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No respawn timer or anything?
That's pretty poor design. Wish I hadn't turned them on now.
I heard they were a bit hit-or-miss so put their spawn rate to low, expecting them to behave much the same as other animals' spawning. And I normally play on very high respawn times to force me to go further afield.
Figured mechanically if I killed one I'd have a good 15ish day at least until a new one showed up.
Wouldn't have mattered. Can't disable the cougar atm. The slider doesn't work.
This won't be fixed as it is the intended result of engaging with a cougar. More territories spawn new cats. The one you killed is dead, but the new ones are going to be there.
That seems like a pretty massive oversight.
Where specifically did you see that there should be 15 days between killing a cougar and a new one spawning? Every post I saw from the developers on the forums does not refer to there being a cooldown.
Raph said 10-20 days
That is pretty obnoxious game design. And runs in contrast to the design philosophy that seems to underpin most of the game's other features. If you kill wolves, the wolves stay dead until the animal respawn timer ticks over. If you kill rabbits, they stay dead until the animal respawn timer ticks over. Etc etc. Scarcity and impact of actions.
But let me get this right; if you kill a cougar, more cougars spawn because you've been aggressive towards a cougar that you spent the resources to hunt with finality. Riiiight. Now I understand more why it got pulled originally (while I was on a TLD hiatus).
I'm at a bit of a loss here. Let's fix the design with a paragraph.
"You spend a lot of time in Cougar territory doing activities that generate 'heat'; hunting, harvesting, looting. Some activities such as shooting a cougar or being within its awareness bubble for a long time instantly fill up 'heat'. As 'heat' increases the cougar becomes more aggressive and expands the area that it acts with aggression. At full 'heat' the cougar will relentlessly attack, including stalking shelters within a region that you occupy. If you severely enough wound the cougar it'll retreat back to an area near its den and go into a passive cooldown, 'licking its wounds'. After this cool down its aggression will be greatly reduced. Killing the Cougar will cause a new one to spawn after your game's animal respawn setting, with the new Cougar's 'heat' being at the default minimum.
https://hinterlandforums.com/forums/topic/46031-quick-development-hotfixing-update-for-tld-leading-into-the-holidays-2024-edition/page/4/#findComment-288097
He goes on to say this is a per-territory grace later in the thread.
Great, thank you for the link.
I believe that people might be misunderstanding this. In another thread. he clarified that territory refers to an individual cougar's area, not the region / map. So the same cougar won't respawn in the same territory for 20 to 30 days, but another territory will spawn. So for example: kill cougar in territory 1 and another spawns in a separate territory immediately. The first territory won't spawn another cougar as the cooldown applies to that territory, not to the region as a whole.
Of course, I could be the one misinterpreting this but the reason I think that this is the meaning is that in another thread, someone reported the quick respawn as a bug, citing Raph's words but he responded, making a distinction between REGION and TERRITORY, and that his references to respawn cooldowns were about territories, not regions.
I'll see if I can find that thread.
ETA: of course, either way, there is a bug. I have had the same cougar respawn in the same territory after 3 days so even if the timer is referring to territories, it's broken either way so a fix is needed. I am just not sure if there is also a bug related to respawns in the same region.