these lag spikes, in a pleasant valley trying to combat cabin fever and lost a days worth of progress to lag that lasted forever, on a 1060 i7 on ultra settings. only made about 5 fires at the same time
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Showing 1-15 of 28 comments
iwasa Oct 21, 2021 @ 12:07pm 
Recently I was in Coastal Highway upgrading a fire line for weak ice when my game suddenly started having a serious lag problem that got worse with the next fire I tried to light until the game screen froze up. I could still switch out of TLD but the screen remained frozen when I switched back in.

Windows could recognize the problem as it was asking whether I wanted to close TLD or wait for it to respond.

I had thought GT-1030 graphics card was giving me a problem (the GPU core runs at 100% in TLD) but your post says that I may have stumbled across a new problem.
Foxen Oct 21, 2021 @ 1:22pm 
That's a problem since the change to unity engine.
Way too many effects added to the flames...even my Ryzen 7 / GTX 1070 EX OC struggles when starting more than 4 fires next to each other.
Last edited by Foxen; Oct 21, 2021 @ 1:22pm
jakethegreatwhite Oct 21, 2021 @ 2:19pm 
Originally posted by iwasa:
Recently I was in Coastal Highway upgrading a fire line for weak ice when my game suddenly started having a serious lag problem that got worse with the next fire I tried to light until the game screen froze up. I could still switch out of TLD but the screen remained frozen when I switched back in.

Windows could recognize the problem as it was asking whether I wanted to close TLD or wait for it to respond.

I had thought GT-1030 graphics card was giving me a problem (the GPU core runs at 100% in TLD) but your post says that I may have stumbled across a new problem.
This game has great performance so i was very puzzled as to why i was suddenly getting any problems 80 days in my interloper run, as the lag spikes are extremely dangerous i was very worried
Dr Kheese Oct 24, 2021 @ 10:09pm 
Also happening to me.
Have just had to end task on TLD.exe twice.

No spike on graphics or CPU usage in Task Manager, so it doesn't seem to be a hardware problem.
Number of fires burning doesn't seem to matter, it seems to be the number of fires that I have lit consecutively. So, probably not do do with the visual effects.
Game seems to hang when the fires change state from being lit>burning>embers>burned out.
Hanging issue appears to worsen with each fire lit until program stops responding.
GiovanniLeSheek Oct 26, 2021 @ 6:41am 
This is happening to me too. In 24 hours I've had two total failures in which I had to close TLD, another time the game lagged for about 5 or more IRL minutes in a frozen screen, to finally start responding again. This is obviously very bad around day 48 in my current loper run.

I agree with Dr Khees, the failure seems to be due to my fire-chaining, and not the number of total current fires.

For example, all three crashes have been on or around my third or fourth chained fire (lighting with the torch). For clarity, this will be on the last fire in the series before the crash occurs (for me always during the lighting evolution). For example, my most recent crash started with me chaining fires from FM's forge and west to the cave in the corner of the map. It was around either the 2nd or 3rd fire (maybe fourth) inside the cave when the game froze while lighting it.

I've got almost 1,000 hours in and this is just now becoming an issue, which as mentioned above is probably due to the engine change.

Do you guys think it's a coding/logic issue? I am glad to find this post because I was afraid that it was my laptop, now after all of your posts I don't think that it is. Also, I'm just starting to get powerful in my current run and I'm getting a lot more opportunities to chain fires. (Which is probably why I'm just seeing this).
Last edited by GiovanniLeSheek; Oct 26, 2021 @ 6:57am
Foxen Oct 26, 2021 @ 8:58am 
I think it could be the same issue Fallout 3 suffered from...back in the days.
Too many 'details' rendered for the assigned buffer.
iwasa Oct 26, 2021 @ 12:02pm 
Since the parameters of the problem were not clear, I had been keeping the number of "active" fires on my fire trail to four or less. No issues so far. Also the earlier fires would be mostly out by the time I got to lighting the next one. But I keep the possibility in mind.

So far so good. I use campfires rather than drop tinder plugs or cattail heads because campfires are permanent. I had a ton of cattail heads that Lost and Found gathered up for me in Forlorn Muskeg to help me not lose all my weak ice markers. Sigh. :steamfacepalm:
there is a fix for any stuttery issue in this game.

this one specifically too,
as soon as the stutter begins, or as we now know, 4 - 5 fires. Exit interior and reenter, or the opposite if you're outside.
This refreshes everything and fixes it and resets our crashy stuttery ''timer'' of 4 - 5 fires.

This is all what works as of now
GiovanniLeSheek Oct 29, 2021 @ 6:29pm 
Not going to help in FM at the forge, there's nowhere to go inside unless I run to a transition cave in the opposite direction. Kind of defeats the purpose of chaining fires if I have to backtrack.

It doesn't seem like a huge deal in game but in Interloper it really is. I haven't even played my survival run anymore after having it crash like this.
Son Oct 31, 2021 @ 6:10pm 
Originally posted by GiovanniLeSheek:
Not going to help in FM at the forge, there's nowhere to go inside unless I run to a transition cave in the opposite direction.

You can use a snow shelter.
GiovanniLeSheek Nov 1, 2021 @ 2:04pm 
Originally posted by 4D Santa:
Originally posted by GiovanniLeSheek:
Not going to help in FM at the forge, there's nowhere to go inside unless I run to a transition cave in the opposite direction.

You can use a snow shelter.

Building snow shelters isn't a good solution to chaining torches, or resetting the stutter, because it's resource and time intensive, at least compared with the small amount of time and effort in starting a fire to chain a torch.

I'm trying to use these torches to head to BR, and I just know that before I even get to that map, or midway through it on my way to the maintenance shed, the weather's going to get very bad and I'll wish I had a torch (granted I have matches, but this glitch is totally ruining my normal interloper methods).
GiovanniLeSheek Nov 1, 2021 @ 2:22pm 
I just wonder if there is a fix for this (besides transitioning from int/ext and vice-versa). It makes me think about the Nvidia hairworks setting in the witcher, which, when turned off, increases performance in almost all cases. Which we could do the same for fire effects if, as Foxen mentioned, the glitch is due to the fire effects. Of course having hairworks on never bricked my game like TLD is doing now.
Last edited by GiovanniLeSheek; Nov 1, 2021 @ 2:23pm
GiovanniLeSheek Nov 1, 2021 @ 2:22pm 
I think I'll put in a trouble ticket as well now too just to keep the problem visible to HL.
Balee Feb 11, 2022 @ 12:09pm 
Originally posted by jakethegreatwhite:
Already reported to hinterland but i was wondering if anyone else experienced these lag spikes, in a pleasant valley trying to combat cabin fever and lost a days worth of progress to lag that lasted forever, on a 1060 i7 on ultra settings. only made about 5 fires at the same time
I find it funny that they decided to combat people leveling up their fire starting skill in 1-2 days to master by literally crashing your game if you try to do it.
Sparkle Sparkle Mar 23, 2022 @ 3:36pm 
This is ridiculous, did hinterland comment on this problem yet? i cant even light the fire in the mountaineers hut in TWM without the game freezing/stops responding after relighting it 4 or 5 times.
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Date Posted: Oct 21, 2021 @ 10:13am
Posts: 29