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Well it's still is !
From very recently, you can now find tools to make furnitures, including a meat curing box, which means you can cure meat using salt to make it odorless and also much lighter: 0.25kg/900 calories. Salt can be obtained from salt deposit along the shore and in caves.
It can also be obtain from the newly introduced trader (but it's part of the Tales from thje far terrotiroes DLC)
Recently, the wildlife have been refreshed with new locations, same for lot a year ago (no more guaranteed distress pistol on the summit)
Was the backpack already a thing back then ? it adds +5kg carry capacity and can be found in Ash Canyon
Were timberwolves already a thing ? A pack of wolves with a moral meter you can deplete by either shooting at them or throwing torches/flares or even a lot of stones, they will perform small attacks, not necessarily triggering struggles. They were initially confined to Blackrock and Bleak Inlet but now can occasionnaly be found elsewhere.
There is a recipe/cooking system if you have the Tales DLC with some nice boost to carry weight, restoring condition or reducing cabin fever.
There is Vitamin C food and scurvy risk if you don't eat enough, in the end fish and birch bark tea are the most renewable source.
A can now make a travois if you own the DLC, to pull large quantities of thing 'up to 75kg in addition to your inventory but not recommended to fill it more than 50kg or you'll be really slow), it's very convenient to carry large animal quarters to safety.
Not sure what else you could eb missing, but a lot of new things as you can see.
The new mechanics added across the years made the game ways more easy, well, unless the Cougar, what is optional play with.
Besides the use of Mag Lens for make fire indefinitely in clear days you can trade matches with the Trader boat in CH, as well other goods, most of then irrelevant, like recipes for new pelt cloths, or food, things nice to have, but not necessary for survive.
A good to have is the Tales of The Lost Territories DLC, what add new regions for explore and have some exclusive mechanics, like safetyhouse "decoration", for have what to do in latter game.
Look at Zaknafein videos in YT, he describe well the new mechanics and options, from Interloper perspective.
Scurvy: at the start of the game you can enable or disable it. some food items contain vitaminC and you need to regulary eat some
Cougar. you can also turn it on or off at creation
cooking: new ingredients recipes with buffs
3 tales. no much rewarding on interloper but keep you busy
safehouse customisation
instant camera: to shoot great bear
a trader. that you can contact with a radio and also have his own tale
"travois" to carry a lot of weight
and i probably forgot a lot more.
about interloper, it's tie only difficulty i play, it is pretty much as you descibe but it's probably why wee like it so much.
It seems there are a LOT of new mechanics, definitely gonna watch zaknafein videos ;
glad to know i can start in sand box mode without knowing anything.
for the questions you ask about the old days on the long dark,
my most beloved days in interlopper were spent after 100 hundred days, once I had i looted everything i could, I migrated to coastal highway, spent days just fishing, scavenging, and occasionally sleeping outside on clear night, always avoiding everything dangerous, I really hope the game will give me the same sense of progression, be in hell for days and slowly finding a paradise where everything sustain and i can be a coward, but everything can end in a glimpse.
Beleive it or not, I play this game for the "comfy" side, all my walkthrough is driven toward the goal to get confort, seeing that you can customize your place is awesome (I loved to placed my loot on table back in the days)
In the end I think I just got lucky
What's about the cougar, shouldn't that be another nasty animal like wolves, why does the game ask if you want to activate it ?
I was an interloper millionaire fisherman, because green birch saplings don't respawn and eventually you have to use the bow wisely. For a 5K to 10K hour run the thing that can kill you in the very long runs are pants, you need arrows for Deer or Wolf pants, for that you need a bow, for that you need saplings which are limited. You can trade for pants but you need plants which are limited.
For a very long run use the bow only as necessary for deer/wolf pants. Harvest every sapling and save every cloth you can get to fix those pants once they get to 30%. You can trade renewables for mittens that can give you a cloth.
But you can catch rabbits and fish for a very long time. I took a four year break after losing an 1100 hr loper run which devastated me, I'm going to try to give it another go but here are a few things that interest me and bug me in the present state.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253379662
https://steamcommunity.com/sharedfiles/filedetails/?id=1282468254
https://steamcommunity.com/sharedfiles/filedetails/?id=1261438565
Timberwolves are not optional so yea that bugs me, I'll see how much real life sanity it pushes me.
I haven't tried or confirmed the below yet but
If you have / completed the Tales DLC story mode you can get the Settled Mind "feat" which can make you immune to cabin fever on interloper.
If you complete the Sutherland's Tale you can get the Interloper trader to trade the Bushcraft Bow that can do a bit more damage but requires 5 Green saplings. I don't know if that's a good trade off.
Apparently: if you complete Sutherland's Tale 5 quests, you can trade 3Kg of Raw Meat for a Hacksaw or a sewing kit. Along with mittens for Lantern fuel and bark. If that's the case then you can live for a very very long time not even using the bow and living off rabbits and fish. The other thing is that you can get lantern oil by fishing certain fish.
So yea that's interloper.
The Cougar is in CH - at least in my Interloper games; on "NW" side of the map, blocking the path for Ravine. Anyway I was able to avoid him coming from Ravine to CH.
If hunted will move for other areas, including Quonset.
Instead 10 bullets can take just one "golden arrow" for kill the Cougar.
https://www.youtube.com/watch?v=VVzm1OEjNVA