The Long Dark

The Long Dark

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rareform Dec 30, 2024 @ 1:55pm
The sled
Please please please....reduce the durability loss ..having to repair constantly is making the hauling of heavy items two regions away inpossble

(Coughcoughsaltandcoal)
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Showing 1-10 of 10 comments
Bobywan Dec 30, 2024 @ 2:05pm 
I find the durability rather fair. And repairing it recover 70% with only one deer hide + gut, and there is no downside from using a 40% or 100% travois so you'd better repair it when under 30%
To reduce durability loss, you should avoid using the travois on roads when snow is available near.
Also small tip regarding loading the travois: the more you load it, the more you're slowed down : 25kg, only 5% slower, 50kg 19% slower, but 75kg 50% slower
iwasa Dec 30, 2024 @ 2:20pm 
I suggest that you be a little more detailed about exactly how much condition your travois lost giving us a rough start point and rough end point and some sense of the load it contained.

From your posting nobody knows how much condition your travois lost. I pulled four car batteries from Mystery Lake (in front of Carter Hydro) to the Coastal Highway Quonset garage and thought the condition loss of my travois was not bad. Maybe 40%? Better the 40-50% condition loss in one trip than having to man-handle four car batteries over the same distance.

I still had to portage those batteries across three spots in Ravine but that was much easier than having to carry a single battery all the way and make four round-trips.

Now the fact that the game has been making my partially used and still serviceable travois into RUINED condition (three times in the past several real weeks of play) while they were in inventory has been a much more troublesome thing. :steamsad:

Good luck.
Bobywan Dec 30, 2024 @ 2:37pm 
Originally posted by iwasa:
Now the fact that the game has been making my partially used and still serviceable travois into RUINED condition (three times in the past several real weeks of play) while they were in inventory has been a much more troublesome thing. :steamsad:
At what % condition did it turned to ruined ?
If it is like tools, it would be under 20% you have a risk of getting it ruined when using it.
Glowstone Dec 30, 2024 @ 4:25pm 
I just take any deer hides possible and dry them everywhere... thankfully I find them later just in case.....
My deer trousers stay nice when covered with a cheaper material like combat trousers
Night Sparrow Dec 30, 2024 @ 6:40pm 
The biggest crime with Travois is how it has the separate Repair skill which starts at 70% chance. Yes, sure, my character who's mending lvl 4 doesn't know how to repair Travois and will just ruin a deer hide nearly 50% of times, ha-ha. Honestly, I find Travois repair is the most justified instance of saveloading in this game.
Bobywan Dec 30, 2024 @ 6:47pm 
Originally posted by Night Sparrow:
The biggest crime with Travois is how it has the separate Repair skill which starts at 70% chance. Yes, sure, my character who's mending lvl 4 doesn't know how to repair Travois and will just ruin a deer hide nearly 50% of times, ha-ha. Honestly, I find Travois repair is the most justified instance of saveloading in this game.
Just save, attempt repair and reload if you fail in that case.
I always had my repair skill at 100 once I got the travois, maybe I repaired my trusty hacksaw a lot.
iwasa Dec 31, 2024 @ 8:46am 
Originally posted by Bobywan:
Originally posted by iwasa:
Now the fact that the game has been making my partially used and still serviceable travois into RUINED condition (three times in the past several real weeks of play) while they were in inventory has been a much more troublesome thing. :steamsad:
At what % condition did it turned to ruined ?
If it is like tools, it would be under 20% you have a risk of getting it ruined when using it.

I do not remember the exact condition of the travois each of the four times that it suffered massive condition loss (once it went from 74% to 4% so I could repair that one) but none of them were anywhere near the 30% threshold that traditionally marked where tools might start to be ruined in one fell swoop. In addition, none of the four were in use at the time, they were in inventory.

I could understand a low condition travois breaking while in use but in every case so far this occurred while it was in inventory not in use.

I did deploy one ruined travois to see what happened and discovered that I would get a broken travois on the snow with the deerskin container (40 kg capacity) still accessible. The maple saplings were lost. So far no indication of decay of the container nor can it be moved or harvested. That's as far as I know about that deerskin container.
James Dec 31, 2024 @ 2:04pm 
First I also thought the sled did break down way too fast for my liking. I was planning a 'trapper life' depending on it more than safe houses. I started mapping out where I could use the travois and how much load I could put into it depending on obstacles at certain regions/points.

As I am more or less 'role-playing' on a stalker setup, I found that maintaining the travois is not that hard. It requires work, but can be done in a quite casual way.

As a real life Arctic explorer (even though with modern tools) we use sledges of the old design because they are the best. We do need to maintain them over fortnights of use so I have come to the conclusion that in TLD, it is quite ok with the wear. Perhaps a little bit over exaggerated when pulling low loads.

I guess an option under customization could serve everyone:
- default wear rate
- default wear rate /2
- no degradation
I can appreciate it requires the use of deer hides. It hurt the first few times my repairs failed but I'm better and they almost never fail. I really like the Travois, it's only clipped me into the ground once in Milton on a steep hill, but for the Coastal Highway and taking smelly meat back to my camp its a lifesaver (even in TWM).
It definitely feels like the decay while the travois is stored is worse than wear and tear decay.
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