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It's possible to safely walk over the cables in the stairwell by waiting for them to stop sparking, but this is far from obvious and I consider it a flaw. I also never thought about using a stim there. I spent a while looking for a switch to turn off.
Yes walk around over encumbered with stuff is almost useless in Story mode - you allways find more.
But, on that ledge in DAM, drop the excess in backpack, climb down, drop all the rest - if need, drop boots, heavy cloth... climb up and retrieve "your precious" loot.
BTW - After leave the elevator don't get close of doors labeled EXIT at left side or you can end "teleported" back for Mathusalem company - forever.
Tell me again how you are using the stimpack to run across sparkling cable, but failed to use it to climb down the rope?
Well I figured it out later on. But it doesn't matter, as this is still a slight design fault, not everyone has those stims with them, when they would need them there.
There is a stim nearby (the office where you switch off power the first time).
I think Hinterland did provide critical equipment where there was a risk to get stuck - such as placing 1-2 bullets at each Bear-Killing-Spot, or providing just enough food and water for the 2 days you have to spend in Jeremiah's bunker. But yes, you have to look around and be thorough.
I never saw those bullets in the Old Bear-mission.
And yea, obviosly you need to check out your surroundings, but some people might not know, where those stims are used or are not taking them with them in the mindset, that they might not need them. It would make much more sense to have them in the turbine hall instead.