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Same issue here.
"I appreciate everything you did for me, but stealing my ammo has basically signed my death certificate. Just remember, karma comes back to us all in the end."
I assume it is meant that if you take the ammo then the forest talker is not able to defend himself, thus he is killed because of it the following day.
I'm not sure what happens if you don't take the ammo. I was kind of annoyed by this because when you are presented with the choice to leave the bag or leave bag (take ammo), there is no implication that you are stealing it or whether it is being offered as a reward for your efforts. It would have been more clear if the "take ammo" option were in red, like in other instances where red denotes that the items belong to someone else.
If you don't take his ammo, you're supposed to find a "thank you"-note and some deerskin pants inside his cabin. Unfortunately, that's exactly what this bug prevents from happening.
The choice happens before the Forest Talker gets involved at all; it's entirely you contemplating how you want to return his bag. So there's really no way to read any ambiguity into it (he can't possibly reward you for something he doesn't know you're doing at that point in time). You either return the bag as-is, or you're peeking inside and steal his ammo. I can understand that people who are low on ammo might be blinded by the need to grab those bullets, but the moral choice itself is really as black and white as it gets.