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Rifle holster is almost purely cosmetical but on gun modes you're not in a dire threat of falling to cold damage so might as well run around with it, if you're carrying a rifle.
Thinking back to my first discovery of the Tactical Backpack - I almost jumped for joy! I wanted another one of those reactions I guess.
I haven't tested it, but do the wood working tools count as tool belt tools?
Most accessories should simply be permanent bonuses. It makes no sense that I have to remove Crampons from my boots in order to be able to hang a Moose-Hide Satchel over my shoulder. When you find Crampons, they should automatically provide their bonus when climbing or walking across thin ice without having to swap them in every time.
They already did it perfectly with the Tactical Backpack. It was an elegant and simple solution that made everyone happy. I wonder why they didn't think to continue down that road.
Meanwhile, the clothing items aren't all that good besides the balaclava. The gloves are are only stronger in wind resistance but also lose a half degree of normal warmth over the gauntlets/ rabbit mitts. And they need leather to repair...
The jacket is even worse due to the mediocre stats, high decay rate and being at the end of the hardest and coldest region of the game. Oh and it doesn't spawn on loper apparently...
Would it be nice to use all the things all the time? Sure. Is it needed though? Not really. Trade-offs. They're not in the same category as the technical backpack. In that case, you are literally throwing away your old backpack for a better one.
I basically just equip the moosehide satchel and the ear wraps. I carry around crampons for climbing and beachcombing. I don't bother carrying around the other accessories or ever using them, which is sad as I feel like I'm missing out on a lot of the purpose of the DLC. It's not worth it to carry around items I will rarely use, as I play in quite a nomadic way and it doesn't make sense to carry around so much dead weight.