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What is puzzling about it?
And btw - it is very end of episode.
1. Climb on a sloped plank near the elevator.
2. Search the cave system behind it - you should quickly come across locked gate; if you click on it, you will learn that you need bolt cutters.
3. In a nearby pool (on a rock, actually), there is a dead body with bolt cutters next to him.
4. Once you get through the gate by using the bolt cutters, you will find a fuse box on a wall that isn't burned out. Inside, you will find a working fuse. When you remove it, you'll notice that electricity stopped working in that section of the map.
5. Continue exploring to find two more fuse boxes and to get the good fuses out of them.
6. I personally had the most problems figuring out how to get to a fuse box that was on an elevated wooden platform right next to a big red tool box - there's a relatively easy to overlook hole through which you need to crawl.
7. If you still can't figure it out, I suggest you draw a little map.
Part of the puzzle is also to realize in what order do you need to turn the bad fuse boxes ON, because whenever you fix a broken fuse box, you are activating electricity nearby, which may block you from getting to where you need to get.
What took me the longest was finding the last box which of course was really the first box, in the one place I never bothered to check.
Which was where?
I don't understand. I have all the three fuses. Two of which I've place boxes nearest to the elevator. I have tried the remaining fuse in each of the three remaining boxes without success, 2/3 as it stands.
Nothing has ever blocked me from anything, so I don't know what you mean. Do you still remember the right order to put the fuses? Are you sure there is a right or wrong order at all? Is my 2/3 somehow wrong?
I left my sleeping bag at the beginning of the tunnel, don't care for going back if even possible. So I'm getting sleepy and my bags heavy because of that....
♥♥♥♥ part of the episode.
Sorry, you're reviving a months old thread. No, I don't remember the right order, nor am I sure you need a specific order, but the obvious "issue" is that when you put a fuse into a fuse box, that box starts conducting electricity to the nearby area, so if there are any dangling cables nearby, they will block your progress.
I'd recommend reloading a CHECKPOINT SAVE - there should be one at the moment when you departed the Community Hall for the final section, so you'll lose perhaps 1 hour of progress at most.
Easy peasy I just forget that there was third burned fuse/sixth fuse box just before the elevator.
But my sleeping bag is MIA now. Hope there's a mattress store right beginning of chapter four before the zombies come (just kidding).
Put the replacement fuses in the 3 boxes nearest the elevator, one on top, one coming into elevator area (right outside front of elevator) and the last one is around the corner to the left as you come into the elevator room, go left turn corner to left and go across some boards and that is the last one.