The Long Dark

The Long Dark

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legionaer20 (Banned) Jan 13 @ 8:56am
Quonset garage seems obligatory now with the trader?
it seems the most practical thing to set up main camp at quonset because its the closest way where you can communicate with the trader. i dont really like the place and would prefer my main base at camp office. seems i have to take the walk right
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Showing 1-11 of 11 comments
I dont like the place either as the walls arent that good because of the curves..doesnt have any character
You can live anywhere on now that workbenches are movable. Jackrabbit's, Misantrope's, Fishing camp etc.

I guess I'm lucky I liked Quonset before part 6
Last edited by Night Sparrow; Jan 13 @ 10:27am
PowerOn Jan 13 @ 10:40am 
All I need in Quonset for trade:

https://steamcommunity.com/sharedfiles/filedetails/?id=3406925129

My "safety house" is in Jackrabbits, more conveniente for fishing, beachcombing.

https://steamcommunity.com/sharedfiles/filedetails/?id=3402035108
drzero Jan 13 @ 10:52am 
jack rabbit island with a workbench is pretty much the best main base in the game now.
Bobywan Jan 13 @ 11:04am 
Originally posted by Night Sparrow:
You can live anywhere on now that workbenches are movable. Jackrabbit's, Misantrope's, Fishing camp etc.

I guess I'm lucky I liked Quonset before part 6
But Quonset has the radio...
DsnowMan Jan 13 @ 1:28pm 
I'm planning to do what PowerOn is doing when it's time to retire my loper run. Main base at jackrabbit (with a workbench I move there), and a secondary base at Quonset so I can hang out when it is time to trade.
Yeah, once you complete the Trader's story, how often are you really going to be trading? Every few weeks? Less frequently? If you're planning to trade for any kind of bullets or arrows, then you're going to need ptarmigan down, which isn't available in the coastal regions. You'd have to leave to go get that anyway. Base yourself where you want and use Quonset when you want to trade.

Camp Office would be a good alternative if you wanted. One region away, everything you could want available there, and the radio is right there.

My main base is in BR, with stocked outposts elsewhere. If I want to trade, I can go spend a few days at the Mtce Yard for an aurora to pop. Heck, I was recently exploring and scavenging BI, spent the night in the cannery trailer in preparation to go loot a location in the morning. Aurora popped and I set up a trade. About a week later (in-game) I went back to BR, gathered what I needed to take, that wasn't more logically acquired in CH, and headed over. Currently headed back to BR with my goods.

IMO, if you're that reliant on the trader, beyond completing his quests, that you feel locked to CH and Quonset, then you're doing it wrong.
drzero Jan 14 @ 12:46pm 
walking to the radio from jack rabbits is easy, I easily set up food and water there for trader aurora nights. completed the trader missions in no time. Jackrabbit doesn't have possible wolves right as you leave your house. I get 5 rabbits PER DAY on jack rabbit island. Ice hut is right next door. Beach combing even for 2 minutes around it is profitable. right in front is a salt deposit that respawns same as coal i believe
Originally posted by SteelFire:
IMO, if you're that reliant on the trader, beyond completing his quests, that you feel locked to CH and Quonset, then you're doing it wrong.
I agree with this, the novelty soon wore off once I'd got the insulated flask and recipes. Although I wasn't sure I wanted the trader, I really like the solitude.
Last edited by cattivision; Jan 14 @ 1:16pm
drzero Jan 14 @ 1:24pm 
As far as being reliant on trader, I have all recipes and like 200 pistol rounds, i'm done with him. Jack Rabbit Island is still the best place with a work bench in it now. Stock up on stuff an go explore another region for like 50 days and come back. I'd say doing it wrong is subjective, it's just another way to survive and get to 1000 days.
Last edited by drzero; Jan 14 @ 1:25pm
Oh I agree that 'a' base in CH is not 'wrong', even if that is your main base, it was the suggestion at being reliant on the trader and having a main base being Quonset that I was picking up on.

I'm not keen on having an interactable NPC in survival mode, but it is optional. It is just a shame that I have to choose between that or missing out on the recipes, I am not too bothered about the unique item.
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